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Thread: # Hunt Filter

  1. #1
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    # Hunt Filter

    Recently the hunt filter for "Name:#" changed functionality from filtering named NPCs to filtering all NPCs. Is this by design either by the devs or SoE? If not, is there a workaround other than keying in every named NPC in every zone?

    Thanks.

  2. #2
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    Re: # Hunt Filter

    Quote Originally Posted by Fluxcapacitor
    Recently the hunt filter for "Name:#" changed functionality from filtering named NPCs to filtering all NPCs. Is this by design either by the devs or SoE? If not, is there a workaround other than keying in every named NPC in every zone?

    Thanks.
    I changed it to allow me to create new filters. I would need to get a ton of spawnlogs to try to create new fitlers. Without them, I had to get the names from different sources and that wouldn't show if the spawn has a # or not. It was changed to allow it to mach if it didn't have a # in front because of this.

    If it wasn't changed, we would be stuck with just pop filters since I have not progressed further than that.

    The way it should be working is that if the fitler has a # it will only match the #ed ones. If the filter does not have the #, it will match if it does or doesnt.

    What zones is this creating a problem and what is the problem with it?
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

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  3. #3
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    Re: # Hunt Filter

    it was actually changed twice

    The first caused it to just strip the # from the filter causing what it sounds like you are describing. SEQ 5.0.0.23

    The second restored the # search feature (or at least it should have). SEQ 5.0.0.24

    IIRC

  4. #4
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    Re: # Hunt Filter

    Was at 5.0.0.23. Grabbing 5.0.0.25 right now. Sounds like previous functionality has been restored. It's just a quick and dirty way to see many of the named spawns without having to identify them in your filters.

    Thanks for the quick responses.

    Edit - Bad Me. It's right in the ChangeLog of 5.0.0.24 .....
    Last edited by Fluxcapacitor; 07-18-2005 at 10:22 PM.

  5. #5
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    Re: # Hunt Filter

    My bad. I thought you were talking about filters and not the search. Sorry.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

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  6. #6
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    Re: # Hunt Filter

    think both got hit by purple's changes, BA. In both directions I hope.

  7. #7
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    Re: # Hunt Filter

    My changes did break the search. I didn't realize that when I submitted the patch. Purple re-wrote it and fixed the search. As far as I know it works now.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  8. #8
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    Re: # Hunt Filter

    Yeah, latest version fixes this. The search is really just a runtime filter.

    If you want pre-done filters that are pretty decent, check out BA's home page. He keeps up filters that are reasonably complete. Some named mobs don't have # and some mobs with # are boring mobs! If you find stuff missing, I'm sure he'd appreciate being told about it too.

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