Code:
Index: conf/zoneopcodes.xml
===================================================================
--- conf/zoneopcodes.xml (revision 786)
+++ conf/zoneopcodes.xml (working copy)
@@ -3,33 +3,33 @@
<seqopcodes>
<!-- Critical opcodes used directly by ShowEQ -->
- <opcode id="6b5b" name="OP_PlayerProfile" updated="04/17/13">
+ <opcode id="6506" name="OP_PlayerProfile" updated="05/14/13">
<comment>CharProfileCode</comment>
<payload dir="server" typename="uint8_t" sizechecktype="none"/>
</opcode>
- <opcode id="31d8" name="OP_ZoneEntry" updated="04/17/13">
+ <opcode id="5089" name="OP_ZoneEntry" updated="05/14/13">
<comment>ZoneEntryCode</comment>
<payload dir="client" typename="ClientZoneEntryStruct" sizechecktype="match"/>
<payload dir="server" typename="uint8_t" sizechecktype="none"/>
</opcode>
- <opcode id="3377" name="OP_TimeOfDay" updated="04/17/13">
+ <opcode id="5070" name="OP_TimeOfDay" updated="05/14/13">
<comment>TimeOfDayCode</comment>
<payload dir="server" typename="timeOfDayStruct" sizechecktype="match"/>
</opcode>
- <opcode id="0bf6" name="OP_NewZone" updated="04/17/13">
+ <opcode id="1795" name="OP_NewZone" updated="05/14/13">
<comment>NewZoneCode</comment>
<payload dir="server" typename="newZoneStruct" sizechecktype="match"/>
</opcode>
- <opcode id="375d" name="OP_SpawnDoor" updated="04/17/13">
+ <opcode id="7291" name="OP_SpawnDoor" updated="05/14/13">
<comment>DoorSpawnsCode</comment>
<payload dir="server" typename="doorStruct" sizechecktype="modulus"/>
</opcode>
- <opcode id="3a2b" name="OP_GroundSpawn" updated="04/17/13">
+ <opcode id="6fca" name="OP_GroundSpawn" updated="05/14/13">
<comment>MakeDropCode</comment>
<payload dir="server" typename="makeDropStruct" sizechecktype="none"/>
<payload dir="client" typename="uint8_t" sizechecktype="none"/>
</opcode>
- <opcode id="41b8" name="OP_SendZonePoints" updated="04/17/13">
+ <opcode id="69a4" name="OP_SendZonePoints" updated="05/14/13">
<comment>Coords in a zone that will port you to another zone</comment>
<payload dir="server" typename="zonePointsStruct" sizechecktype="none"/>
</opcode>
@@ -41,40 +41,40 @@
<comment>ExpUpdateCode</comment>
<payload dir="server" typename="expUpdateStruct" sizechecktype="match"/>
</opcode>
- <opcode id="4e44" name="OP_GuildMOTD" updated="04/17/13">
+ <opcode id="3e13" name="OP_GuildMOTD" updated="05/14/13">
<comment>GuildMOTD</comment>
<payload dir="server" typename="guildMOTDStruct" sizechecktype="none"/>
</opcode>
- <opcode id="6962" name="OP_ClientUpdate" updated="04/17/13">
+ <opcode id="7dfc" name="OP_ClientUpdate" updated="05/14/13">
<comment>Position updates</comment>
<payload dir="server" typename="playerSpawnPosStruct" sizechecktype="match"/>
<payload dir="both" typename="playerSelfPosStruct" sizechecktype="match"/>
</opcode>
- <opcode id="5a39" name="OP_NpcMoveUpdate" updated="04/17/13">
+ <opcode id="5892" name="OP_NpcMoveUpdate" updated="05/14/13">
<comment>Position updates</comment>
<payload dir="server" typename="uint8_t" sizechecktype="none"/>
</opcode>
- <opcode id="6d4b" name="OP_MobUpdate" updated="04/17/13">
+ <opcode id="2c84" name="OP_MobUpdate" updated="05/14/13">
<comment>MobUpdateCode</comment>
<payload dir="both" typename="spawnPositionUpdate" sizechecktype="match"/>
</opcode>
- <opcode id="0b78" name="OP_DeleteSpawn" updated="04/17/13">
+ <opcode id="67fc" name="OP_DeleteSpawn" updated="05/14/13">
<comment>DeleteSpawnCode</comment>
<payload dir="both" typename="deleteSpawnStruct" sizechecktype="match"/>
</opcode>
- <opcode id="5279" name="OP_RemoveSpawn" updated="04/17/13">
+ <opcode id="7280" name="OP_RemoveSpawn" updated="05/14/13">
<comment>Remove spawn from zone</comment>
<payload dir="both" typename="removeSpawnStruct" sizechecktype="none"/>
</opcode>
