Results 1 to 13 of 13

Thread: 1 mob list

  1. #1
    Registered User
    Join Date
    Nov 2003
    Posts
    18

    1 mob list

    Hi using the 1.9b and 1.15.7 and i don't know if it is the offsets or something else, but I see 1 mob for spawn list.. it does change if i hit refresh to a different one but first time it has been a problem here is the offsets i am using. It happens when i run it locally as 127.0.0.1 or on another machine(server is running it pulls correct map and cons)
    Any ideas?

    [Memory Offsets]
    GroupCountAddr=7454208
    GroupAddr=7454536
    SpawnHeaderAddr=7460984
    ItemsAddr=7460988
    CharAddr=7461040
    CharInfo=7461048
    TargetAddr=7461052
    GuildsAddr=7479052
    ZoneAddr=7838464

    [SpawnInfo Offsets]
    NameOffset=1
    XOffset=72
    YOffset=76
    ZOffset=80
    SpeedOffset=96
    HeadingOffset=100
    LastnameOffset=304
    LevelOffset=372
    HideOffset=376
    ClassOffset=378
    RaceOffset=392
    TypeOffset=364
    NextOffset=284
    SpawnIDOffset=384

    [GroundItem Offsets]
    NameOffset=44
    XOffset=36
    YOffset=40
    ZOffset=32
    SpawnIDOffset=384
    NextOffset=4

  2. #2
    Registered User MQSEQ2's Avatar
    Join Date
    Oct 2003
    Posts
    910
    Turn on logging and post the results.

  3. #3
    Registered User
    Join Date
    Nov 2003
    Posts
    18

    ok

    This thread seems to have the same problem
    http://seq.sourceforge.net/forums/sh...g&pagenumber=2

    Log results:
    11/15/2003 16:49:07:42 - Error with DrawLine(): Overflow error.
    11/15/2003 16:49:07:43 - Error with DrawLine(): Overflow error.
    11/15/2003 16:49:07:43 - Error with DrawLine(): Overflow error.
    11/15/2003 16:49:07:43 - Error with DrawLine(): Overflow error.
    11/15/2003 16:49:11:46 - Error with FillEllipse(): Overflow error.
    11/15/2003 16:49:11:46 - Error with DrawLine(): Overflow error.
    11/15/2003 16:49:11:46 - Error with DrawLine(): Overflow error.
    11/15/2003 16:49:11:48 - Error with DrawEllipse(): Overflow error.
    11/15/2003 16:49:11:51 - Error with FillRectangle(): Overflow error.
    11/15/2003 16:49:11:51 - Error with DrawRectangle(): Overflow error.
    11/15/2003 16:49:26:68 - Error with FillRectangle(): Overflow error.
    11/15/2003 16:49:26:68 - Error with DrawRectangle(): Overflow error.
    11/15/2003 16:49:26:93 - Error with FillRectangle(): Overflow error.
    11/15/2003 16:49:26:95 - Error with DrawRectangle(): Overflow error.
    11/15/2003 16:49:27:17 - Error with FillRectangle(): Overflow error.
    11/15/2003 16:49:27:18 - Error with DrawRectangle(): Overflow error.
    11/15/2003 16:49:27:42 - Error with FillRectangle(): Overflow error.
    11/15/2003 16:49:27:43 - Error with DrawRectangle(): Overflow error.

    "An error that occurs when the computer attempts to handle a number that is too large for it. Every computer has a well-defined range of values that it can represent. If during execution of a program it arrives at a number outside this range, it will experience an overflow error. Overflow errors are sometimes referred to as overflow conditions. "

    Now, what router was the other user using? Don't know, wasn't posted, mine is a cheapo Network Everywhere. I have local software firewalls hooked up on both, same class C address 192.168.1.100+, under the software firewall(zonealarm) I put the whole network with SM as 255.255.255.0 so any hosts of the 192.168.1.0 would have all ports open and no firewall blocking.
    I even tried it when the firewall is turned off.

    My problem comes both from local at 127.0.0.1 for loopback or another host. I don't know if it is the executable coming acrossed too large of input to process or if there is MTU size problems between server/client. Any ideas?

  4. #4
    Registered User MQSEQ2's Avatar
    Join Date
    Oct 2003
    Posts
    910
    Have you tried to run both Client and Server on the EQ machine to see if it works?

    It maybe the ZoneAlarm FW, check your logs to see if anything is being blocked on port 5555 (TCP). You need to allow Inbound and Outbound on that port. The FW logs should show something if the FW is causing the problem.

    Does it show the correct zone map?

  5. #5
    Registered User
    Join Date
    Nov 2003
    Posts
    18
    Did on same machine with loopback address, with zone alarm off and computer rebooted without zone alarm starting up so clear processes. Also added the Wan side IP address of router for trusted and all hehe dunno =\.

    yes zone map is correct.

