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Thread: Anyone having success updating for VoA?

  1. #1
    Administrator
    Join Date
    Sep 2005
    Posts
    354

    Anyone having success updating for VoA?

    Been hammering away here but the struct changes have thrown me for a loop as I cannot seem to get the playerstruct straightened out. Was wondering if anyone is having more success. In need of a small jump start as I've exhausted my abilities to get everquest.h aligned. Opcodes are more my bailywick it would seem.

    Doesn't help that I rebuilt my linux box and inadvertently wiped my reference logs!

  2. #2
    Registered User
    Join Date
    Feb 2004
    Posts
    53

    Re: Anyone having success updating for VoA?

    The main character struct is going to have changed a lot. Max language has changed, they removed the 'unknown tongues' (neutral/human from pvp, and something else from roleplay) from the live servers a few days before the expansion. The expansion added a language, so max lang should be 24 or something now.

    NPC's also gained the ability to speak in languages, and emotes might be in languages as well (has to do with VOA raid emotes requiring you to learn the VOA language before you can stay alive, I hear). Haven't looked through the data yet to see if those packets have a space for languages, if they don't then they will need it now.

    With guild ranks being visible via /guildstat command, the guild struct in everquest.h is going to get changed. I don't know if those ranks will be in the guild struct, or if the player's rank will be stored alone in the player struct.

    I've heard that the maxed saved aa is going up as well, not sure if that would take a change to any of the structs. uint_32 should be enough to store unspent and spent AA, I don't think anyone has 4 billion AA yet.

    That's just going by what I heard from beta, I haven't even looked at a packet yet.

  3. #3
    Administrator
    Join Date
    Sep 2005
    Posts
    354

    Re: Anyone having success updating for VoA?

    A bulk of the Guild data thankfully looks to be handled outside of the PlayerStruct. PlayerStruct grew from 28764 to 29560 so definitely some new data hiding in there. I think they also added some new AA's to increase max buffs from 30 to 35. Fun stuff so far. Will be curious to see how close I've gotten once we nail down the changes. Got maps back up and most of the PlayerStruct but no skittles yet.

  4. #4
    Developer
    Join Date
    Oct 2010
    Posts
    215

    Re: Anyone having success updating for VoA?

    Code:
    diff -cr showeq-5.13.10.4.virgin/conf/zoneopcodes.xml showeq-5.13.10.4/conf/zoneopcodes.xml
    *** showeq-5.13.10.4.virgin/conf/zoneopcodes.xml	Thu May 19 07:59:44 2011
    --- showeq-5.13.10.4/conf/zoneopcodes.xml	Fri Nov 18 01:01:31 2011
    ***************
    *** 5,11 ****
          <!--
              Critical opcodes used directly by ShowEQ
          -->
    !     <opcode id="38E0" name="OP_NpcMoveUpdate" updated="04/15/11">
              <comment>Position updates</comment>
              <payload dir="server" typename="uint8_t" sizechecktype="none"/>
          </opcode>
    --- 5,11 ----
          <!--
              Critical opcodes used directly by ShowEQ
          -->
    !     <opcode id="2339" name="OP_NpcMoveUpdate" updated="11/16/11">
              <comment>Position updates</comment>
              <payload dir="server" typename="uint8_t" sizechecktype="none"/>
          </opcode>
    ***************
    *** 13,23 ****
              <comment></comment>
              <payload dir="client" typename="uint8_t" sizechecktype="none"/>
          </opcode>
    !     <opcode id="0BD0" name="OP_DeleteSpawn" updated="04/15/11">
              <comment>old DeleteSpawnCode</comment>
              <payload dir="both" typename="deleteSpawnStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="02D6" name="OP_ZoneEntry" updated="04/14/11">
              <comment>old ZoneEntryCode</comment>
              <payload dir="client" typename="ClientZoneEntryStruct" sizechecktype="match"/>
      	<payload dir="server" typename="uint8_t" sizechecktype="none"/>
    --- 13,23 ----
              <comment></comment>
              <payload dir="client" typename="uint8_t" sizechecktype="none"/>
          </opcode>
    !     <opcode id="0CAE" name="OP_DeleteSpawn" updated="11/16/11">
              <comment>old DeleteSpawnCode</comment>
              <payload dir="both" typename="deleteSpawnStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="5821" name="OP_ZoneEntry" updated="11/16/11">
              <comment>old ZoneEntryCode</comment>
              <payload dir="client" typename="ClientZoneEntryStruct" sizechecktype="match"/>
      	<payload dir="server" typename="uint8_t" sizechecktype="none"/>
    ***************
    *** 86,92 ****
            <comment>Receiving AA experience. Also when percent to AA changes.</comment>
            <payload dir="server" typename="altExpUpdateStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="6967" name="OP_HPUpdate" updated="04/18/11">
              <comment>old NpcHpUpdateCode Update HP % of a PC or NPC</comment>
              <payload dir="both" typename="hpNpcUpdateStruct" sizechecktype="match"/>
          </opcode>
    --- 86,92 ----
            <comment>Receiving AA experience. Also when percent to AA changes.</comment>
            <payload dir="server" typename="altExpUpdateStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="2370" name="OP_HPUpdate" updated="11/16/11">
              <comment>old NpcHpUpdateCode Update HP % of a PC or NPC</comment>
              <payload dir="both" typename="hpNpcUpdateStruct" sizechecktype="match"/>
          </opcode>
    ***************
    *** 154,160 ****
              <comment>Server updating on hunger/thirst</comment>
              <payload dir="server" typename="staminaStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="3C2D" name="OP_Consider" updated="10/21/09">
              <comment>old ConsiderCode</comment>
              <payload dir="both" typename="considerStruct" sizechecktype="match"/>
          </opcode>
    --- 154,160 ----
              <comment>Server updating on hunger/thirst</comment>
              <payload dir="server" typename="staminaStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="70C6" name="OP_Consider" updated="11/16/11">
              <comment>old ConsiderCode</comment>
              <payload dir="both" typename="considerStruct" sizechecktype="match"/>
          </opcode>
    ***************
    *** 179,185 ****
              <payload dir="both" typename="groupDeclineStruct" sizechecktype="match"/>
              <comment>Declining to join a group</comment>
          </opcode> -->
    !     <opcode id="43AC" name="OP_NewZone" updated="06/12/09">
              <comment>old NewZoneCode</comment>
              <payload dir="server" typename="newZoneStruct" sizechecktype="match"/>
          </opcode>
    --- 179,185 ----
              <payload dir="both" typename="groupDeclineStruct" sizechecktype="match"/>
              <comment>Declining to join a group</comment>
          </opcode> -->
    !     <opcode id="4118" name="OP_NewZone" updated="11/16/11">
              <comment>old NewZoneCode</comment>
              <payload dir="server" typename="newZoneStruct" sizechecktype="match"/>
          </opcode>
    ***************
    *** 192,202 ****
              <comment>old ExpUpdateCode</comment>
              <payload dir="server" typename="expUpdateStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="725A" name="OP_RemoveSpawn" updated="04/18/11">
              <comment>Remove spawn from zone</comment>
      	<payload dir="both" typename="removeSpawnStruct" sizechecktype="none"/>
          </opcode>
    !     <opcode id="49B6" name="OP_Death" updated="04/15/11">
              <comment>old NewCorpseCode</comment>
              <payload dir="server" typename="newCorpseStruct" sizechecktype="match"/>
          </opcode>
    --- 192,202 ----
              <comment>old ExpUpdateCode</comment>
              <payload dir="server" typename="expUpdateStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="58c5" name="OP_RemoveSpawn" updated="11/16/11">
              <comment>Remove spawn from zone</comment>
      	<payload dir="both" typename="removeSpawnStruct" sizechecktype="none"/>
          </opcode>
    !     <opcode id="799C" name="OP_Death" updated="11/16/11">
              <comment>old NewCorpseCode</comment>
              <payload dir="server" typename="newCorpseStruct" sizechecktype="match"/>
          </opcode>
    ***************
    *** 250,256 ****
              <comment>old CorpseLocCode:</comment>
              <payload dir="server" typename="corpseLocStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="6022" name="OP_PlayerProfile" updated="01/17/08">
              <comment>old CharProfileCode</comment>
              <payload dir="server" typename="charProfileStruct" sizechecktype="match"/>
          </opcode>
    --- 250,256 ----
              <comment>old CorpseLocCode:</comment>
              <payload dir="server" typename="corpseLocStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="6AFD" name="OP_PlayerProfile" updated="11/16/11">
              <comment>old CharProfileCode</comment>
              <payload dir="server" typename="charProfileStruct" sizechecktype="match"/>
          </opcode>
    diff -cr showeq-5.13.10.4.virgin/src/everquest.h showeq-5.13.10.4/src/everquest.h
    *** showeq-5.13.10.4.virgin/src/everquest.h	Wed May 25 13:14:28 2011
    --- showeq-5.13.10.4/src/everquest.h	Fri Nov 18 09:33:41 2011
    ***************
    *** 103,112 ****
      //Maximum limits of certain types of data
      #define MAX_KNOWN_SKILLS                100
      #define MAX_SPELL_SLOTS                 12
    ! #define MAX_KNOWN_LANGS                 25
      #define MAX_SPELLBOOK_SLOTS             400
      #define MAX_GROUP_MEMBERS               6
    ! #define MAX_BUFFS                       30
      #define MAX_GUILDS                      8192
      #define MAX_AA                          300
      #define MAX_BANDOLIERS                  20
    --- 103,112 ----
      //Maximum limits of certain types of data
      #define MAX_KNOWN_SKILLS                100
      #define MAX_SPELL_SLOTS                 12
    ! #define MAX_KNOWN_LANGS                 26
      #define MAX_SPELLBOOK_SLOTS             400
      #define MAX_GROUP_MEMBERS               6
    ! #define MAX_BUFFS                       42
      #define MAX_GUILDS                      8192
      #define MAX_AA                          300
      #define MAX_BANDOLIERS                  20
    ***************
    *** 425,431 ****
      
      /*
      ** Buffs
    ! ** Length: 76 Octets
      ** Used in:
      **    charProfileStruct
      */
    --- 425,431 ----
      
      /*
      ** Buffs
    ! ** Length: 88 Octets
      ** Used in:
      **    charProfileStruct
      */
    ***************
    *** 441,448 ****
      /*0016*/  int32_t     effect;         // holds the dmg absorb amount on runes
      /*0020*/  uint8_t     unknown0020[4]; // *** this might need to be swapped with playerId
      /*0024*/  uint32_t    playerId;       // Global id of caster (for wear off)
    ! /*0028*/  uint8_t     unknown0028[48];
    ! /*0076*/
      };
      
      
    --- 441,448 ----
      /*0016*/  int32_t     effect;         // holds the dmg absorb amount on runes
      /*0020*/  uint8_t     unknown0020[4]; // *** this might need to be swapped with playerId
      /*0024*/  uint32_t    playerId;       // Global id of caster (for wear off)
    ! /*0028*/  uint8_t     unknown0028[60];
    ! /*0088*/
      };
      
      
    ***************
    *** 713,731 ****
      /*07868*/ uint32_t  hunger;             // Food (ticks till next eat)
      /*07872*/ uint8_t unknown07872[20];
      /*07892*/ spellBuff buffs[MAX_BUFFS];   // Buffs currently on the player
    ! /*10172*/ uint32_t  disciplines[MAX_DISCIPLINES]; // Known disciplines
    ! /*10572*/ uint8_t unknown10572[1600];	// BSH
    ! /*11132*/ uint32_t recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
    ! /*11212*/ uint32_t  endurance;          // Current endurance
    ! /*11216*/ uint32_t  aa_spent;           // Number of spent AA points (including glyphs)
    ! /*11220*/ uint32_t  aa_assigned;        // Number of points currently assigned to AAs
    ! /*11224*/ uint32_t unknown11224[4];
    ! /*11240*/ uint32_t  aa_unspent;         // Unspent AA points
    ! /*11244*/ uint8_t unknown11244[4];
    ! /*11248*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents
    ! /*17648*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt
    ! /*18008*/ uint8_t unknown18008[92];
    ! /*18100*/
      };
      
      /*
    --- 713,732 ----
      /*07868*/ uint32_t  hunger;             // Food (ticks till next eat)
      /*07872*/ uint8_t unknown07872[20];
      /*07892*/ spellBuff buffs[MAX_BUFFS];   // Buffs currently on the player
    ! /*11588*/ uint32_t  disciplines[MAX_DISCIPLINES]; // Known disciplines
    ! /*11988*/ uint8_t unknown10932[400];
    ! /*12188*/ uint32_t recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
    ! /*12468*/ uint8_t unknown11412[480];
    ! /*12948*/ uint32_t  endurance;          // Current endurance
    ! /*12952*/ uint32_t  aa_spent;           // Number of spent AA points (including glyphs)
    ! /*12956*/ uint32_t  aa_assigned;        // Number of points currently assigned to AAs
    ! /*12960*/ uint32_t unknown11904[4];
    ! /*12976*/ uint32_t  aa_unspent;         // Unspent AA points
    ! /*12980*/ uint8_t unknown11924[4];
    ! /*12984*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents
    ! /*19384*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt
    ! /*19744*/ uint8_t unknown18008[92];
    ! /*19836*/
      };
      
