Results 1 to 8 of 8

Thread: MySeq Client 1.16.3 Released

  1. #1
    Registered User slartibartfast's Avatar
    Join Date
    Apr 2002
    Posts
    176

    MySeq Client 1.16.3 Released

    Release Version 1.16.3
    Dated 30 September 2004

    • Fixed up spawnInfo object so that X contains the X co-ordinate for Player + Spawns. (They are still reversed in the packet stream - I will probably release a new server to correct this soon)
    • Changed the way "Center on Player" works to restore the original behavior but add in the ability to keep the player or target centered
      "Follow None" = Do not scroll the map
      "Follow Player" = move map to keep player in view
      "Follow target" = move map to keep target in view
      "Keep Centered" = The follow target (either player or target) will remain in the same position on the screen, even if this causes most of the map to be off the screen.
    • Integrated 42!'s latest changes for doing a quick lookup for spawns by name.
    Last edited by slartibartfast; 10-01-2004 at 05:46 AM.
    "Come," called the old man, "come now or you will be late."

    "Late?" said Arthur. "What for?"

    "Late, as in the late dentarthurdent," said the old man, sternly. "It's a sort of threat you see."

  2. #2
    Registered User
    Join Date
    Oct 2003
    Posts
    25

    Re: MySeq Client 1.16.3 Released

    This is the data from my GroundItems.Ini file. I just added things as I found them.

    [GroundItem]
    IT1_ACTORDEF=Long Sword
    IT5_ACTORDEF=Throwing Knife
    IT8_ACTORDEF=Basic Staff
    IT10_ACTORDEF=Arrow
    IT14_ACTORDEF=Basic Hammer
    IT16_ACTORDEF=Basic Spear
    IT27_ACTORDEF=Book
    IT35_ACTORDEF=Mod Rod
    IT62_ACTORDEF=Flaming Sword
    IT63_ACTORDEF=Small Bag
    IT64_ACTORDEF=Large Bag
    IT65_ACTORDEF=Scroll
    IT66_ACTORDEF=Forge
    IT67_ACTORDEF=Voodoo Doll
    IT68_ACTORDEF=Glowing Black Stone
    IT69_ACTORDEF=Oven
    IT70_ACTORDEF=Brew Barrel
    IT73_ACTORDEF=Kiln
    IT74_ACTORDEF=Pottery Wheel
    IT78_ACTORDEF=Campfire (Oven)
    IT128_ACTORDEF=Loom
    IT177_ACTORDEF=Shattering Hammer
    IT203_ACTORDEF=Round Shield
    IT210_ACTORDEF=Shimmering Orb
    IT400_ACTORDEF=Globe of Slush Water
    IT401_ACTORDEF=Red Mushroom
    IT402_ACTORDEF=Blue Mushroom
    IT403_ACTORDEF=Yew Leaf
    IT10511_ACTORDEF=A Soulstone Shard
    IT10512_ACTORDEF=Orb of Exploration
    IT10630_ACTORDEF=Fish Sword
    IT10661_ACTORDEF=Blade of Walnan
    IT10714_ACTORDEF=Augmentation Sealer
    IT10725_ACTORDEF=Shuriken

    I never posted my modified server because I couldn't figure out what I did with the source code... I had broken it apart into two files, and was using Dev-C++ to compile, and it was a mess, so didn't bother.

    Old No Name

  3. #3
    Registered User slartibartfast's Avatar
    Join Date
    Apr 2002
    Posts
    176

    Re: MySeq Client 1.16.3 Released

    Added your modified GroundSpawn.ini file to the CVS + it should appear in the next release
    "Come," called the old man, "come now or you will be late."

    "Late?" said Arthur. "What for?"

    "Late, as in the late dentarthurdent," said the old man, sternly. "It's a sort of threat you see."

  4. #4
    Registered User
    Join Date
    Jan 2003
    Posts
    197

    Re: MySeq Client 1.16.3 Released

    Will give it a whirl.. been busy the last few days, and the spare time i had, ive been trying to level just like everyone else.. hehe

  5. #5
    Registered User
    Join Date
    Aug 2004
    Posts
    31

    changed the offset file?

    Sorry, I haven't been around in a bit. rl takes time, sometimes...lol


    You might have told me you changed the offset file in the new server. It's now reading as hex I think.

    [Memory Offsets]
    SpawnHeaderAddr=0x83A4E0
    ItemsAddr=0x83A4E4
    CharInfo=0x83A520
    TargetAddr=0x83A524
    ZoneAddr=0x7D7FA0
    [SpawnInfo Offsets]
    NameOffset=0xe0
    LastnameOffset=1
    YOffset=0x2C
    XOffset=0x28
    ZOffset=0x30
    SpeedOffset=0x40
    HeadingOffset=0x44
    NextOffset=0x1cc
    TypeOffset=0x1fc
    LevelOffset=0x204
    HideOffset=0x208
    ClassOffset=0x20a
    SpawnIDOffset=0x210
    RaceOffset=0x218
    type2=0x228
    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    SpawnIDOffset=0x08
    ZOffset=0x20
    XOffset=0x24
    YOffset=0x28
    NameOffset=0x2C
    [CharInfo Offsets]
    SpawnInfo=3608

  6. #6
    Registered User
    Join Date
    Oct 2003
    Posts
    25

    Re: MySeq Client 1.16.3 Released

    A long time ago, slartibartfast made the server be able to read a couple different number formats. For some reason, no one ever noticed. It reads the value in hex, decimal, and probably another for; I forget.

    Old No Name

  7. #7
    Registered User
    Join Date
    Aug 2004
    Posts
    31

    Re: MySeq Client 1.16.3 Released

    ok. I fixed it. It wasn't reading it in dec format btw. What I did wrong was that I hadn't noticed that you had to put 0x in front of the hex number. Got it working fine now.
    You had mentioned in another post that we could right-click a spawn to add it to alert file. If that is implented, how do we do it?
    Last edited by Armaand; 10-12-2004 at 01:48 PM. Reason: fixed

  8. #8
    Registered User slartibartfast's Avatar
    Join Date
    Apr 2002
    Posts
    176

    Re: MySeq Client 1.16.3 Released

    If the number starts with a 0 the server assumes its hex.

    so:
    010 = 16
    0x10 = 16
    10 = 10

    Rick-Click add to alert is a planned but not implemented yet.
    "Come," called the old man, "come now or you will be late."

    "Late?" said Arthur. "What for?"

    "Late, as in the late dentarthurdent," said the old man, sternly. "It's a sort of threat you see."

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is On
vB code is On
Smilies are On
[IMG] code is On