    There is a lot of links of different releases, perhaps if I tried a verified combo of server and client it may clear things up?
    Last edited by aneqplayer; 11-15-2003 at 07:04 PM.

  6. #6
    Registered User MQSEQ2's Avatar
    Join Date
    Oct 2003
    Posts
    910
    Use Server 1.9b with the following Offsets:

    [Memory Offsets]
    GroupCountAddr=7454208
    GroupAddr=7454536
    SpawnHeaderAddr=7460984
    ItemsAddr=7460988
    CharAddr=7461040
    CharInfo=7461048
    TargetAddr=7461052
    GuildsAddr=7479052
    ZoneAddr=7838464

    Use Client 1.15.4 if 1.15.7 is still having problems.

    The client must be configured to use the IP address of the Server. Don't use the routers IP unless the Server computer is the router itself. The Port needs to be configured to 5555 in the Client software.

    If none of these work for you, then try downloading the Installation package from Xeer and try that one.

  7. #7
    Registered User
    Join Date
    Nov 2003
    Posts
    18
    still not working.. i will try reinstall of .net. Also i noticed that i had a previous server folder of 48ish kb while the new one is near 96.. both had the name 1.9b. I wonder if there is something included in a re release that would make a difference? I got the 1.9 here before as well.

  8. #8
    Registered User MQSEQ2's Avatar
    Join Date
    Oct 2003
    Posts
    910
    Get the latest 1.9b, there was an update but the version wasn't changed. Look in the 1.15.7 thread and you can get the 1.9b from Jag's site.

  9. #9
    Registered User slartibartfast's Avatar
    Join Date
    Apr 2002
    Posts
    176
    You have the wrong ini settings use these:

    [Memory Offsets]
    GroupCountAddr=7454208
    GroupAddr=7454536
    SpawnHeaderAddr=7460984
    ItemsAddr=7460988
    CharAddr=7461040
    CharInfo=7461048
    TargetAddr=7461052
    GuildsAddr=7479052
    ZoneAddr=7838464

    [SpawnInfo Offsets]
    NameOffset=1
    LastnameOffset=65
    XOffset=104
    YOffset=108
    ZOffset=112
    SpeedOffset=128
    HeadingOffset=132
    LinkdeadOffset=229
    LFGOffset=232
    EquipmentHeadOffset=272
    EquipmentChestOffset=276
    EquipmentArmsOffset=280
    EquipmentWristsOffset=284
    EquipmentHandsOffset=288
    EquipmentLegsOffset=292
    EquipmentFeetOffset=296
    EquipmentPrimaryOffset=300
    EquipmentSecondaryOffset=304
    NextOffset=316
    PrevOffset=328
    TypeOffset=364
    GenderOffset=374
    LevelOffset=372
    HideOffset=376
    ClassOffset=378
    SpawnIDOffset=384
    RaceOffset=392
    AFKOffset=404
    BodyTypeOffset=408
    HPCurrentOffset=412
    DeityOffset=424
    HPMaxOffset=428
    GuildIDOffset=432
    SpawnInfoEndOffset=436

    [GroundItem Offsets]
    PrevOffset=0
    NextOffset=4
    SpawnIDOffset=12
    ZOffset=32
    XOffset=36
    YOffset=40
    NameOffset=44
    GroundItemEndOffset=68

  10. #10
    Registered User
    Join Date
    Nov 2003
    Posts
    18

    kk

    YES that was it the offsets besides the memory ones were the cause thanks a lot for all the help =p didn't know that the other offsets ever did change.
    So from that I guess the overflow errors are indeed client to server communication problems and not related to network or buggy clients(using the .7 and new1.9b)

    Thanks for the helps =p felt blind for a while =)

  11. #11
    Registered User
    Join Date
    Jul 2003
    Posts
    92
    The overflow errors are specific to those drawing functions and don't have anything to do with client/server communication. I actually fixed a couple a while back. What's probably happening (which is what was happening before) is that the methods that are being passed as arguments to those drawing functions aren't returning valid numbers like they're supposed to because data that those methods were counting on hasn't been initialized.

    However, those drawing errors shouldn't even really concern you unless the map isn't showing something you think it should be showing.

    Adding some more detailed logging code to those areas would probably help figure out what's causing the errors if we feel like tracking them down.

    Sorry if this post sounds vague, but I don't have the code in front of me right now to be more specific.

  12. #12
    Registered User
    Join Date
    Nov 2003
    Posts
    18
    well there are additional arguments in the ini for server that once added and changed previous(4 months ago perhaps was last download) is what did make it work. Tried both .4 and .7 clients and both working on both eq machine and other computer.

  13. #13
    Registered User MQSEQ2's Avatar
    Join Date
    Oct 2003
    Posts
    910
    I was totally confused in what you was trying to say in that last post. Can you try to say it another way?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On