      /*
    ***************
    *** 737,817 ****
      {
      /*00000*/ uint32_t  checksum;           //
      /*00004*/ playerProfileStruct profile;  // Profile
    ! /*18100*/ char      name[64];           // Name of player
    ! /*18164*/ char      lastName[32];       // Last name of player
    ! /*18196*/ uint8_t   unknown18196[8];    //***Placeholder (1/18/2006)
    ! /*18204*/ int32_t   guildID;            // guildID
    ! /*18208*/ uint32_t  birthdayTime;       // character birthday
    ! /*18212*/ uint32_t  lastSaveTime;       // character last save time
    ! /*18216*/ uint32_t  timePlayedMin;      // time character played
    ! /*18220*/ uint8_t unknown18220[4];
    ! /*18224*/ uint8_t   pvp;                // 1=pvp, 0=not pvp
    ! /*18225*/ uint8_t   anon;               // 2=roleplay, 1=anon, 0=not anon    
    ! /*18226*/ uint8_t   gm;                 // 0=no, 1=yes (guessing!)
    ! /*18227*/ int8_t    guildstatus;        // 0=member, 1=officer, 2=guildleader
    ! /*18228*/ uint8_t unknown18228[8];
    ! /*18236*/ uint32_t  exp;                // Current Experience
    ! /*18240*/ uint8_t unknown18240[12];
    ! /*18252*/ uint8_t   languages[MAX_KNOWN_LANGS]; // List of languages
    ! /*18277*/ uint8_t unknown18277[7];      // All 0x00 (language buffer?)
    ! /*18284*/ float     y;                  // Players y position
    ! /*18288*/ float     x;                  // Players x position
    ! /*18292*/ float     z;                  // Players z position
    ! /*18296*/ float     heading;            // Players heading  
    ! /*18300*/ uint32_t  standState;         // 0x64 = stand
    ! /*18304*/ uint32_t  platinum_bank;      // Platinum Pieces in Bank
    ! /*18308*/ uint32_t  gold_bank;          // Gold Pieces in Bank
    ! /*18312*/ uint32_t  silver_bank;        // Silver Pieces in Bank
    ! /*18316*/ uint32_t  copper_bank;        // Copper Pieces in Bank
    ! /*18320*/ uint32_t  platinum_shared;    // Shared platinum pieces
    ! /*18324*/ uint8_t unknown18324[2124];   // Added 1088 for HoT
    ! /*20488*/ uint32_t  expansions;         // Bitmask for expansions
    ! /*20452*/ uint8_t unknown20452[12];
    ! /*20464*/ uint32_t  autosplit;          // 0 = off, 1 = on
    ! /*20468*/ uint8_t unknown20468[16];
    ! /*20484*/ uint16_t  zoneId;             // see zones.h
    ! /*20486*/ uint16_t  zoneInstance;       // Instance id
    ! /*20486*/ uint8_t unknown20486[992];
    ! /*21480*/ uint32_t  leadAAActive;       // 0 = leader AA off, 1 = leader AA on
    ! /*21484*/ uint8_t unknown21484[4];
    ! /*21488*/ uint32_t  ldon_guk_points;    // Earned GUK points
    ! /*21492*/ uint32_t  ldon_mir_points;    // Earned MIR points
    ! /*21496*/ uint32_t  ldon_mmc_points;    // Earned MMC points
    ! /*21500*/ uint32_t  ldon_ruj_points;    // Earned RUJ points
    ! /*21504*/ uint32_t  ldon_tak_points;    // Earned TAK points
    ! /*21508*/ uint32_t  ldon_avail_points;  // Available LDON points
    ! /*21512*/ uint8_t unknown21512[136];
    ! /*21648*/ uint32_t  tributeTime;        // Time remaining on tribute (millisecs)
    ! /*21652*/ uint32_t  careerTribute;      // Total favor points for this char
    ! /*21656*/ uint32_t  unknown21656;       // *** Placeholder
    ! /*21660*/ uint32_t  currentTribute;     // Current tribute points
    ! /*21664*/ uint32_t  unknown21664;       // *** Placeholder
    ! /*21668*/ uint32_t  tributeActive;      // 0 = off, 1=on
    ! /*21672*/ TributeStruct tributes[MAX_TRIBUTES]; // Current tribute loadout
    ! /*21712*/ uint8_t unknown21712[92];    // Added 208 bytes for HoT BETA
    ! /*21804*/ float     expGroupLeadAA;     // Current group lead exp points
    ! /*21808*/ uint32_t unknown21808;
    ! /*21812*/ float     expRaidLeadAA;      // Current raid lead AA exp points
    ! /*21816*/ uint32_t unknown21816;
    ! /*21820*/ uint32_t  groupLeadAAUnspent; // Unspent group lead AA points
    ! /*21824*/ uint32_t  raidLeadAAUnspent;  // Unspent raid lead AA points
    ! /*21828*/ uint32_t  leadershipAAs[MAX_LEAD_AA]; // Leader AA ranks
    ! /*21956*/ uint8_t unknown21956[128];
    ! /*22084*/ uint32_t  airRemaining;       // Air supply (seconds)
    ! /*22088*/ uint8_t unknown22088[4608];
    ! /*26696*/ uint32_t  expAA;              // Exp earned in current AA point
    ! /*26700*/ uint8_t unknown26700[40];
    ! /*26740*/ uint32_t  currentRadCrystals; // Current count of radiant crystals
    ! /*26744*/ uint32_t  careerRadCrystals;  // Total count of radiant crystals ever
    ! /*26748*/ uint32_t  currentEbonCrystals;// Current count of ebon crystals
    ! /*26752*/ uint32_t  careerEbonCrystals; // Total count of ebon crystals ever
    ! /*26756*/ uint8_t   groupAutoconsent;   // 0=off, 1=on
    ! /*26757*/ uint8_t   raidAutoconsent;    // 0=off, 1=on
    ! /*26758*/ uint8_t   guildAutoconsent;   // 0=off, 1=on
    ! /*26759*/ uint8_t   unknown26759[5];    // ***Placeholder (6/29/2005)
    ! /*26764*/ uint32_t  showhelm;           // 0=no, 1=yes
    ! /*26768*/ uint8_t   unknown26768[1048]; // ***Placeholder (2/13/2007)
    ! /*27816*/
      };
      
      #if 0
    --- 738,818 ----
      {
      /*00000*/ uint32_t  checksum;           //
      /*00004*/ playerProfileStruct profile;  // Profile
    ! /*19836*/ char      name[64];           // Name of player
    ! /*19900*/ char      lastName[32];       // Last name of player
    ! /*19932*/ uint8_t   unknown18196[8];    //***Placeholder (1/18/2006)
    ! /*19940*/ int32_t   guildID;            // guildID
    ! /*19944*/ uint32_t  birthdayTime;       // character birthday
    ! /*19948*/ uint32_t  lastSaveTime;       // character last save time
    ! /*19952*/ uint32_t  timePlayedMin;      // time character played
    ! /*19956*/ uint8_t unknown18220[4];
    ! /*19960*/ uint8_t   pvp;                // 1=pvp, 0=not pvp
    ! /*19961*/ uint8_t   anon;               // 2=roleplay, 1=anon, 0=not anon
    ! /*19962*/ uint8_t   gm;                 // 0=no, 1=yes (guessing!)
    ! /*19963*/ int8_t    guildstatus;        // 0=member, 1=officer, 2=guildleader
    ! /*19964*/ uint8_t unknown18228[16];
    ! /*19980*/ uint32_t  exp;                // Current Experience
    ! /*19984*/ uint8_t unknown18240[12];
    ! /*19996*/ uint8_t   languages[MAX_KNOWN_LANGS]; // List of languages	ccc
    ! /*20022*/ uint8_t unknown18277[6];      // All 0x00 (language buffer?)
    ! /*20028*/ float     y;                  // Players y position
    ! /*20032*/ float     x;                  // Players x position
    ! /*20036*/ float     z;                  // Players z position
    ! /*20040*/ float     heading;            // Players heading
    ! /*20044*/ uint32_t  standState;         // 0x64 = stand
    ! /*20048*/ uint32_t  platinum_bank;      // Platinum Pieces in Bank
    ! /*20052*/ uint32_t  gold_bank;          // Gold Pieces in Bank
    ! /*20056*/ uint32_t  silver_bank;        // Silver Pieces in Bank
    ! /*20060*/ uint32_t  copper_bank;        // Copper Pieces in Bank
    ! /*20064*/ uint32_t  platinum_shared;    // Shared platinum pieces	ccc
    ! /*20068*/ uint8_t unknown18324[2124];   // Added 1088 for HoT
    ! /*22192*/ uint32_t  expansions;         // Bitmask for expansions	ccc
    ! /*22196*/ uint8_t unknown20452[12];
    ! /*22208*/ uint32_t  autosplit;          // 0 = off, 1 = on		ccc
    ! /*22212*/ uint8_t unknown20468[16];
    ! /*22228*/ uint16_t  zoneId;             // see zones.h			ccc
    ! /*22230*/ uint16_t  zoneInstance;       // Instance id	ccc
    ! /*22232*/ uint8_t unknown20486[992];
    ! /*23224*/ uint32_t  leadAAActive;       // 0 = leader AA off, 1 = leader AA on	ccc
    ! /*23228*/ uint8_t unknown21484[4];
    ! /*23232*/ uint32_t  ldon_guk_points;    // Earned GUK points		ccc
    ! /*23236*/ uint32_t  ldon_mir_points;    // Earned MIR points		ccc
    ! /*23240*/ uint32_t  ldon_mmc_points;    // Earned MMC points		ccc
    ! /*23244*/ uint32_t  ldon_ruj_points;    // Earned RUJ points		ccc
    ! /*23248*/ uint32_t  ldon_tak_points;    // Earned TAK points		ccc
    ! /*23252*/ uint32_t  ldon_avail_points;  // Available LDON points	ccc
    ! /*23256*/ uint8_t unknown21512[144];
    ! /*23400*/ uint32_t  tributeTime;        // Time remaining on tribute (millisecs)	ccc
    ! /*23404*/ uint32_t  careerTribute;      // Total favor points for this char		ccc
    ! /*23408*/ uint32_t  unknown21656;       // *** Placeholder				ccc
    ! /*23412*/ uint32_t  currentTribute;     // Current tribute points			ccc
    ! /*23416*/ uint32_t  unknown21664;       // *** Placeholder
    ! /*23420*/ uint32_t  tributeActive;      // 0 = off, 1=on
    ! /*23424*/ TributeStruct tributes[MAX_TRIBUTES]; // Current tribute loadout		ccc
    ! /*23464*/ uint8_t unknown21712[84];    // Added 208 bytes for HoT BETA			ccc
    ! /*23548*/ float     expGroupLeadAA;     // Current group lead exp points		ccc
    ! /*23552*/ uint32_t unknown21808;
    ! /*23556*/ float     expRaidLeadAA;      // Current raid lead AA exp points		ccc
    ! /*23560*/ uint32_t unknown21816;
    ! /*23564*/ uint32_t  groupLeadAAUnspent; // Unspent group lead AA points			ccc
    ! /*23568*/ uint32_t  raidLeadAAUnspent;  // Unspent raid lead AA points			ccc
    ! /*23572*/ uint32_t  leadershipAAs[MAX_LEAD_AA]; // Leader AA ranks			ccc
    ! /*23700*/ uint8_t unknown21956[128];
    ! /*23828*/ uint32_t  airRemaining;       // Air supply (seconds)				ccc
    ! /*23832*/ uint8_t unknown22088[4608];
    ! /*28440*/ uint32_t  expAA;              // Exp earned in current AA point		ccc
    ! /*28444*/ uint8_t unknown26700[40];
    ! /*28484*/ uint32_t  currentRadCrystals; // Current count of radiant crystals		ccc
    ! /*28488*/ uint32_t  careerRadCrystals;  // Total count of radiant crystals ever		ccc
    ! /*28492*/ uint32_t  currentEbonCrystals;// Current count of ebon crystals		ccc
    ! /*28496*/ uint32_t  careerEbonCrystals; // Total count of ebon crystals ever		ccc
    ! /*28500*/ uint8_t   groupAutoconsent;   // 0=off, 1=on
    ! /*28501*/ uint8_t   raidAutoconsent;    // 0=off, 1=on
    ! /*28502*/ uint8_t   guildAutoconsent;   // 0=off, 1=on
    ! /*28503*/ uint8_t   unknown26759[5];    // ***Placeholder (6/29/2005)
    ! /*28508*/ uint32_t  showhelm;           // 0=no, 1=yes
    ! /*28512*/ uint8_t   unknown26768[1048]; // ***Placeholder (2/13/2007)
    ! /*29560*/
      };
      
