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Thread: 3/10/10 offsets

  1. #1
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    3/10/10 offsets

    [File Info]
    Patchdate=3/10/2010

    [Port]
    port=5555

    [Memory Offsets]
    ZoneAddr=0xa9bb08
    ZoneInfoAddr=0xa94840
    SpawnHeaderAddr=0xa97410
    CharInfo=0xa97410
    ItemsAddr=0xb6428c
    TargetAddr=0xa97414
    WorldAddr= 0xa903c4

    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8

    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    HideOffset=0x3b4
    LevelOffset=0x325
    RaceOffset=0xe78
    ClassOffset=0xe7c
    PrimaryOffset=0xf48
    OffhandOffset=0xf54

    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x34
    YOffset=0x30
    ZOffset=0x2c
    NameOffset=0x38

  2. #2
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    Re: 3/10/10 offsets

    Thank you Zamiam for posting these.

    These offsets work for everything but groundspawn items. I get the yellow x at the map 0,0 location, just like the last revision of offsets on 2/10.

    Oggre

  3. #3
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    Re: 3/10/10 offsets

    First time doing this, ill have to go do a zone with ground spawns and try to update ground spawns.

  4. #4
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    Re: 3/10/10 offsets

    To me it looks like the ground spawns are double in-directed now. The following static pointer seems to point to another pointer which is the top of the linked list:

    ItemsAddr=0xa946f0

    For the non-programmers out there, this will NOT fix ground spawns. But hopefully it is informational to someone that has more experience with MySEQ than I. If I manually retrieve and set ItemsAddr to the value pointed to by 0xa946f0, I get grounds spawns. The pointer in the pointer does seem to carry through zoning, but not logins.

    A couple of my offsets are somewhat different than Zamiam's above too (and almost match Hidron's in the other post):

    [Memory Offsets]
    ZoneAddr=0xa9bb08
    ZoneInfoAddr=0xa9b848
    SpawnHeaderAddr=0xa973fc
    CharInfo=0xa973fc
    ItemsAddr=0xa946f0
    TargetAddr=0xa97414
    WorldAddr= 0xa973CC

    I see no changes in the grounditem offsets like Zamiam did.

    I should probably add that I just switched to MySEQ a couple weeks ago from SEQ and this is the first time I have had to do offsets. So I could be off base with my analysis.

  5. #5
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    Re: 3/10/10 offsets

    Quote Originally Posted by JackMama View Post
    To me it looks like the ground spawns are double in-directed now. The following static pointer seems to point to another pointer which is the top of the linked list:

    ItemsAddr=0xa946f0

    For the non-programmers out there, this will NOT fix ground spawns. But hopefully it is informational to someone that has more experience with MySEQ than I. If I manually retrieve and set ItemsAddr to the value pointed to by 0xa946f0, I get grounds spawns. The pointer in the pointer does seem to carry through zoning, but not logins.
    I can confirm this behavior. This is something that needs to be changed in MySeq maybe, not just pointer in the .ini file?
    I was looking for the source code in file section but only could find the installer.

    Razzle to the rescue!

  6. #6
    Developer
    Join Date
    Nov 2007
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    Re: 3/10/10 offsets

    Its easy to fix, if the ground spawns are now double in-directed now.

    I will take a look at it.

    Razzle

  7. #7
    Developer
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    Nov 2007
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    539

    Re: 3/10/10 offsets

    Double indirect pointers were the solution it seems.

    I did not find any changes in ground spawn structs either.

    Razzle

  8. #8
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    Re: 3/10/10 offsets

    Are the offsets in the first post still the most current then? I'm not sure I followed the discussion on ground spawns 100%. thanks guys !

  9. #9
    Developer
    Join Date
    Nov 2007
    Posts
    539

    Re: 3/10/10 offsets

    SOE changed how the ground offsets are found in the memory. So the new version of the server accounts for these changes. The offsets for the ground items above are incorrect. Your best bet is to get the new client/server download, and you will have functioning ground items.

    Razzle

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