- <opcode id="1aa0" name="OP_Death" updated="04/17/13">
+ <opcode id="6517" name="OP_Death" updated="05/14/13">
<comment>old NewCorpseCode</comment>
<payload dir="server" typename="newCorpseStruct" sizechecktype="match"/>
</opcode>
- <opcode id="1ff6" name="OP_WearChange" updated="04/17/13">
+ <opcode id="7994" name="OP_WearChange" updated="05/14/13">
<comment>SpawnUpdateCode</comment>
<payload dir="both" typename="SpawnUpdateStruct" sizechecktype="match"/>
</opcode>
- <opcode id="130f" name="OP_SpawnAppearance" updated="04/17/13">
+ <opcode id="0971" name="OP_SpawnAppearance" updated="05/14/13">
<comment>SpawnAppearanceCode</comment>
<payload dir="both" typename="spawnAppearanceStruct" sizechecktype="match"/>
</opcode>
@@ -86,7 +86,7 @@
<comment>NpcHpUpdateCode Update HP % of a PC or NPC</comment>
<payload dir="both" typename="hpNpcUpdateStruct" sizechecktype="match"/>
</opcode>
- <opcode id="665a" name="OP_GuildMemberUpdate" updated="04/17/13">
+ <opcode id="69b9" name="OP_GuildMemberUpdate" updated="05/14/13">
<comment>Info regarding guild members</comment>
<payload dir="server" typename="GuildMemberUpdate" sizechecktype="match"/>
</opcode>
@@ -94,12 +94,12 @@
<comment>Items dropped on the ground</comment>
<payload dir="both" typename="remDropStruct" sizechecktype="match"/>
</opcode>
- <opcode id="7329" name="OP_Action" updated="04/17/13">
+ <opcode id="744c" name="OP_Action" updated="05/14/13">
<comment>Spells cast etc</comment>
<payload dir="both" typename="actionStruct" sizechecktype="match"/>
<payload dir="both" typename="actionAltStruct" sizechecktype="match"/>
</opcode>
- <opcode id="4725" name="OP_Action2" updated="04/17/13">
+ <opcode id="6f15" name="OP_Action2" updated="05/14/13">
<comment>Combat actions i.e. bash, kick etc</comment>
<payload dir="both" typename="action2Struct" sizechecktype="match"/>
</opcode>
Index: src/spawnshell.cpp
===================================================================
--- src/spawnshell.cpp (revision 786)
+++ src/spawnshell.cpp (working copy)
@@ -911,29 +911,31 @@
/*0002*/ uint16_t spawnId2;
/*0004*/ unsigned pitch:12;
signed y:19; // y coord
- unsigned padding03:01;
- /*0008*/ signed z:19; // z coord
+ unsigned padding01:01;
+ /*0008*/ signed deltaZ:13; // change in z
signed deltaX:13; // change in x
- /*0012*/ signed deltaZ:13; // change in z
+ unsigned padding02:06;
+ /*0012*/ signed x:19; // x coord
unsigned heading:12; // heading
- unsigned padding01:07;
- /*0016*/ signed deltaY:13; // change in y
- signed x:19; // x coord
+ unsigned padding03:01;
+ /*0016*/ signed deltaHeading:10; // change in heading
+ signed z:19; // z coord
+ unsigned padding04:03;
/*0020*/ signed animation:10; // velocity
- signed deltaHeading:10; // change in heading
- unsigned padding02:12;
+ signed deltaY:13; // change in y
+ unsigned padding05:9;
/*0024*/
};
#pragma pack(0)
struct pos *p = (struct pos *)data;
if (p->spawnId == 0x1234)
- printf("[%.2x](%f, %f, %f), dx %f dy %f dz %f\n head %d dhead %d anim %d pitch %d (%x, %x, %x)\n",
+ printf("[%.2x](%f, %f, %f), dx %f dy %f dz %f\n head %d dhead %d anim %d pitch %d (%x, %x, %x, %x, %x)\n",
p->spawnId, float(p->x)/8.0, float(p->y/8.0), float(p->z)/8.0,
float(p->deltaX)/4.0, float(p->deltaY)/4.0,
float(p->deltaZ)/4.0,
p->heading, p->deltaHeading,
p->animation, p->pitch,
- p->padding01, p->padding02, p->padding03);
+ p->padding01, p->padding02, p->padding03, p->padding04, p->padding05);
#endif
updateSpawn(pupdate->spawnId, x, y, z, dx, dy, dz,
Index: src/player.cpp
===================================================================
--- src/player.cpp (revision 786)
+++ src/player.cpp (working copy)
@@ -854,19 +854,19 @@
/*0006*/ unsigned pitch:12; // pitch (up/down heading)
unsigned padding1:20; // ***Placeholder
/*0010*/ float deltaX; // Change in x