      #if 0
    diff -cr showeq-5.13.10.4.virgin/src/main.cpp showeq-5.13.10.4/src/main.cpp
    *** showeq-5.13.10.4.virgin/src/main.cpp	Thu Dec 30 12:38:59 2010
    --- showeq-5.13.10.4/src/main.cpp	Fri Nov 18 09:44:13 2011
    ***************
    *** 175,180 ****
    --- 175,194 ----
         
         bool          bOptionHelp = false;
              
    + #undef OFFTEST
    + #ifdef OFFTEST
    +     {
    + 	struct charProfileStruct	cps;
    + 	char				*v0, *v1;
    + 
    + 	printf ("sizeof (charProfileStruct) = %d\n", sizeof (cps));
    + 	v0 = (char *) &cps;
    + 	v1 = (char *) &cps.leadershipAAs;
    + 	printf ("leadershipAAs=%d\n", v1 - v0);
    + 	exit (0);
    +     }
    + #endif
    + 
         /* Create application instance */
         //   QApplication::setStyle( new QWindowsStyle );
         QApplication qapp (argc, argv);
    diff -cr showeq-5.13.10.4.virgin/src/spawnshell.cpp showeq-5.13.10.4/src/spawnshell.cpp
    *** showeq-5.13.10.4.virgin/src/spawnshell.cpp	Fri Apr 15 04:07:22 2011
    --- showeq-5.13.10.4/src/spawnshell.cpp	Fri Nov 18 11:38:54 2011
    ***************
    *** 639,645 ****
      
         spawn->petOwnerId = netStream.readUInt32NC();
      
    !    netStream.skipBytes(25);
      
         spawn->posData[0] = netStream.readUInt32NC();
         spawn->posData[1] = netStream.readUInt32NC();
    --- 639,645 ----
      
         spawn->petOwnerId = netStream.readUInt32NC();
      
    !    netStream.skipBytes(26);
      
         spawn->posData[0] = netStream.readUInt32NC();
         spawn->posData[1] = netStream.readUInt32NC();
    diff -cr showeq-5.13.10.4.virgin/src/zones.h showeq-5.13.10.4/src/zones.h
    *** showeq-5.13.10.4.virgin/src/zones.h	Fri Dec 31 00:22:37 2010
    --- showeq-5.13.10.4/src/zones.h	Fri Nov 18 00:29:38 2011
    ***************
    *** 707,716 ****
      { NULL, NULL }, // 697
      { NULL, NULL }, // 698
      { NULL, NULL }, // 699
      { "thulehouse1", "House of Thule" }, // 701
      { "thulehouse2", "House of Thule, Upper Floors" }, // 702
      { "housegarden", "The Grounds" }, // 703
    ! { "houselibrary", "The Library" }, // 704
      { "well", "The Well" }, // 705
      { "fallen", "Erudin Burning" }, // 706
      { "morellcastle", "Morell's Castle" }, // 707
    --- 707,717 ----
      { NULL, NULL }, // 697
      { NULL, NULL }, // 698
      { NULL, NULL }, // 699
    + { "feerrott2", "The Feerrott" }, // 700
      { "thulehouse1", "House of Thule" }, // 701
      { "thulehouse2", "House of Thule, Upper Floors" }, // 702
      { "housegarden", "The Grounds" }, // 703
    ! { "thulelibrary", "The Library" }, // 704
      { "well", "The Well" }, // 705
      { "fallen", "Erudin Burning" }, // 706
      { "morellcastle", "Morell's Castle" }, // 707
    ***************
    *** 730,747 ****
      { NULL, NULL }, // 721
      { NULL, NULL }, // 722
      { "phinterior1d1", "Dragon House Interior" }, // 723
    ! { NULL, NULL }, // 724
    ! { NULL, NULL }, // 725
    ! { NULL, NULL }, // 726
    ! { NULL, NULL }, // 727
    ! { NULL, NULL }, // 728
    ! { NULL, NULL }, // 729
    ! { NULL, NULL }, // 730
    ! { NULL, NULL }, // 731
    ! { NULL, NULL }, // 732
    ! { NULL, NULL }, // 733
    ! { NULL, NULL }, // 734
    ! { NULL, NULL }, // 735
      { NULL, NULL }, // 736
      { NULL, NULL }, // 737
      { NULL, NULL }, // 738
    --- 731,748 ----
      { NULL, NULL }, // 721
      { NULL, NULL }, // 722
      { "phinterior1d1", "Dragon House Interior" }, // 723
    ! { "argath", "Argatch, Bastion of Illdaera" }, // 724
    ! { "arelis", "Valley of Lunanyn" }, // 725
    ! { "sarithcity", "Sarith, City of Tides" }, // 726
    ! { "rubak", "Rubak Oseka, Temple of the Sea" }, // 727
    ! { "beastdomain", "Beasts' Domain" }, // 728
    ! { "resplendent", "The Resplendent Temple" }, // 729
    ! { "pillarsalra", "Pillars of Alra" }, // 730
    ! { "windsong", "Windsong Sanctuary" }, // 731
    ! { "cityofbronze", "Erillion, City of Bronze" }, // 732
    ! { "sepulcher", "Sepulcher of Order" }, // 733
    ! { "eastsepulcher", "Sepulcher East" }, // 734
    ! { "westsepulcher", "Sepulcher West" }, // 735
      { NULL, NULL }, // 736
      { NULL, NULL }, // 737
      { NULL, NULL }, // 738
    This is a diff from the 5.13.10.4 that was released over half a year ago. Someone really needs to pack this up into a tar file so we don't have to base our diffs on such an old release.

  5. #5
    Administrator
    Join Date
    Sep 2005
    Posts
    354

    Re: Anyone having success updating for VoA?

    Couldn't agree more Newby. I think we are all working from files in differing states of currentness, so to speak. Hence, the difficulty of using a patch diff at this point. In my spare time I worked out a few other opcodes and have included the full zoneopcodes.xml below for simplicity sake. If i've erred on any, let me know.

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE seqopcodes SYSTEM "seqopcodes.dtd">
    <seqopcodes>
    
        <!--
            Critical opcodes used directly by ShowEQ
        -->
        <opcode id="2339" name="OP_NpcMoveUpdate" updated="11/16/11">
            <comment>Position updates</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="09B4" name="OP_MovementHistory" updated="10/21/09">
            <comment></comment>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0CAE" name="OP_DeleteSpawn" updated="11/16/11">
            <comment>old DeleteSpawnCode</comment>
            <payload dir="both" typename="deleteSpawnStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="5821" name="OP_ZoneEntry" updated="11/16/11">
            <comment>old ZoneEntryCode</comment>
            <payload dir="client" typename="ClientZoneEntryStruct" sizechecktype="match"/>
    	<payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="102F" name="OP_GuildMOTD" updated="11/15/11">
            <comment>GuildMOTD</comment>
            <payload dir="server" typename="guildMOTDStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="0C54" name="OP_InspectAnswer" updated="11/15/11">
            <comment>old InspectDataCode</comment>
            <payload dir="both" typename="inspectDataStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="000F" name="OP_SendZonePoints" updated="10/21/09">
            <comment>Coords in a zone that will port you to another zone</comment>
            <payload dir="server" typename="zonePointsStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="3EDC" name="OP_TargetMouse" updated="11/15/11">
            <comment>Targeting a person - old ClientTargetCode</comment>
            <payload dir="both" typename="clientTargetStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="66B4" name="OP_Shroud" updated="10/21/09">
            <comment>Server putting players into shroud form</comment>
            <payload dir="server" typename="spawnShroudSelf" sizechecktype="none"/>
        </opcode>
        <opcode id="3671" name="OP_GroupFollow" updated="11/15/11">
            <payload dir="server" typename="groupFollowStruct" sizechecktype="match"/>
            <comment>You join a group</comment>
        </opcode>
        <opcode id="44C2" name="OP_GroupFollow2" updated="11/15/11">
            <payload dir="server" typename="groupFollowStruct" sizechecktype="match"/>
            <comment>Player joins your group</comment>
        </opcode>
    <!--    <opcode id="390C" name="OP_GroupUpdate" updated="10/21/09">
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
            <comment>Variable length packet with group member names</comment>
        </opcode> -->
        <opcode id="74E9" name="OP_GroupDisband" updated="11/15/11">
            <comment>You disband from group</comment>
            <payload dir="server" typename="groupDisbandStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3C58" name="OP_GroupDisband2" updated="11/15/11">
            <comment>Other disbands from group</comment>
            <payload dir="server" typename="groupDisbandStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="4B82" name="OP_GroupLeader" updated="11/15/11">
            <comment>Group leader change</comment>
            <payload dir="server" typename="groupLeaderChangeStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3BDD" name="OP_DzSwitchInfo" updated="10/21/09">
            <comment></comment>
            <payload dir="server" typename="dzSwitchInfo" sizechecktype="none"/>
        </opcode>
        <opcode id="4C14" name="OP_DzInfo" updated="10/21/09">
            <comment></comment>
            <payload dir="server" typename="dzInfo" sizechecktype="match"/>
        </opcode>
    <!--    <opcode id="3B52" name="OP_FormattedMessage" updated="10/21/09">
            <comment>old FormattedMessageCode</comment>
            <payload dir="server" typename="formattedMessageStruct" sizechecktype="none"/>
        </opcode> -->
        <opcode id="6F2B" name="OP_SpawnDoor" updated="10/21/09">
            <comment>old DoorSpawnsCode</comment>
            <payload dir="server" typename="doorStruct" sizechecktype="modulus"/>
        </opcode>
        <opcode id="5448" name="OP_AAExpUpdate" updated="10/21/09">
          <comment>Receiving AA experience. Also when percent to AA changes.</comment>
          <payload dir="server" typename="altExpUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2370" name="OP_HPUpdate" updated="11/16/11">
            <comment>old NpcHpUpdateCode Update HP % of a PC or NPC</comment>
            <payload dir="both" typename="hpNpcUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0A53" name="OP_GuildMemberUpdate" updated="10/21/09">
            <comment></comment>
            <payload dir="server" typename="GuildMemberUpdate" sizechecktype="match"/>
        </opcode>
        <opcode id="0507" name="OP_SpawnRename" updated="10/21/09">
            <comment>Spawns getting renamed after initial NewSpawn</comment>
            <payload dir="server" typename="spawnRenameStruct" sizechecktype="match"/>
        </opcode>
        <!--<opcode id="03CC" name="OP_GroupInvited" updated="09/15/09">
            <payload dir="server" typename="groupInviteStruct" sizechecktype="match"/>
            <comment>You got invited to a group</comment>
        </opcode>-->
        <opcode id="3288" name="OP_GroupInvite" updated="11/15/11">
            <payload dir="both" typename="groupInviteStruct" sizechecktype="none"/>
            <comment>You invite or get invited</comment>
        </opcode>
        <opcode id="28A7" name="OP_SwapSpell" updated="11/15/11">
            <comment>old TradeSpellBookSlotsCode</comment>
            <payload dir="both" typename="tradeSpellBookSlotsStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3B52" name="OP_SimpleMessage" updated="10/21/09">
            <comment>old SimpleMessageCode</comment>
            <payload dir="server" typename="simpleMessageStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="016C" name="OP_SpecialMesg" updated="10/21/09">
            <comment>Communicate textual info to client</comment>
            <payload dir="server" typename="specialMessageStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="303E" name="OP_RandomReq" updated="11/15/11">
            <comment>old RandomReqCode</comment>
            <payload dir="client" typename="randomReqStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0E87" name="OP_ConsentResponse" updated="10/21/09">
            <comment>Server replying with consent information after /consent</comment>
            <payload dir="server" typename="consentResponseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6129" name="OP_DenyResponse" updated="10/21/09">
            <comment>Server replying with deny information after /deny</comment>
            <payload dir="server" typename="consentResponseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="550F" name="OP_BazaarSearch" updated="10/21/09">
            <payload dir="client" typename="bazaarSearchQueryStruct" sizechecktype="none"/>
            <payload dir="server" typename="bazaarSearchResponseStruct" sizechecktype="modulus"/>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
            <comment>Bazaar search tool</comment>
        </opcode>
        <opcode id="0400" name="OP_WearChange" updated="10/21/09">
            <comment>old SpawnUpdateCode</comment>
            <payload dir="both" typename="SpawnUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3E17" name="OP_SpawnAppearance" updated="10/21/09">
            <comment>old SpawnAppearanceCode</comment>
            <payload dir="both" typename="spawnAppearanceStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="72F8" name="OP_Stamina" updated="10/21/09">
            <comment>Server updating on hunger/thirst</comment>
            <payload dir="server" typename="staminaStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="70C6" name="OP_Consider" updated="11/15/11">
            <comment>old ConsiderCode</comment>
            <payload dir="both" typename="considerStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0B93" name="OP_ZoneChange" updated="09/07/10">
            <comment>old ZoneChangeCode</comment>
            <payload dir="both" typename="zoneChangeStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="8543" name="OP_Buff" updated="11/15/11">
            <comment>old BuffDropCode</comment>
            <payload dir="both" typename="buffStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="44AE" name="OP_Logout" updated="10/21/09">
            <comment></comment>
            <payload dir="server" typename="none" sizechecktype="match"/>
        </opcode>
    
