Yendor,
Can you go over your thinking on the additions to util.cpp/.h in your last patch?
Floyd and I were going over the EQtime bit you put in and can't figure out where you got the epoch value to begin with. On further exploration, server times are different on various servers, indicating that EQTime is NOT computed from any sort of RTC.
Additionally, it's highly likely EQtime stops when the servers go down, though I haven't tested this (and would be problematical to test).
If you could elaborate on what you know about EQTime, it would be good