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Thread: 3/15 - CTD Issues

  1. #61
    Registered User
    Join Date
    Apr 2012
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    1

    Re: 3/15 - CTD Issues

    Quote Originally Posted by Roads View Post
    Just curious.. was this patch supposed to fix the non stop invalid packet errors? I never actually had the program totally crash.. thanks
    Fransick, thanks for the patch -- so far so good after a few days. As far as the packet errors, have you tried session tracking? The invalid packet errors seem to me related to unrelated network traffic, eg torrents.

  2. #62
    Registered User
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    Jul 2004
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    34

    Re: 3/15 - CTD Issues

    I was in Sepulcher main zone last night, and some of the wandering mob skittles were named different than the actual mob. What would cause that? Static spawns seemed fine. We were killing everything that moved, and had been there a while before I noticed. So, I assume that they were respawns.

  3. #63
    Developer
    Join Date
    Jul 2004
    Posts
    920

    Re: 3/15 - CTD Issues

    OP_SpawnRename is not correct maybe.

  4. #64
    Developer
    Join Date
    Nov 2007
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    539

    Re: 3/15 - CTD Issues

    Anyone looked at the issue associated with the exp opcode? I decompiled the client and saw nothing new. I am guessing an overflow maybe with max exp or exp rate calculations. Anyone have a crashdump indicating where to start looking? I am not actively playing right now. So i have nothing to work with except looking through code. I don't get much time for that either.

    Razzle

  5. #65
    Administrator
    Join Date
    Sep 2005
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    354

    Re: 3/15 - CTD Issues

    Quote Originally Posted by Razzle View Post
    Anyone looked at the issue associated with the exp opcode? I decompiled the client and saw nothing new. I am guessing an overflow maybe with max exp or exp rate calculations. Anyone have a crashdump indicating where to start looking? I am not actively playing right now. So i have nothing to work with except looking through code. I don't get much time for that either.

    Razzle

    I can grab whatever you need but mine's been running rock solid for several weeks now so no crash dumps at the moment. Experience Window is a little flaky but I think that's more the old code of that functionality than any recent packet changes.

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