        <opcode id="2736" name="OP_GroupInvite2" updated="11/15/11">
            <payload dir="client" typename="groupInviteStruct" sizechecktype="match"/>
            <comment>You're inviting someone and you are grouped</comment>
        </opcode>
        <opcode id="6C16" name="OP_GroupCancelInvite" updated="11/15/11">
            <payload dir="both" typename="groupDeclineStruct" sizechecktype="match"/>
            <comment>Declining to join a group</comment>
        </opcode>
        <opcode id="4118" name="OP_NewZone" updated="11/16/11">
            <comment>old NewZoneCode</comment>
            <payload dir="server" typename="newZoneStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="442A" name="OP_GroundSpawn" updated="06/12/09">
            <comment>old MakeDropCode</comment>
            <payload dir="server" typename="makeDropStruct" sizechecktype="none"/>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0555" name="OP_ExpUpdate" updated="06/12/09">
            <comment>old ExpUpdateCode</comment>
            <payload dir="server" typename="expUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="58C5" name="OP_RemoveSpawn" updated="06/12/09">
            <comment>Remove spawn from zone</comment>
    	<payload dir="both" typename="removeSpawnStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="799C" name="OP_Death" updated="06/12/09">
            <comment>old NewCorpseCode</comment>
            <payload dir="server" typename="newCorpseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="4194" name="OP_ClickObject" updated="06/12/09">
            <comment>old RemDropCode</comment>
            <payload dir="both" typename="remDropStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="7F9E" name="OP_Action" updated="11/15/11">
            <comment></comment>
            <payload dir="both" typename="actionStruct" sizechecktype="match"/>
            <payload dir="both" typename="actionAltStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3EA8" name="OP_Action2" updated="11/15/11">
            <comment>old ActionCode</comment>
            <payload dir="both" typename="action2Struct" sizechecktype="match"/>
        </opcode>
        <opcode id="231F" name="OP_Illusion" updated="06/12/09">
            <comment>Spawn being illusioned (changing forms)</comment>
            <payload dir="both" typename="spawnIllusionStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="50C2" name="OP_BuffFadeMsg" updated="06/12/09">
            <comment>old SpellFadeCode</comment>
            <payload dir="both" typename="spellFadedStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="569A" name="OP_CastSpell" updated="11/15/11">
            <comment>old StartCastCode</comment>
            <payload dir="both" typename="startCastStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3887" name="OP_MemorizeSpell" updated="06/12/09">
            <comment>old MemSpellCode</comment>
            <payload dir="both" typename="memSpellStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3164" name="OP_Emote" updated="06/12/09">
            <comment>old EmoteTextCode</comment>
            <payload dir="both" typename="emoteTextStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="07FB" name="OP_RandomReply" updated="11/15/11">
            <comment>old RandomCode</comment>
            <payload dir="server" typename="randomStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="71BF" name="OP_ManaChange" updated="11/15/11">
            <comment>Mana change. Bards send this up with no size. Casters receive this for mana updates.</comment>
            <payload dir="server" typename="manaDecrementStruct" sizechecktype="match"/>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="00BC" name="OP_MoneyOnCorpse" updated="06/12/09">
            <comment>old MoneyOnCorpseCode</comment>
            <payload dir="server" typename="moneyOnCorpseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="132F" name="OP_CorpseLocResponse" updated="06/12/09">
            <comment>old CorpseLocCode:</comment>
            <payload dir="server" typename="corpseLocStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6AFD" name="OP_PlayerProfile" updated="11/15/11">
            <comment>old CharProfileCode</comment>
            <payload dir="server" typename="charProfileStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6015" name="OP_TimeOfDay" updated="01/17/08">
            <comment>old TimeOfDayCode</comment>
            <payload dir="server" typename="timeOfDayStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="51BC" name="OP_GuildMemberList" updated="01/17/08">
            <comment></comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="7062" name="OP_ClientUpdate" updated="11/15/11">
            <comment>Position updates</comment>
            <payload dir="server" typename="playerSpawnPosStruct" sizechecktype="match"/>
            <payload dir="both" typename="playerSelfPosStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_MobUpdate" updated="01/17/08">
            <comment>old MobUpdateCode</comment>
            <payload dir="both" typename="spawnPositionUpdate" sizechecktype="match"/>
        </opcode>
        <opcode id="0D5A" name="OP_BeginCast" updated="01/17/08">
            <comment>old BeginCastCode</comment>
            <payload dir="both" typename="beginCastStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2E79" name="OP_CommonMessage" updated="01/17/08">
            <comment>old ChannelMessageCode</comment>
            <payload dir="both" typename="channelMessageStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="7F01" name="OP_SkillUpdate" updated="11/15/11">
            <comment>old SkillIncCode</comment>
            <payload dir="server" typename="skillIncStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6A99" name="OP_LevelUpdate" updated="01/17/08">
            <comment>old LevelUpUpdateCode</comment>
            <payload dir="server" typename="levelUpUpdateStruct" sizechecktype="match"/>
        </opcode>
    
        <!-- Deprecated
        <opcode id="5C29" name="OP_NewSpawn" updated="01/17/08">
            <comment>old NewSpawnCode</comment>
            <payload dir="server" typename="spawnStruct" sizechecktype="match"/>
        </opcode>-->
        
        <!--
    	 Not necessary for SEQ to run but here to name packets in logs.
        -->
        <opcode id="1AAE" name="OP_Marketplace" updated="09/01/10">
               <comment></comment>
        </opcode>
        <opcode id="A2E0" name="OP_WelcomeScreenURL" updated="09/01/10">
               <comment></comment>
        </opcode>
        <opcode id="3B85" name="OP_SendAATable" updated="08/12/09">
            <comment></comment>
        </opcode>
        <opcode id="5832" name="OP_SendAAStats" updated="08/12/09">
            <comment></comment>
        </opcode>
    
            <!-- Below are unverified as of 12-1-2007 -->
        <opcode id="4d38" name="OP_AckPacket" updated="03/14/07">
            <comment>Appears to be generic ack at the presentation level</comment>
        </opcode>
        <opcode id="71fb" name="OP_TributeUpdate" updated="03/14/07">
            <comment>Tribute information</comment>
        </opcode>
        <opcode id="5DBC" name="OP_ItemPlayerPacket" updated="09/07/10">
            <comment>Inventory/bank items coming over during zone</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0af9" name="OP_TaskDescription" updated="03/14/07">
            <comment>Task descriptions coming down for task window</comment>
        </opcode>
        <opcode id="2e60" name="OP_TaskActivity" updated="03/14/07">
            <comment>Task activity descriptions coming down for task window</comment>
        </opcode>
        <opcode id="5855" name="OP_CompletedTasks" updated="03/14/07">
            <comment>Task history for task window</comment>
        </opcode>
        <opcode id="70a5" name="OP_Weather" updated="03/14/07">
            <comment>old WeatherCode</comment>
        </opcode>
        <opcode id="5417" name="OP_ReqNewZone" updated="03/14/07">
            <comment>Client requesting NewZone_Struct</comment>
        </opcode>
        <opcode id="2e8f" name="OP_CustomTitles" updated="03/14/07">
            <comment>List of available titles</comment>
        </opcode>
        <opcode id="45d2" name="OP_ReqClientSpawn" updated="03/14/07">
            <comment>Client requesting spawn data</comment>
        </opcode>
        <opcode id="3703" name="OP_SendExpZonein" updated="03/14/07">
            <comment>Both directions. Negotiating sending of exp info.</comment>
        </opcode>
        <opcode id="0a4f" name="OP_AAAction" updated="03/14/07">
            <comment>Used for changing percent, buying? and activating skills</comment>
        </opcode>
        <opcode id="7038" name="OP_SetServerFilter" updated="03/14/07">
            <comment>Client telling server /filter information</comment>
        </opcode>
        <opcode id="3854" name="OP_ClientReady" updated="03/14/07">
            <comment></comment>
        </opcode>
        <opcode id="0137" name="OP_TGB" updated="03/14/07">
            <comment>Client telling server to set targetgroupbuff</comment>
        </opcode>
        <opcode id="237e" name="OP_RaidJoin" updated="03/14/07">
            <comment></comment>
        </opcode>
        <opcode id="7161" name="OP_GuildExtendedInfo" updated="03/14/07">
            <comment>Extra guild info (i.e. chat channel, url)</comment>
        </opcode>
        <opcode id="6774" name="OP_GuildTributeStatus" updated="03/14/07">
            <comment>Guild tribute stats send on zone</comment>
        </opcode>
        <opcode id="28c1" name="OP_GuildTributeInfo" updated="06/13/06">
            <comment>Guild tribute loadout, only if on</comment>
        </opcode>
        <opcode id="063b" name="OP_RespawnWindow" updated="03/14/07">
          <comment>Server telling client enough to populate the respawn window when you die</comment>
        </opcode>
        <opcode id="5c2f" name="OP_Animation" updated="03/14/07">
            <comment></comment>
        </opcode>
        <opcode id="23f1" name="OP_InitialMobHealth" updated="03/14/07">
            <comment>Initial health sent when a player clicks on the mob. Subsequent updated will be OP_MobHealth</comment>
        </opcode>
        <opcode id="311a" name="OP_MobHealth" updated="03/14/07">
            <comment>health sent when a player clicks on the mob</comment>
        </opcode>
        <opcode id="16c1" name="OP_DeltaCheck" updated="03/14/07">
            <comment>Client sending server delta information.</comment>
        </opcode>
        <opcode id="24D8" name="OP_RequestZoneChange" updated="10/20/07">
            <comment>Send by server when a click causes zone. Also, origin</comment>
            <payload dir="server" typename="requestZoneChangeStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="34d4" name="OP_WhoAllRequest" updated="03/14/07">
            <comment>old WhoAllReqCode</comment>
        </opcode>
        <opcode id="3817" name="OP_WhoAllResponse" updated="03/14/07">
            <comment>old sWhoAllOutputCode</comment>
        </opcode>
        <opcode id="61ac" name="OP_LoadSpellSet" updated="02/13/07">
            <comment>/mem spellsetname</comment>
        </opcode>
        <opcode id="5a79" name="OP_InspectRequest" updated="10/20/07">
            <comment>old InspectRequestCode</comment>
        </opcode>
        <opcode id="4289" name="OP_GetGuildMOTD" updated="02/13/07">
            <comment></comment>
        </opcode>
        <opcode id="2889" name="OP_TradeRequest" updated="06/13/06">
            <comment>Client request trade session</comment>
        </opcode>
        <opcode id="06fb" name="OP_TradeRequestAck" updated="06/13/06">
            <comment>Trade request recipient is acknowledging they are able to trade</comment>
        </opcode>
        <opcode id="12a4" name="OP_CancelTrade" updated="02/13/07">
            <comment>Cancel a trade window</comment>
        </opcode>
        <opcode id="443f" name="OP_FinishTrade" updated="02/13/07">
            <comment>Trade is over</comment>
        </opcode>
        <opcode id="0000" name="OP_TradeCoins" updated="06/13/05">
            <comment>Coins put in trade window</comment>
        </opcode>
        <opcode id="2b8f" name="OP_TradeAcceptClick" updated="06/13/06">
            <comment>One side clicks Accept on the trade</comment>
        </opcode>
        <opcode id="0fb9" name="OP_Consent" updated="03/14/07">
            <comment>/consent someone</comment>
            <payload dir="client" typename="consentRequestStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="79d7" name="OP_ConsentDeny" updated="03/14/07">
            <comment>/deny someone</comment>
            <payload dir="client" typename="consentRequestStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="78cd" name="OP_ItemPacket" updated="03/14/07">
            <comment>old ItemCode</comment>
            <payload dir="server" typename="itemPacketStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="2de4" name="OP_ItemLinkClick" updated="03/14/07">
            <comment></comment>
        </opcode>
        <opcode id="1394" name="OP_ItemLinkResponse" updated="03/14/07">
            <comment>old ItemInfoCode</comment>
            <payload dir="server" typename="itemInfoStruct" sizechecktype="none"/>
            <payload dir="client" typename="itemInfoReqStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="00de" name="OP_Dye" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="31c2" name="OP_Consume" updated="12/07/05">
            <comment>Client force feeding food/drink</comment>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="13e7" name="OP_Begging" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="68ac" name="OP_LFGCommand" updated="10/27/05">
            <comment>old LFGReqCode</comment>
        </opcode>
        <opcode id="022f" name="OP_LFGGetMatchesRequest" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="6f90" name="OP_EndLootRequest" updated="12/07/05">
            <comment>old cDoneLootingCode</comment>
        </opcode>
        <opcode id="4bb4" name="OP_LootItem" updated="12/07/05">
            <comment></comment>
        </opcode>
        <opcode id="7ac3" name="OP_Bug" updated="10/27/05">
            <comment>/bug</comment>
        </opcode>
        <opcode id="5011" name="OP_Track" updated="10/27/05">
            <comment>Clicked Track</comment>
        </opcode>
        <opcode id="0681" name="OP_TraderShop" updated="06/29/05">
            <comment>old OpenTraderCode right-click on a trader in bazaar</comment>
        </opcode>
        <opcode id="66f0" name="OP_Trader" updated="06/29/05">
            <comment>People turning trader on and off</comment>
            <payload dir="server" typename="bazaarTraderRequest" sizechecktype="match"/>
        </opcode>
        <opcode id="5c06" name="OP_Save" updated="04/19/06">
            <comment>Client asking server to save user state</comment>
        </opcode>
        <opcode id="2eeb" name="OP_Camp" updated="02/13/07">
            <comment>old cStartCampingCode</comment>
        </opcode>
        <opcode id="fe13" name="OP_ShopPlayerSell" updated="10/27/05">
            <comment>old SellItemCode</comment>
        </opcode>
        <opcode id="4b88" name="OP_AutoAttack" updated="02/13/07">
            <comment></comment>
        </opcode>
        <opcode id="3299" name="OP_AutoAttack2" updated="02/13/07">
            <comment></comment>
        </opcode>
        <opcode id="10a1" name="OP_PetCommands" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="4ed9" name="OP_SetRunMode" updated="02/13/07">
            <comment>old cRunToggleCode</comment>
        </opcode>
        <opcode id="1103" name="OP_SaveOnZoneReq" updated="03/14/07">
            <comment></comment>
        </opcode>
        <opcode id="7e03" name="OP_ShopEnd" updated="10/27/05">
            <comment>old CloseVendorCode</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="231F" name="OP_MoveDoor" updated="11/15/11">
            <comment>old DoorClickCode</comment>
        </opcode>
        <opcode id="5666" name="OP_SenseTraps" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="05ac" name="OP_SenseHeading" updated="10/27/05">
            <comment>old cSenseHeadingCode</comment>
        </opcode> 
        <opcode id="26b3" name="OP_LootComplete" updated="12/07/05">
            <comment>old sDoneLootingCode</comment>
        </opcode>
        <opcode id="3980" name="OP_EnvDamage" updated="02/13/07">
            <comment>Environmental Damage</comment>
            <payload dir="client" typename="environmentDamageStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="4849" name="OP_Split" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="4668" name="OP_Surname" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="45f9" name="OP_ShopRequest" updated="10/27/05">
            <comment>old OpenVendorCode</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="2963" name="OP_MoveItem" updated="11/15/11">
            <comment>Client moving an item from one slot to another</comment>
        </opcode>
        <opcode id="0f8e" name="OP_FaceChange" updated="10/27/05">
            <comment>/face</comment>
        </opcode>
        <opcode id="4312" name="OP_Sneak" updated="06/29/05">
            <comment>Clicked sneak</comment>
        </opcode>
        <opcode id="6f64" name="OP_Hide" updated="06/29/05">
            <comment></comment>
        </opcode>
        <opcode id="34e8" name="OP_DisarmTraps" updated="05/11/05">
            <comment>Clicked disarm traps</comment>
        </opcode>
        <opcode id="7c33" name="OP_Forage" updated="10/27/05">
            <comment>old ForageCode</comment>
        </opcode>
        <opcode id="4298" name="OP_BoardBoat" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="67c9" name="OP_LeaveBoat" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="35a6" name="OP_LFPGetMatchesRequest" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="5892" name="OP_RaidInvite" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="6dd8" name="OP_TraderBuy" updated="10/27/05">
            <comment>buy from a trader in bazaar</comment>
        </opcode>
        <opcode id="6980" name="OP_GMKill" updated="10/27/05">
            <comment>GM /kill - Insta kill mob/pc</comment>
        </opcode>
        <opcode id="36e2" name="OP_ClickDoor" updated="02/13/07">
            <comment>old DoorOpenCode</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="17a2" name="OP_GuildPublicNote" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="5dde" name="OP_LootRequest" updated="12/07/05">
            <comment>old cLootCorpseCode</comment>
        </opcode>
        <opcode id="61ef" name="OP_YellForHelp" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0af6" name="OP_ShopPlayerBuy" updated="05/11/05">
            <comment>old BuyItemCode</comment>
        </opcode>
        <opcode id="6f82" name="OP_LFPCommand" updated="10/27/05">
            <comment>looking for players</comment>
        </opcode>
        <opcode id="00dd" name="OP_ConsiderCorpse" updated="12/07/05">
            <comment>old cConCorpseCode</comment>
        </opcode>
        <opcode id="3838" name="OP_ConfirmDelete" updated="10/27/05">
            <comment>Client sends this to server to confirm op_deletespawn</comment>
        </opcode>
        <opcode id="0375" name="OP_Report" updated="06/29/05">
            <comment></comment>
        </opcode>
        <opcode id="40b6" name="OP_TargetCommand" updated="02/13/07">
            <comment>Target user</comment>
        </opcode>
        <opcode id="212d" name="OP_LFPGetMatchesResponse" updated="02/13/07">
            <comment></comment>
        </opcode>
        <opcode id="0c0d" name="OP_Jump" updated="02/13/07">
            <comment>old cJumpCode?</comment>
        </opcode>
        <opcode id="1089" name="OP_FindPersonRequest" updated="02/13/07">
            <comment>Control-F Find</comment>
        </opcode>
        <opcode id="71b1" name="OP_FindResponse" updated="02/13/07">
            <comment>Response to control-F</comment>
        </opcode>
        <opcode id="23a1" name="OP_GMLastName" updated="10/27/05">
            <comment>GM /lastname - Change user lastname</comment>
        </opcode>
        <opcode id="0840" name="OP_TradeSkillCombine" updated="06/29/05">
            <comment></comment>
        </opcode>
        <opcode id="355b" name="OP_LFGGetMatchesResponse" updated="06/13/06">
            <comment></comment>
        </opcode>
        <opcode id="14ef" name="OP_Mend" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="1ffa" name="OP_MendHPUpdate" updated="05/11/05">
            <comment></comment>
        </opcode>
        <opcode id="5306" name="OP_Feedback" updated="10/27/05">
            <comment>/feedback</comment>
        </opcode>
        <opcode id="4775" name="OP_TributeInfo" updated="02/13/07">
            <comment>Tribute information</comment>
        </opcode>
        <opcode id="7416" name="OP_LeaderExpUpdate" updated="06/29/05">
            <comment>Leadership AA Exp Update</comment>
            <payload dir="server" typename="leadExpUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="062c" name="OP_Lockouts" updated="02/13/07">
            <comment>Server telling client lockouts</comment>
        </opcode>
    
