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Thread: 1.15.7 Available

  1. #1
    Registered User MQSEQ2's Avatar
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    1.15.7 Available

    1.15.7 available at http://www.dvolve.net/EQ/MySEQ

    Fixed the bug Midnight mentioned about the map not cancelling the target when you click in an area without a mob. It now works as follows:

    Clicking on a mob will select it in the spawn list and draw a line to it in the map window.

    Clicking on the map where there is no mob will remove the line to that mob, but keep the mob selected in the spawn list (changed this as a personal preference because "de-selecting" it in the spawn list wasn't fully de-selecting it and instead making it a black on black row).

    Clicking on the map and dragging will pan the map like it always has, but will keep any mob selected that was selected when you started dragging.


    Fixed the link
    Last edited by MQSEQ2; 11-11-2003 at 10:39 PM.

  2. #2
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    That link isnt working for me bro.
    -Mixy!

  3. #3
    Registered User MQSEQ2's Avatar
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    I fixed the link, try again

  4. #4
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    nope, still busted.
    Drop it and talk about Britney's tits and/or ass.

  5. #5
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    http://www.dvolve.net/EQ/MySEQ

    The text is correct in the post, but there's some extra characters in the actual link.

  6. #6
    Registered User MQSEQ2's Avatar
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    I fixed the link and tested it.

  7. #7
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    Awesome work guys.. Now get the 2.0 server up working, so the auto targeting work again

  8. #8
    Registered User MQSEQ2's Avatar
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    The autotargeting has nothing to do with Server 2.0. You can use the EQ Auto select with Server 1.9b. If you can't then turn on logging and let us know what the logs are saying.

  9. #9
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    Will check the offsets from ini file.. and eventually the log if sumtin is wrong..

  10. #10
    Registered User MQSEQ2's Avatar
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    Jag add the Color checking code to the Spawn List as well. Lite Blue/Green on white is very hard to read.

  11. #11
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    I thought there was already code that swapped to a different set of *similar* con colors if the spawn list background was white? It doesn't really make sense to use the same GetDistinctColor calls as the map because the con colors will be completely different than the well known red/yellow/white/blue/light blue/green.

    Do we need to make a change to the alternate set's colors? Or is it that people are making the spawn list background color not exactly white, but mostly white...thus never making the change to the alternate set?

  12. #12
    Registered User MQSEQ2's Avatar
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    The code has some logic for color checking on the Spawn List, but it doesn't adjust the color good enough. The Lite Blue and Lite Grren are very hard to read. Now I can change the background of the Spawn List but It then may effect the Darker colors.

    I have not tried changing the Spawn List yet to find a good match. I use Dark Gray on the Map and things looks good so I may try it on the Spawn List.

  13. #13
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    Hmm.. i just cant seem to get the "autotarget" funcion to work with the 1.9b server at all.. i am using the same .ini file with both 1.9b server as i do with 1.10 server..

    With the 1.10 server this feature works good, but 1.10 has a tendency to crash at times.. With 1.9b it does not work with autotarget at all..

    It was mentioned to check log files, but i am a tad unsure where to turn on logging with the 1.15.7 client tho..

  14. #14
    Registered User MQSEQ2's Avatar
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    To turn on Logging got to Options -> Options -> General Tab : Setting Logging to 1

    I'm going to download them 1.15.7 client and I will verify that it work with that client on 1.9b

  15. #15
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    Using 1.15.7 and 1.9b as we speak and auto-target is working fine for me when I turn it on. I'm using the following offsets:

    [Memory Offsets]
    GroupCountAddr=7454208
    GroupAddr=7454536
    SpawnHeaderAddr=7460984
    ItemsAddr=7460988
    CharAddr=7461040
    CharInfo=7461048
    TargetAddr=7461052
    GuildsAddr=7479052
    ZoneAddr=7838464

    [SpawnInfo Offsets]
    NameOffset=1
    XOffset=104
    YOffset=108
    ZOffset=112
    HeadingOffset=132
    SpeedOffset=128
    SpawnIDOffset=384
    TypeOffset=364
    ClassOffset=378
    RaceOffset=392
    HideOffset=376
    LastnameOffset=65
    NextOffset=316
    LevelOffset=372

    [GroundItem Offsets]
    ZOffset=32
    XOffset=36
    YOffset=40
    NameOffset=44
    SpawnIDOffset=12
    NextOffset=4

    [CharInfo Offsets]
    SpawnInfo=0x0d7c

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