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Thread: HOWTO: OpCodes, Structs, package de-serialization, etc (yes, again)

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  1. #1
    Did you SEQ today? BlueAdept's Avatar
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    Dec 2001
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    Re: HOWTO: OpCodes, Structs, package de-serialization, etc (yes, again)

    Good idea. I am going to move it to the development thread and sticky it.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

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    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

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  2. #2
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    Feb 2007
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    Re: HOWTO: OpCodes, Structs, package de-serialization, etc (yes, again)

    Many, many, many, THANKS.

    I have been learning and researching since TBS expansion on how to do this and help.

    This will really help get some of the "more than novice" users of SEQ to be more helpful in determining opcodes and struct changes and finding even some of the more opaque ones that they might want that most users dont even look for.

    Keep up the great work on this. I have played EQ for going on 8 years. It is still a great game even with all the other so called "advanced" MMO's out there. SEQ offers a really great tool, to help keep a great game alive. Too bad, Sony doesnt realize that with just a few, minor advancements in the existing game engine, that EQ would still be the #1 seller.

    Again.. thanks to all that participate here and help us "noobs" understand where we can help too.

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