    
    <!-- OLD OPCODES. These haven't been mapped in a post 1/26/2005 world. If you
         can find any of these in the current stream, please update them and let
         us know!
    
        <opcode id="1900" name="OP_ZoneSpawns" updated="05/29/08">
            <comment>old ZoneSpawnsCode</comment>
            <payload dir="server" typename="spawnStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="0020" name="OP_GMServers" updated="05/26/04">
            <comment>GM /servers - ?</comment>
        </opcode>
        <opcode id="790e" name="OP_GMKick" updated="01/26/05">
            <comment>GM /kick - Boot player</comment>
        </opcode>
        <opcode id="0068" name="OP_Petition" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0074" name="OP_GMBecomeNPC" updated="05/26/04">
            <comment>GM /becomenpc - Become an NPC</comment>
        </opcode>
        <opcode id="0076" name="OP_PetitionCheckout" updated="05/26/04">
            <comment>Petition Checkout</comment>
        </opcode>
        <opcode id="007e" name="OP_PetitionCheckIn" updated="05/26/04">
            <comment>Petition Checkin</comment>
        </opcode>
        <opcode id="688f" name="OP_PetitionResolve" updated="05/11/05">
            <comment>Client Petition Resolve Request</comment>
        </opcode>
        <opcode id="0165" name="OP_DeletePetition" updated="01/26/05">
            <comment>Player /deletepetition</comment>
        </opcode>
        <opcode id="0082" name="OP_PetitionQue" updated="05/26/04">
            <comment>GM looking at petitions</comment>
        </opcode>
        <opcode id="0090" name="OP_PetitionUnCheckout" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0097" name="OP_GMSearchCorpse" updated="05/26/04">
            <comment>GM /searchcorpse - Search all zones for named corpse</comment>
        </opcode>
        <opcode id="009a" name="OP_GuildPeace" updated="05/26/04">
            <comment>/guildpeace</comment>
        </opcode>
        <opcode id="00a4" name="OP_GuildWar" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="00a7" name="OP_GuildLeader" updated="05/26/04">
            <comment>/guildleader</comment>
        </opcode>
        <opcode id="00b6" name="OP_ApplyPoison" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="00da" name="OP_GMInquire" updated="05/26/04">
            <comment>GM /inquire - Search soulmark data</comment>
        </opcode>
        <opcode id="00dc" name="OP_GMSoulmark" updated="05/26/04">
            <comment>GM /praise /warn - Add soulmark comment to user file</comment>
        </opcode>
        <opcode id="00de" name="OP_GMHideMe" updated="05/26/04">
            <comment>GM /hideme - Remove self from spawn lists and make invis</comment>
        </opcode>
        <opcode id="00ef" name="OP_SafePoint" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="010b" name="OP_GMGoto" updated="05/26/04">
            <comment>GM /goto - Transport to another loc</comment>
        </opcode>
        <opcode id="012d" name="OP_BindWound" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0132" name="OP_GuildRemove" updated="05/26/04">
            <comment>/guildremove</comment>
        </opcode>
        <opcode id="013b" name="OP_GMTraining" updated="05/26/04">
            <comment>old OpenGMCode</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="013c" name="OP_GMEndTraining" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0152" name="OP_MoveCash" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0160" name="OP_Taunt" updated="05/26/04">
            <comment>old ConsumeCode</comment>
        </opcode>
        <opcode id="016c" name="OP_Stun" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0175" name="OP_GMTrainSkill" updated="05/26/04">
            <comment>old SkillTrainCode</comment>
        </opcode>
        <opcode id="0178" name="OP_GMEndTrainingResponse" updated="05/26/04">
            <comment>old CloseGMCode</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0183" name="OP_GMZoneRequest" updated="05/26/04">
            <comment>/zone</comment>
        </opcode>
        <opcode id="018f" name="OP_BecomePK" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0197" name="OP_SetDataRate" updated="05/26/04">
            <comment>Client sending datarate.txt value</comment>
        </opcode>
        <opcode id="0198" name="OP_GMDelCorpse" updated="05/26/04">
            <comment>/delcorpse</comment>
        </opcode>
        <opcode id="0199" name="OP_Sacrifice" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01af" name="OP_GMApproval" updated="05/26/04">
            <comment>GM /approval - Name approval duty?</comment>
        </opcode>
        <opcode id="01b2" name="OP_GMToggle" updated="05/26/04">
            <comment>GM /toggle - Toggle ability to receive tells from other PC's</comment>
        </opcode>
        <opcode id="01bc" name="OP_MoneyUpdate" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ba" name="OP_ReqZoneObjects" updated="05/26/04">
            <comment>Client requesting zone objects</comment>
        </opcode>
        <opcode id="01c4" name="OP_Translocate" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ea" name="OP_RespondAA" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ed" name="OP_IncreaseStats" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ef" name="OP_ViewPetition" updated="05/26/04">
            <comment>Player /viewpetition</comment>
        </opcode>
        <opcode id="01ff" name="OP_ExpansionSetting" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0205" name="OP_GainMoney" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0225" name="OP_GMZoneRequest2" updated="05/26/04">
            <comment>/zone 2</comment>
        </opcode>
        <opcode id="0245" name="?" implicitlen="6" updated="07/14/04">
            <comment>Unknown, but has implicit length</comment>
        </opcode>
        <opcode id="0261" name="OP_CrashDump" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0263" name="OP_GuildDemote" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0264" name="OP_ZoneUnavail" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="028b" name="OP_GMSummon" updated="05/26/04">
            <comment>GM /summon - Summon PC to self</comment>
        </opcode>
        <opcode id="0296" name="OP_ItemTextFile" updated="05/26/04">
            <comment>old BookTextCode</comment>
            <payload dir="server" typename="bookTextStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="029e" name="OP_OpenObject" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="028e" name="OP_GMEmoteZone" updated="05/26/04">
            <comment>GM /emotezone - Send zonewide emote</comment>
        </opcode>
        <opcode id="0296" name="OP_ReadBook" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02b4" name="OP_SummonCorpse" updated="05/26/04">
            <comment>/summoncorpse</comment>
        </opcode>
        <opcode id="02cc" name="OP_ShopItem" updated="05/26/04">
            <comment>Merchant Item data</comment>
        </opcode>
        <opcode id="02d0" name="OP_AdventureRequest" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02d1" name="OP_AdventureMerchantResponse" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02d2" name="OP_AdventureMerchantPurchase" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02e2" name="OP_AdventurePointsUpdate" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02ef" name="OP_Adventure" updated="05/26/04">
            <comment>/adventure</comment>
        </opcode>
        <opcode id="1ee8" name="OP_CombatAbility" updated="02/15/05">
            <comment></comment>
        </opcode>
    -->
    </seqopcodes>
    Thanks Newby... now to figure out what was giving me fits in the structs. I know I was close!
    Last edited by fransick; 11-18-2011 at 03:06 PM. Reason: Edited for grammar purposes... spelling and grammar count

  6. #6
    Registered User
    Join Date
    Jul 2004
    Posts
    34

    Re: Anyone having success updating for VoA?