- /*0014*/ signed animation:10; // velocity
- unsigned padding2:12; // ***Placeholder
+ /*0014*/ unsigned heading:12; // Directional heading
+ unsigned padding2:10; // ***Placeholder
unsigned padding3:10; // ***Placeholder
/*0018*/ float x; // x coord (1st loc value)
- /*0022*/ unsigned heading:12; // Directional heading
- unsigned padding6:20; // **Placeholder
+ /*0022*/ float deltaZ; // Change in z
/*0026*/ float z; // z coord (3rd loc value)
- /*0030*/ signed deltaHeading:10; // change in heading
+ /*0030*/ float y; // y coord (2nd loc value)
+ /*0034*/ signed animation:10; // velocity
unsigned padding4:10; // ***Placeholder
unsigned padding5:12; // ***Placeholder
- /*0034*/ float deltaZ; // Change in z
/*0038*/ float deltaY; // Change in y
- /*0042*/ float y; // y coord (2nd loc value)
+ /*0042*/ signed deltaHeading:10; // change in heading
+ unsigned padding6:22; // **Placeholder
/*0046*/
};
#pragma pack(0)
Index: src/everquest.h
===================================================================
--- src/everquest.h (revision 786)
+++ src/everquest.h (working copy)
@@ -1092,17 +1092,19 @@
{
unsigned pitch:12;
signed y:19; // y coord
- unsigned padding03:01;
- signed z:19; // z coord
- signed deltaX:13; // change in x
+ unsigned padding01:01;
signed deltaZ:13; // change in z
- unsigned heading:12; // heading
- unsigned padding01:07;
- signed deltaY:13; // change in y
+ signed deltaX:13; // change in x
+ unsigned padding02:06;
signed x:19; // x coord
- signed animation:10; // velocity
+ unsigned heading:12; // heading
+ unsigned padding03:01;
signed deltaHeading:10; // change in heading
- unsigned padding02:12;
+ signed z:19; // z coord
+ unsigned padding04:03;
+ signed animation:10; // velocity
+ signed deltaY:13; // change in y
+ unsigned padding05:9;
};
int32_t posData[5];
};
@@ -2352,17 +2354,19 @@
/*0002*/ uint16_t spawnId2;
/*0004*/ unsigned pitch:12;
signed y:19; // y coord
- unsigned padding03:01;
-/*0008*/ signed z:19; // z coord
+ unsigned padding01:01;
+/*0008*/ signed deltaZ:13; // change in z
signed deltaX:13; // change in x
-/*0012*/ signed deltaZ:13; // change in z
+ unsigned padding02:06;
+/*0012*/ signed x:19; // x coord
unsigned heading:12; // heading
- unsigned padding01:07;
-/*0016*/ signed deltaY:13; // change in y
- signed x:19; // x coord
+ unsigned padding03:01;
+/*0016*/ signed deltaHeading:10; // change in heading
+ signed z:19; // z coord
+ unsigned padding04:03;
/*0020*/ signed animation:10; // velocity
- signed deltaHeading:10; // change in heading
- unsigned padding02:12;
+ signed deltaY:13; // change in y
+ unsigned padding05:9;
/*0024*/
};
@@ -2380,19 +2384,19 @@
/*0006*/ unsigned pitch:12; // pitch (up/down heading)
unsigned padding1:20; // ***Placeholder
/*0010*/ float deltaX; // Change in x
-/*0014*/ signed animation:10; // velocity
- unsigned padding2:12; // ***Placeholder
+/*0014*/ unsigned heading:12; // Directional heading
+ unsigned padding2:10; // ***Placeholder
unsigned padding3:10; // ***Placeholder
/*0018*/ float x; // x coord (1st loc value)
-/*0022*/ unsigned heading:12; // Directional heading
- unsigned padding6:20; // **Placeholder
+/*0022*/ float deltaZ; // Change in z
/*0026*/ float z; // z coord (3rd loc value)
-/*0030*/ signed deltaHeading:10; // change in heading
- unsigned padding4:10; // ***Placeholder
- unsigned padding5:12; // ***Placeholder
-/*0034*/ float deltaZ; // Change in z
+/*0030*/ float y; // y coord (2nd loc value)
+/*0034*/ signed animation:10; // velocity
+ unsigned padding4:10; // ***Placeholder
+ unsigned padding5:12; // ***Placeholder
/*0038*/ float deltaY; // Change in y
-/*0042*/ float y; // y coord (2nd loc value)
+/*0042*/ signed deltaHeading:10; // change in heading
+ unsigned padding6:22; // **Placeholder
/*0046*/
};