Results 1 to 2 of 2

Thread: Spawn Depth Filter

  1. #1
    Registered User
    Join Date
    Dec 2001
    Posts
    6

    Question Spawn Depth Filter

    So, after all the upgrade stuff to GCC3, etc... I took a break from using SEQ for a while. Recently spent the time to upgrade my system, get it all working again, have to say, looks great!

    Have a small problem, though, perhaps the question can be answered easily here:

    Prior versions of SEQ I could filter spawn dots on the screen based on depth. There was a menu to do it. I saw the changes to the map functionality, very cool, but I can't figure out how to hide depth filtered spawns.

    Like I said, probably a quick and easy answer, thanks!

    EDIT: Ugh, move me to the help forum, sorry =/

  2. #2
    Registered User
    Join Date
    Dec 2001
    Posts
    246
    Right click on map, there are many options here and that is one of them. I think it was one of the 1st few, but could be wrong. I am at work so can not check for you.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On