    I only see 5.13.10.3 tarball. Where was the .4 posted?

  7. #7
    Developer
    Join Date
    Oct 2010
    Posts
    215

    Re: Anyone having success updating for VoA?

    .4 package was referenced in this thread: http://www.showeq.net/forums/showthr...6309#post46309

  8. #8
    Developer
    Join Date
    Oct 2010
    Posts
    215

    Re: Anyone having success updating for VoA?


  9. #9
    Registered User
    Join Date
    Oct 2008
    Posts
    24

    Re: Anyone having success updating for VoA?

    Thanks Thanks Thanks!!!

    (can't say that enough...)

  10. #10
    Registered User
    Join Date
    Jul 2004
    Posts
    34

    Re: Anyone having success updating for VoA?

    Ok, applied updates to the .4 tarball. and it ran fine for last night. Now today, its constantly crashing, can't figure out what is making it crash.

  11. #11
    Registered User
    Join Date
    Oct 2008
    Posts
    24

    Re: Anyone having success updating for VoA?

    Okay, well I just applied the changes and getting about the same symptom you are. It was working until I zone then it crashed.

    On a side note, I tried converting the new maps using the mapconvert... I see the labels showing up but not the zone lines in one zone - did not test more. I have similar problems (but mostly ok) with old zone maps. They're not very consistent. Is there something I did wrong?

  12. #12
    Developer
    Join Date
    Oct 2010
    Posts
    215

    Re: Anyone having success updating for VoA?

    I'm not sure why you're crashing, mine's been stable. I did find a problem with my patch, but it wasn't causing any crashing for me. Anyway, I fixed that and I've also fixed an issue with "mobs" with auras like campfires and such, that weren't getting locations correctly and causing weird zooming issues with the map display. Here's a new diff, again against a virgin .4 release. Don't apply it to a source tree that had my previous patch.

    Code:
    diff -cr showeq-5.13.10.4.virgin/conf/zoneopcodes.xml showeq-5.13.10.4/conf/zoneopcodes.xml
    *** showeq-5.13.10.4.virgin/conf/zoneopcodes.xml	Thu May 19 07:59:44 2011
    --- showeq-5.13.10.4/conf/zoneopcodes.xml	Tue Nov 22 18:46:54 2011
    ***************
    *** 5,11 ****
          <!--
              Critical opcodes used directly by ShowEQ
          -->
    !     <opcode id="38E0" name="OP_NpcMoveUpdate" updated="04/15/11">
              <comment>Position updates</comment>
              <payload dir="server" typename="uint8_t" sizechecktype="none"/>
          </opcode>
    --- 5,11 ----
          <!--
              Critical opcodes used directly by ShowEQ
          -->
    !     <opcode id="2339" name="OP_NpcMoveUpdate" updated="11/16/11">
              <comment>Position updates</comment>
              <payload dir="server" typename="uint8_t" sizechecktype="none"/>
          </opcode>
    ***************
    *** 13,23 ****
              <comment></comment>
              <payload dir="client" typename="uint8_t" sizechecktype="none"/>
          </opcode>
    !     <opcode id="0BD0" name="OP_DeleteSpawn" updated="04/15/11">
              <comment>old DeleteSpawnCode</comment>
              <payload dir="both" typename="deleteSpawnStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="02D6" name="OP_ZoneEntry" updated="04/14/11">
              <comment>old ZoneEntryCode</comment>
              <payload dir="client" typename="ClientZoneEntryStruct" sizechecktype="match"/>
      	<payload dir="server" typename="uint8_t" sizechecktype="none"/>
    --- 13,23 ----
              <comment></comment>
              <payload dir="client" typename="uint8_t" sizechecktype="none"/>
          </opcode>
    !     <opcode id="0CAE" name="OP_DeleteSpawn" updated="11/16/11">
              <comment>old DeleteSpawnCode</comment>
              <payload dir="both" typename="deleteSpawnStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="5821" name="OP_ZoneEntry" updated="11/16/11">
              <comment>old ZoneEntryCode</comment>
              <payload dir="client" typename="ClientZoneEntryStruct" sizechecktype="match"/>
      	<payload dir="server" typename="uint8_t" sizechecktype="none"/>
    ***************
    *** 86,92 ****
            <comment>Receiving AA experience. Also when percent to AA changes.</comment>
            <payload dir="server" typename="altExpUpdateStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="6967" name="OP_HPUpdate" updated="04/18/11">
              <comment>old NpcHpUpdateCode Update HP % of a PC or NPC</comment>
              <payload dir="both" typename="hpNpcUpdateStruct" sizechecktype="match"/>
          </opcode>
    --- 86,92 ----
            <comment>Receiving AA experience. Also when percent to AA changes.</comment>
            <payload dir="server" typename="altExpUpdateStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="2370" name="OP_HPUpdate" updated="11/16/11">
              <comment>old NpcHpUpdateCode Update HP % of a PC or NPC</comment>
              <payload dir="both" typename="hpNpcUpdateStruct" sizechecktype="match"/>
          </opcode>
    ***************
    *** 154,160 ****
              <comment>Server updating on hunger/thirst</comment>
              <payload dir="server" typename="staminaStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="3C2D" name="OP_Consider" updated="10/21/09">
              <comment>old ConsiderCode</comment>
              <payload dir="both" typename="considerStruct" sizechecktype="match"/>
          </opcode>
    --- 154,160 ----
              <comment>Server updating on hunger/thirst</comment>
              <payload dir="server" typename="staminaStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="70C6" name="OP_Consider" updated="11/16/11">
              <comment>old ConsiderCode</comment>
              <payload dir="both" typename="considerStruct" sizechecktype="match"/>
          </opcode>
    ***************
    *** 179,185 ****
              <payload dir="both" typename="groupDeclineStruct" sizechecktype="match"/>
              <comment>Declining to join a group</comment>
          </opcode> -->
    !     <opcode id="43AC" name="OP_NewZone" updated="06/12/09">
              <comment>old NewZoneCode</comment>
              <payload dir="server" typename="newZoneStruct" sizechecktype="match"/>
          </opcode>
    --- 179,185 ----
              <payload dir="both" typename="groupDeclineStruct" sizechecktype="match"/>
              <comment>Declining to join a group</comment>
          </opcode> -->
    !     <opcode id="4118" name="OP_NewZone" updated="11/16/11">
              <comment>old NewZoneCode</comment>
              <payload dir="server" typename="newZoneStruct" sizechecktype="match"/>
          </opcode>
    ***************
    *** 192,202 ****
              <comment>old ExpUpdateCode</comment>
              <payload dir="server" typename="expUpdateStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="725A" name="OP_RemoveSpawn" updated="04/18/11">
              <comment>Remove spawn from zone</comment>
      	<payload dir="both" typename="removeSpawnStruct" sizechecktype="none"/>
          </opcode>
    !     <opcode id="49B6" name="OP_Death" updated="04/15/11">
              <comment>old NewCorpseCode</comment>
              <payload dir="server" typename="newCorpseStruct" sizechecktype="match"/>
          </opcode>
    --- 192,202 ----
              <comment>old ExpUpdateCode</comment>
              <payload dir="server" typename="expUpdateStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="58c5" name="OP_RemoveSpawn" updated="11/16/11">
              <comment>Remove spawn from zone</comment>
      	<payload dir="both" typename="removeSpawnStruct" sizechecktype="none"/>
          </opcode>
    !     <opcode id="799C" name="OP_Death" updated="11/16/11">
              <comment>old NewCorpseCode</comment>
              <payload dir="server" typename="newCorpseStruct" sizechecktype="match"/>
          </opcode>
    ***************
    *** 250,256 ****
              <comment>old CorpseLocCode:</comment>
              <payload dir="server" typename="corpseLocStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="6022" name="OP_PlayerProfile" updated="01/17/08">
              <comment>old CharProfileCode</comment>
              <payload dir="server" typename="charProfileStruct" sizechecktype="match"/>
          </opcode>
    --- 250,256 ----
              <comment>old CorpseLocCode:</comment>
              <payload dir="server" typename="corpseLocStruct" sizechecktype="match"/>
          </opcode>
    !     <opcode id="6AFD" name="OP_PlayerProfile" updated="11/16/11">
              <comment>old CharProfileCode</comment>
              <payload dir="server" typename="charProfileStruct" sizechecktype="match"/>
          </opcode>
    diff -cr showeq-5.13.10.4.virgin/src/everquest.h showeq-5.13.10.4/src/everquest.h
    *** showeq-5.13.10.4.virgin/src/everquest.h	Wed May 25 13:14:28 2011
    --- showeq-5.13.10.4/src/everquest.h	Fri Nov 18 09:33:41 2011
    ***************
    *** 103,112 ****
      //Maximum limits of certain types of data
      #define MAX_KNOWN_SKILLS                100
      #define MAX_SPELL_SLOTS                 12
    ! #define MAX_KNOWN_LANGS                 25
      #define MAX_SPELLBOOK_SLOTS             400
      #define MAX_GROUP_MEMBERS               6
    ! #define MAX_BUFFS                       30
      #define MAX_GUILDS                      8192
      #define MAX_AA                          300
      #define MAX_BANDOLIERS                  20
    --- 103,112 ----
      //Maximum limits of certain types of data
      #define MAX_KNOWN_SKILLS                100
      #define MAX_SPELL_SLOTS                 12
    ! #define MAX_KNOWN_LANGS                 26
      #define MAX_SPELLBOOK_SLOTS             400
      #define MAX_GROUP_MEMBERS               6
    ! #define MAX_BUFFS                       42
      #define MAX_GUILDS                      8192
      #define MAX_AA                          300
      #define MAX_BANDOLIERS                  20
    ***************
    *** 425,431 ****
      
      /*
      ** Buffs
    ! ** Length: 76 Octets
      ** Used in:
      **    charProfileStruct
      */
    --- 425,431 ----
      
      /*
      ** Buffs
    ! ** Length: 88 Octets
      ** Used in:
      **    charProfileStruct
      */
    ***************
    *** 441,448 ****
      /*0016*/  int32_t     effect;         // holds the dmg absorb amount on runes
      /*0020*/  uint8_t     unknown0020[4]; // *** this might need to be swapped with playerId
      /*0024*/  uint32_t    playerId;       // Global id of caster (for wear off)
    ! /*0028*/  uint8_t     unknown0028[48];
    ! /*0076*/
      };
      
      
    --- 441,448 ----
      /*0016*/  int32_t     effect;         // holds the dmg absorb amount on runes
      /*0020*/  uint8_t     unknown0020[4]; // *** this might need to be swapped with playerId
      /*0024*/  uint32_t    playerId;       // Global id of caster (for wear off)
    ! /*0028*/  uint8_t     unknown0028[60];
    ! /*0088*/
      };
      
      
    ***************
    *** 713,731 ****
      /*07868*/ uint32_t  hunger;             // Food (ticks till next eat)
      /*07872*/ uint8_t unknown07872[20];
      /*07892*/ spellBuff buffs[MAX_BUFFS];   // Buffs currently on the player
    ! /*10172*/ uint32_t  disciplines[MAX_DISCIPLINES]; // Known disciplines
    ! /*10572*/ uint8_t unknown10572[1600];	// BSH
    ! /*11132*/ uint32_t recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
    ! /*11212*/ uint32_t  endurance;          // Current endurance
    ! /*11216*/ uint32_t  aa_spent;           // Number of spent AA points (including glyphs)
    ! /*11220*/ uint32_t  aa_assigned;        // Number of points currently assigned to AAs
    ! /*11224*/ uint32_t unknown11224[4];
    ! /*11240*/ uint32_t  aa_unspent;         // Unspent AA points
    ! /*11244*/ uint8_t unknown11244[4];
    ! /*11248*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents
    ! /*17648*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt
    ! /*18008*/ uint8_t unknown18008[92];
    ! /*18100*/
      };
      
