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Thread: Latest patch - scaling error

  1. #1
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    Latest patch - scaling error

    Has anyone worked out a quick fix to the rampant scaling problems with the latest patch? I am assuming I am not the only one getting these.

    In most zones now, just as the zone is finishing loading, it rescales very small. I am assuming this is caused by some packet EQ is sending on purpose way out in the boonies to mess up the scaling. On some maps I have to go 32x to get what would be 1x normally.

    If no one has already worked out a fix, I'll poke around and see if I can do anything.. my first thought of a quick fix is to just disable the rescaling based on finding mobs off the edge of the map.

  2. #2
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    did you get lastest CVS from yesterday?
    People where having this problem due to OpCodes changing.

  3. #3
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    I updated mine at roughly 7:15pm EST lastnight and this happend to me in Traks Teeth and Firiona Vie. I was in about 20 zones lastnight and those 2 were the only ones that had this problem.

  4. #4
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    Still happens with new opcodes

    I have the opcode fix.

    One zone you will see it in is ssra temple:

    Door: mmB5
    Y/X/Z: -32768/0/0.0
    Race: Door Class: Thing

    Also happens in Temple of Veeshan.

  5. #5
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    Hmm.. I have not gone into either of those zones sorry.
    All zones I have been in have worked with last nights CVS 5:00pm EST.

  6. #6
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    Neterbian Lair is another one this happens in.

    Door at -32768/0/0

    I have the latest CVS files.

  7. #7
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    Intresting ... I have an idea of what it might be .. If ya'll could post a list of the zones (and door names) it's happening too (like youv'e been doing), I'll hop around to those zones tonight if I get a chance, or tomorrow night and see if I can duplicate it.

  8. #8
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    Temple of Veeshan. I didn't write down the names of the doors, but at 32X you can plainly see they have placed objects (doors) far outside what would normally constitute the zone boundries. When the map shrinks, it appears to shrink right to these new objects.

  9. #9
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    The door struct was a bit off since last patch, I just posted a diff that should correct the problems.

  10. #10
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    ugh. Ya know..Verant is right now thinking:

    "Hey, lets put doors at -3200, -3200 just to screw with the SEQ users!!"

  11. #11
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    I just decided that I could live without doors, so edited opcodes.h and changed the DoorSpawnCode to 0x0001 recompiled, and now it ignores doors and doesnt scale maps...

    Works for me till a proper fix can be made =)

  12. #12
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    you can turn doors off by right clicking on the map.
    But your way also works.

  13. #13
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    Just to help out a bit:

    I had the map scaling problem with karnor's castle, very rarely, long before the patch that just came out, changed the opcodes.

    My fix to that issue was to open another zone map from the menu, then open the map for the zone I was in.

    When I did this, the map scaled to the correct size.

    Like I said, this happened before the recent EQ patch and only very rarely.

  14. #14
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    "Hey, lets put doors at -3200, -3200 just to screw with the SEQ users!!"
    I think they are adding random untargetable spawns to achieve the same effect. Last night in Plane of Tactics my map would suddenly scale way down long after the zone had decoded. It didn't occur to me until I started looking for a fix, but each time there would be an unknown spawn way outside the normal zone boundaries. I'll try turning doors off tonight and see if that makes a difference or if they are adding additional spawns to mess maps up.

    ** edit -- spelling > me

  15. #15
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    If it's doors that are causing the problem, right-click the map, Show->Doors and uncheck it. I also filter doors and drops off of my spawn list.

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