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Thread: Test server offsets?

  1. #1
    Registered User
    Join Date
    Jul 2007
    Posts
    76

    Test server offsets?

    With the introduction of /testcopy I was thinking about trying the patches before they come out. And it is impossible to play EQ without MySEQ, so I will probably find the offsets for myself. Would anyone else be interested in the test server offsets? If there is enough interest I wouldn't mind checking the test server daily and keeping updated offsets for it.

  2. #2
    Registered User
    Join Date
    Apr 2008
    Posts
    27

    Re: Test server offsets?

    I'd be interested in seeing test server offsets

  3. #3
    Registered User
    Join Date
    Apr 2009
    Posts
    12

    Re: Test server offsets?

    [File Info]
    Patchdate=2/25/2010

    [Port]
    port=5555

    [Memory Offsets]
    ZoneAddr=0xa9bb08
    ZoneInfoAddr=0xb145f8
    SpawnHeaderAddr=0xb12910
    CharInfo=0xa973fc
    TargetAddr=0xa8e410
    ItemsAddr=0xa923c8
    WorldAddr=0xa973cc

    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8

    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xA4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    HideOffset=0x3b4
    LevelOffset=0x325
    RaceOffset=0xe78
    ClassOffset=0xe7c
    PrimaryOffset=0xf48
    OffhandOffset=0xf54

    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x34
    YOffset=0x30
    ZOffset=0x2c
    NameOffset=0x38

  4. #4
    Registered User
    Join Date
    Apr 2009
    Posts
    12

    Re: Test server offsets?

    These will work , note that I am not able to find the Target offset for the life of me.Everything else works short of that (2/25/2010 patch)

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