      /*
    --- 713,732 ----
      /*07868*/ uint32_t  hunger;             // Food (ticks till next eat)
      /*07872*/ uint8_t unknown07872[20];
      /*07892*/ spellBuff buffs[MAX_BUFFS];   // Buffs currently on the player
    ! /*11588*/ uint32_t  disciplines[MAX_DISCIPLINES]; // Known disciplines
    ! /*11988*/ uint8_t unknown10932[400];
    ! /*12188*/ uint32_t recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
    ! /*12468*/ uint8_t unknown11412[480];
    ! /*12948*/ uint32_t  endurance;          // Current endurance
    ! /*12952*/ uint32_t  aa_spent;           // Number of spent AA points (including glyphs)
    ! /*12956*/ uint32_t  aa_assigned;        // Number of points currently assigned to AAs
    ! /*12960*/ uint32_t unknown11904[4];
    ! /*12976*/ uint32_t  aa_unspent;         // Unspent AA points
    ! /*12980*/ uint8_t unknown11924[4];
    ! /*12984*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents
    ! /*19384*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt
    ! /*19744*/ uint8_t unknown18008[92];
    ! /*19836*/
      };
      
      /*
    ***************
    *** 737,817 ****
      {
      /*00000*/ uint32_t  checksum;           //
      /*00004*/ playerProfileStruct profile;  // Profile
    ! /*18100*/ char      name[64];           // Name of player
    ! /*18164*/ char      lastName[32];       // Last name of player
    ! /*18196*/ uint8_t   unknown18196[8];    //***Placeholder (1/18/2006)
    ! /*18204*/ int32_t   guildID;            // guildID
    ! /*18208*/ uint32_t  birthdayTime;       // character birthday
    ! /*18212*/ uint32_t  lastSaveTime;       // character last save time
    ! /*18216*/ uint32_t  timePlayedMin;      // time character played
    ! /*18220*/ uint8_t unknown18220[4];
    ! /*18224*/ uint8_t   pvp;                // 1=pvp, 0=not pvp
    ! /*18225*/ uint8_t   anon;               // 2=roleplay, 1=anon, 0=not anon    
    ! /*18226*/ uint8_t   gm;                 // 0=no, 1=yes (guessing!)
    ! /*18227*/ int8_t    guildstatus;        // 0=member, 1=officer, 2=guildleader
    ! /*18228*/ uint8_t unknown18228[8];
    ! /*18236*/ uint32_t  exp;                // Current Experience
    ! /*18240*/ uint8_t unknown18240[12];
    ! /*18252*/ uint8_t   languages[MAX_KNOWN_LANGS]; // List of languages
    ! /*18277*/ uint8_t unknown18277[7];      // All 0x00 (language buffer?)
    ! /*18284*/ float     y;                  // Players y position
    ! /*18288*/ float     x;                  // Players x position
    ! /*18292*/ float     z;                  // Players z position
    ! /*18296*/ float     heading;            // Players heading  
    ! /*18300*/ uint32_t  standState;         // 0x64 = stand
    ! /*18304*/ uint32_t  platinum_bank;      // Platinum Pieces in Bank
    ! /*18308*/ uint32_t  gold_bank;          // Gold Pieces in Bank
    ! /*18312*/ uint32_t  silver_bank;        // Silver Pieces in Bank
    ! /*18316*/ uint32_t  copper_bank;        // Copper Pieces in Bank
    ! /*18320*/ uint32_t  platinum_shared;    // Shared platinum pieces
    ! /*18324*/ uint8_t unknown18324[2124];   // Added 1088 for HoT
    ! /*20488*/ uint32_t  expansions;         // Bitmask for expansions
    ! /*20452*/ uint8_t unknown20452[12];
    ! /*20464*/ uint32_t  autosplit;          // 0 = off, 1 = on
    ! /*20468*/ uint8_t unknown20468[16];
    ! /*20484*/ uint16_t  zoneId;             // see zones.h
    ! /*20486*/ uint16_t  zoneInstance;       // Instance id
    ! /*20486*/ uint8_t unknown20486[992];
    ! /*21480*/ uint32_t  leadAAActive;       // 0 = leader AA off, 1 = leader AA on
    ! /*21484*/ uint8_t unknown21484[4];
    ! /*21488*/ uint32_t  ldon_guk_points;    // Earned GUK points
    ! /*21492*/ uint32_t  ldon_mir_points;    // Earned MIR points
    ! /*21496*/ uint32_t  ldon_mmc_points;    // Earned MMC points
    ! /*21500*/ uint32_t  ldon_ruj_points;    // Earned RUJ points
    ! /*21504*/ uint32_t  ldon_tak_points;    // Earned TAK points
    ! /*21508*/ uint32_t  ldon_avail_points;  // Available LDON points
    ! /*21512*/ uint8_t unknown21512[136];
    ! /*21648*/ uint32_t  tributeTime;        // Time remaining on tribute (millisecs)
    ! /*21652*/ uint32_t  careerTribute;      // Total favor points for this char
    ! /*21656*/ uint32_t  unknown21656;       // *** Placeholder
    ! /*21660*/ uint32_t  currentTribute;     // Current tribute points
    ! /*21664*/ uint32_t  unknown21664;       // *** Placeholder
    ! /*21668*/ uint32_t  tributeActive;      // 0 = off, 1=on
    ! /*21672*/ TributeStruct tributes[MAX_TRIBUTES]; // Current tribute loadout
    ! /*21712*/ uint8_t unknown21712[92];    // Added 208 bytes for HoT BETA
    ! /*21804*/ float     expGroupLeadAA;     // Current group lead exp points
    ! /*21808*/ uint32_t unknown21808;
    ! /*21812*/ float     expRaidLeadAA;      // Current raid lead AA exp points
    ! /*21816*/ uint32_t unknown21816;
    ! /*21820*/ uint32_t  groupLeadAAUnspent; // Unspent group lead AA points
    ! /*21824*/ uint32_t  raidLeadAAUnspent;  // Unspent raid lead AA points
    ! /*21828*/ uint32_t  leadershipAAs[MAX_LEAD_AA]; // Leader AA ranks
    ! /*21956*/ uint8_t unknown21956[128];
    ! /*22084*/ uint32_t  airRemaining;       // Air supply (seconds)
    ! /*22088*/ uint8_t unknown22088[4608];
    ! /*26696*/ uint32_t  expAA;              // Exp earned in current AA point
    ! /*26700*/ uint8_t unknown26700[40];
    ! /*26740*/ uint32_t  currentRadCrystals; // Current count of radiant crystals
    ! /*26744*/ uint32_t  careerRadCrystals;  // Total count of radiant crystals ever
    ! /*26748*/ uint32_t  currentEbonCrystals;// Current count of ebon crystals
    ! /*26752*/ uint32_t  careerEbonCrystals; // Total count of ebon crystals ever
    ! /*26756*/ uint8_t   groupAutoconsent;   // 0=off, 1=on
    ! /*26757*/ uint8_t   raidAutoconsent;    // 0=off, 1=on
    ! /*26758*/ uint8_t   guildAutoconsent;   // 0=off, 1=on
    ! /*26759*/ uint8_t   unknown26759[5];    // ***Placeholder (6/29/2005)
    ! /*26764*/ uint32_t  showhelm;           // 0=no, 1=yes
    ! /*26768*/ uint8_t   unknown26768[1048]; // ***Placeholder (2/13/2007)
    ! /*27816*/
      };
      
      #if 0
    --- 738,818 ----
      {
      /*00000*/ uint32_t  checksum;           //
      /*00004*/ playerProfileStruct profile;  // Profile
    ! /*19836*/ char      name[64];           // Name of player
    ! /*19900*/ char      lastName[32];       // Last name of player
    ! /*19932*/ uint8_t   unknown18196[8];    //***Placeholder (1/18/2006)
    ! /*19940*/ int32_t   guildID;            // guildID
    ! /*19944*/ uint32_t  birthdayTime;       // character birthday
    ! /*19948*/ uint32_t  lastSaveTime;       // character last save time
    ! /*19952*/ uint32_t  timePlayedMin;      // time character played
    ! /*19956*/ uint8_t unknown18220[4];
    ! /*19960*/ uint8_t   pvp;                // 1=pvp, 0=not pvp
    ! /*19961*/ uint8_t   anon;               // 2=roleplay, 1=anon, 0=not anon
    ! /*19962*/ uint8_t   gm;                 // 0=no, 1=yes (guessing!)
    ! /*19963*/ int8_t    guildstatus;        // 0=member, 1=officer, 2=guildleader
    ! /*19964*/ uint8_t unknown18228[16];
    ! /*19980*/ uint32_t  exp;                // Current Experience
    ! /*19984*/ uint8_t unknown18240[12];
    ! /*19996*/ uint8_t   languages[MAX_KNOWN_LANGS]; // List of languages	ccc
    ! /*20022*/ uint8_t unknown18277[6];      // All 0x00 (language buffer?)
    ! /*20028*/ float     y;                  // Players y position
    ! /*20032*/ float     x;                  // Players x position
    ! /*20036*/ float     z;                  // Players z position
    ! /*20040*/ float     heading;            // Players heading
    ! /*20044*/ uint32_t  standState;         // 0x64 = stand
    ! /*20048*/ uint32_t  platinum_bank;      // Platinum Pieces in Bank
    ! /*20052*/ uint32_t  gold_bank;          // Gold Pieces in Bank
    ! /*20056*/ uint32_t  silver_bank;        // Silver Pieces in Bank
    ! /*20060*/ uint32_t  copper_bank;        // Copper Pieces in Bank
    ! /*20064*/ uint32_t  platinum_shared;    // Shared platinum pieces	ccc
    ! /*20068*/ uint8_t unknown18324[2124];   // Added 1088 for HoT
    ! /*22192*/ uint32_t  expansions;         // Bitmask for expansions	ccc
    ! /*22196*/ uint8_t unknown20452[12];
    ! /*22208*/ uint32_t  autosplit;          // 0 = off, 1 = on		ccc
    ! /*22212*/ uint8_t unknown20468[16];
    ! /*22228*/ uint16_t  zoneId;             // see zones.h			ccc
    ! /*22230*/ uint16_t  zoneInstance;       // Instance id	ccc
    ! /*22232*/ uint8_t unknown20486[992];
    ! /*23224*/ uint32_t  leadAAActive;       // 0 = leader AA off, 1 = leader AA on	ccc
    ! /*23228*/ uint8_t unknown21484[4];
    ! /*23232*/ uint32_t  ldon_guk_points;    // Earned GUK points		ccc
    ! /*23236*/ uint32_t  ldon_mir_points;    // Earned MIR points		ccc
    ! /*23240*/ uint32_t  ldon_mmc_points;    // Earned MMC points		ccc
    ! /*23244*/ uint32_t  ldon_ruj_points;    // Earned RUJ points		ccc
    ! /*23248*/ uint32_t  ldon_tak_points;    // Earned TAK points		ccc
    ! /*23252*/ uint32_t  ldon_avail_points;  // Available LDON points	ccc
    ! /*23256*/ uint8_t unknown21512[144];
    ! /*23400*/ uint32_t  tributeTime;        // Time remaining on tribute (millisecs)	ccc
    ! /*23404*/ uint32_t  careerTribute;      // Total favor points for this char		ccc
    ! /*23408*/ uint32_t  unknown21656;       // *** Placeholder				ccc
    ! /*23412*/ uint32_t  currentTribute;     // Current tribute points			ccc
    ! /*23416*/ uint32_t  unknown21664;       // *** Placeholder
    ! /*23420*/ uint32_t  tributeActive;      // 0 = off, 1=on
    ! /*23424*/ TributeStruct tributes[MAX_TRIBUTES]; // Current tribute loadout		ccc
    ! /*23464*/ uint8_t unknown21712[84];    // Added 208 bytes for HoT BETA			ccc
    ! /*23548*/ float     expGroupLeadAA;     // Current group lead exp points		ccc
    ! /*23552*/ uint32_t unknown21808;
    ! /*23556*/ float     expRaidLeadAA;      // Current raid lead AA exp points		ccc
    ! /*23560*/ uint32_t unknown21816;
    ! /*23564*/ uint32_t  groupLeadAAUnspent; // Unspent group lead AA points			ccc
    ! /*23568*/ uint32_t  raidLeadAAUnspent;  // Unspent raid lead AA points			ccc
    ! /*23572*/ uint32_t  leadershipAAs[MAX_LEAD_AA]; // Leader AA ranks			ccc
    ! /*23700*/ uint8_t unknown21956[128];
    ! /*23828*/ uint32_t  airRemaining;       // Air supply (seconds)				ccc
    ! /*23832*/ uint8_t unknown22088[4608];
    ! /*28440*/ uint32_t  expAA;              // Exp earned in current AA point		ccc
    ! /*28444*/ uint8_t unknown26700[40];
    ! /*28484*/ uint32_t  currentRadCrystals; // Current count of radiant crystals		ccc
    ! /*28488*/ uint32_t  careerRadCrystals;  // Total count of radiant crystals ever		ccc
    ! /*28492*/ uint32_t  currentEbonCrystals;// Current count of ebon crystals		ccc
    ! /*28496*/ uint32_t  careerEbonCrystals; // Total count of ebon crystals ever		ccc
    ! /*28500*/ uint8_t   groupAutoconsent;   // 0=off, 1=on
    ! /*28501*/ uint8_t   raidAutoconsent;    // 0=off, 1=on
    ! /*28502*/ uint8_t   guildAutoconsent;   // 0=off, 1=on
    ! /*28503*/ uint8_t   unknown26759[5];    // ***Placeholder (6/29/2005)
    ! /*28508*/ uint32_t  showhelm;           // 0=no, 1=yes
    ! /*28512*/ uint8_t   unknown26768[1048]; // ***Placeholder (2/13/2007)
    ! /*29560*/
      };
      
      #if 0
    diff -cr showeq-5.13.10.4.virgin/src/main.cpp showeq-5.13.10.4/src/main.cpp
    *** showeq-5.13.10.4.virgin/src/main.cpp	Thu Dec 30 12:38:59 2010
    --- showeq-5.13.10.4/src/main.cpp	Fri Nov 18 09:44:13 2011
    ***************
    *** 175,180 ****
    --- 175,194 ----
         
         bool          bOptionHelp = false;
              
    + #undef OFFTEST
    + #ifdef OFFTEST
    +     {
    + 	struct charProfileStruct	cps;
    + 	char				*v0, *v1;
    + 
    + 	printf ("sizeof (charProfileStruct) = %d\n", sizeof (cps));
    + 	v0 = (char *) &cps;
    + 	v1 = (char *) &cps.leadershipAAs;
    + 	printf ("leadershipAAs=%d\n", v1 - v0);
    + 	exit (0);
    +     }
    + #endif
    + 
         /* Create application instance */
         //   QApplication::setStyle( new QWindowsStyle );
         QApplication qapp (argc, argv);
    diff -cr showeq-5.13.10.4.virgin/src/spawnshell.cpp showeq-5.13.10.4/src/spawnshell.cpp
    *** showeq-5.13.10.4.virgin/src/spawnshell.cpp	Fri Apr 15 04:07:22 2011
    --- showeq-5.13.10.4/src/spawnshell.cpp	Wed Nov 23 17:52:08 2011
    ***************
    *** 592,597 ****
    --- 592,604 ----
            netStream.skipBytes(4);
         }
      
    +    if(spawn->otherData & 2) {	// aura stuff
    +        netStream.readText();	// skip 2 variable len strings
    +        netStream.readText();
    +        netStream.skipBytes(54);	// and 54 static bytes
    +    }
    + 
    + 
         // skip facestyle, walk/run speeds, unknown5
         netStream.skipBytes(13);
      
    ***************
    *** 635,641 ****
            strcpy(spawn->lastName, name.latin1());
         }
      
    !    netStream.skipBytes(5);
      
         spawn->petOwnerId = netStream.readUInt32NC();
      
    --- 642,648 ----
            strcpy(spawn->lastName, name.latin1());
         }
      
    !    netStream.skipBytes(6);
      
         spawn->petOwnerId = netStream.readUInt32NC();
      
    diff -cr showeq-5.13.10.4.virgin/src/zones.h showeq-5.13.10.4/src/zones.h
    *** showeq-5.13.10.4.virgin/src/zones.h	Fri Dec 31 00:22:37 2010
    --- showeq-5.13.10.4/src/zones.h	Fri Nov 18 00:29:38 2011
    ***************
    *** 707,716 ****
      { NULL, NULL }, // 697
      { NULL, NULL }, // 698
      { NULL, NULL }, // 699
      { "thulehouse1", "House of Thule" }, // 701
      { "thulehouse2", "House of Thule, Upper Floors" }, // 702
      { "housegarden", "The Grounds" }, // 703
    ! { "houselibrary", "The Library" }, // 704
      { "well", "The Well" }, // 705
      { "fallen", "Erudin Burning" }, // 706
      { "morellcastle", "Morell's Castle" }, // 707
    --- 707,717 ----
      { NULL, NULL }, // 697
      { NULL, NULL }, // 698
      { NULL, NULL }, // 699
    + { "feerrott2", "The Feerrott" }, // 700
      { "thulehouse1", "House of Thule" }, // 701
      { "thulehouse2", "House of Thule, Upper Floors" }, // 702
      { "housegarden", "The Grounds" }, // 703
    ! { "thulelibrary", "The Library" }, // 704
      { "well", "The Well" }, // 705
      { "fallen", "Erudin Burning" }, // 706
      { "morellcastle", "Morell's Castle" }, // 707
    ***************
    *** 730,747 ****
      { NULL, NULL }, // 721
      { NULL, NULL }, // 722
      { "phinterior1d1", "Dragon House Interior" }, // 723
    ! { NULL, NULL }, // 724
    ! { NULL, NULL }, // 725
    ! { NULL, NULL }, // 726
    ! { NULL, NULL }, // 727
    ! { NULL, NULL }, // 728
    ! { NULL, NULL }, // 729
    ! { NULL, NULL }, // 730
    ! { NULL, NULL }, // 731
    ! { NULL, NULL }, // 732
    ! { NULL, NULL }, // 733
    ! { NULL, NULL }, // 734
    ! { NULL, NULL }, // 735
      { NULL, NULL }, // 736
      { NULL, NULL }, // 737
      { NULL, NULL }, // 738
    --- 731,748 ----
      { NULL, NULL }, // 721
      { NULL, NULL }, // 722
      { "phinterior1d1", "Dragon House Interior" }, // 723
    ! { "argath", "Argatch, Bastion of Illdaera" }, // 724
    ! { "arelis", "Valley of Lunanyn" }, // 725
    ! { "sarithcity", "Sarith, City of Tides" }, // 726
    ! { "rubak", "Rubak Oseka, Temple of the Sea" }, // 727
    ! { "beastdomain", "Beasts' Domain" }, // 728
    ! { "resplendent", "The Resplendent Temple" }, // 729
    ! { "pillarsalra", "Pillars of Alra" }, // 730
    ! { "windsong", "Windsong Sanctuary" }, // 731
    ! { "cityofbronze", "Erillion, City of Bronze" }, // 732
    ! { "sepulcher", "Sepulcher of Order" }, // 733
    ! { "eastsepulcher", "Sepulcher East" }, // 734
    ! { "westsepulcher", "Sepulcher West" }, // 735
      { NULL, NULL }, // 736
      { NULL, NULL }, // 737
      { NULL, NULL }, // 738

  13. #13
    Administrator
    Join Date
    Sep 2005
    Posts
    354

    Re: Anyone having success updating for VoA?

    Starting last night I suddenly started getting seg faults pretty much in every zone... compile had been stable for days prior. Any thoughts on the backtrace below?

    Code:
    Program received signal SIGSEGV, Segmentation fault.
    0x02586794 in QString::deref() () from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    Missing separate debuginfos, use: debuginfo-install expat-2.0.1-10.fc13.i686 fontconfig-2.8.0-2.fc14.i686 freetype-2.4.2-7.fc14.i686 glibc-2.13-2.i686 lcms-libs-1.19-2.fc14.i686 libICE-1.0.6-2.fc13.i686 libSM-1.1.0-7.fc12.i686 libX11-1.3.4-4.fc14.i686 libXau-1.0.6-1.fc14.i686 libXcursor-1.1.10-5.fc14.i686 libXext-1.1.2-2.fc14.i686 libXfixes-4.0.5-1.fc14.i686 libXft-2.1.14-1.fc13.i686 libXi-1.3.2-1.fc14.i686 libXinerama-1.1-2.fc13.i686 libXrandr-1.3.0-5.fc13.i686 libXrender-0.9.6-1.fc14.i686 libgcc-4.5.1-4.fc14.i686 libjpeg-turbo-1.1.1-1.fc14.i686 libmng-1.0.10-4.fc12.i686 libpcap-1.1.1-3.fc14.i686 libpng-1.2.46-1.fc14.i686 libstdc++-4.5.1-4.fc14.i686 libuuid-2.18-4.8.fc14.i686 libxcb-1.7-1.fc14.i686 qt3-3.3.8b-37.fc14.i686 zlib-1.2.5-2.fc14.i686
    (gdb) backtrace
    #0  0x02586794 in QString::deref() () from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #1  0x0258686e in QString::operator=(QString const&) ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #2  0x080f5817 in Player::setLastKill (this=0x847e0e8, name=..., level=70 'F')    at player.cpp:800
    #3  0x08074063 in SpawnShell::killSpawn (this=0x8315548,     data=0x85675b8 "\335 ") at spawnshell.cpp:1442
    #4  0x08074b37 in SpawnShell::qt_invoke (this=0x8315548, _id=25, _o=0xbfffc2f0)    at spawnshell.moc:412
    #5  0x022af5aa in QObject::activate_signal(QConnectionList*, QUObject*) ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #6  0x0809063f in EQPacketDispatch::signal (this=0x83df580,     t0=0x85675b8 "\335 ", t1=32, t2=2 '\002') at packetinfo.moc:99
    #7  0x08089d89 in EQPacketStream::dispatchPacket (this=0x8327638,     data=0x85675b8 "\335 ", len=32, opCode=31132, opcodeEntry=0x8450f88)    at packetstream.cpp:435
    #8  0x0808c0da in EQPacketStream::processPacket (this=0x8327638, packet=...,     isSubpacket=true) at packetstream.cpp:717
    #9  0x0808c3ba in EQPacketStream::processPacket (this=0x8327638, packet=...,     isSubpacket=true) at packetstream.cpp:805
    #10 0x0808c1d8 in EQPacketStream::processPacket (this=0x8327638, packet=...,     isSubpacket=false) at packetstream.cpp:657
    #11 0x0808cc38 in EQPacketStream::handlePacket (this=0x8327638, packet=...)    at packetstream.cpp:570
    #12 0x08093292 in EQPacket::dispatchPacket (this=0x847b090, packet=...)    at packet.cpp:659
    #13 0x08095b65 in dispatchPacket (this=0x847b090) at packet.cpp:583
    #14 EQPacket::processPackets (this=0x847b090) at packet.cpp:400
    #15 0x08095e40 in EQPacket::qt_invoke (this=0x847b090, _id=2, _o=0xbfffe778)    at packet.moc:577
    #16 0x022af642 in QObject::activate_signal(QConnectionList*, QUObject*) ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #17 0x022af724 in QObject::activate_signal(int) ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #18 0x025f6c5a in QTimer::timeout() () from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #19 0x022cfe3e in QTimer::event(QEvent*) ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #20 0x0224dffd in QApplication::internalNotify(QObject*, QEvent*) ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #21 0x0224e18b in QApplication::notify(QObject*, QEvent*) ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #22 0x0224223c in QEventLoop::activateTimers() ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #23 0x021fd182 in QEventLoop::processEvents(unsigned int) ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #24 0x02263b50 in QEventLoop::enterLoop() ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #25 0x02263ad7 in QEventLoop::exec() () from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #26 0x0224ed20 in QApplication::exec() ()   from /usr/lib/qt-3.3/lib/libqt-mt.so.3
    #27 0x08067a8b in main (argc=1, argv=0xbffff404) at main.cpp:737
    (gdb)
    Further testing shows it pretty much crashes whenever I kill something, whether it be my familiar or a mob. Going back through the code to make sure I didn't mangle the updates somehow but looking like something is not right with "lastkill"

    On a happier note, got motivated to update more opcodes before it started crashing all the time. Haven't been able to figure out the difference between formatted messages, special messages and simple messages however. Wish I had logs from a time when most of these opcodes were correct to better understand what the payloads look like for each.

    *** Update *** Commenting out spawnshell.cpp line 1442 restored stability. Will post updated opcodes later this week to get ground spawns and such back on the map. Perhaps the active hack crackdown will bring a few devs back here to clean things up in a way I can't. Would be interesting to see it cleaned up and working properly for reference purposes!
    Last edited by fransick; 12-11-2011 at 09:09 PM. Reason: Fixed

  14. #14
    Developer
    Join Date
    Jul 2004
    Posts
    920

    Re: Anyone having success updating for VoA?

    Quote Originally Posted by fransick View Post
    Haven't been able to figure out the difference between formatted messages, special messages and simple messages however.
    There are only 3 of them, just guess and do trial and error until it works. If you're really trying to get it figured out, you can always lookup the formatted message in the strings file using the network bytes and if it matches, it is formatted message.

    Quote Originally Posted by fransick View Post
    Wish I had logs from a time when most of these opcodes were correct to better understand what the payloads look like for each.
    That's pretty much the secret to learning how to do opcodes quickly. The packets are pretty much in a consistent order unless your connection is bad, so having a known good file to compare to a new one will let you hammer out 60% of the important opcodes just by zoning with logging turned on.

    Quote Originally Posted by fransick View Post
    Perhaps the active hack crackdown will bring a few devs back here to clean things up in a way I can't.
    Don't hold your breath! Seriously though, seq isn't active. There isn't anything a seq dev would do to make it better than it is. You're only going to get caught using seq by your actions. But really, it's almost not worth their effort. There is a lot more lower hanging fruit.

  15. #15
    Developer
    Join Date
    Jul 2004
    Posts
    920

    Re: Anyone having success updating for VoA?

    Oh, and your backtrace looks like either the packet for kill spawn had a struct change or your opcode is wrong.

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