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Thread: SEQ Borked with 8/15 patch.

  1. #91
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    Mar 2012
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    21

    Re: SEQ Borked with 8/15 patch.

    Quote Originally Posted by rogues View Post
    Ok, I think I follow you, PlayerProfile passes your own position, but what passes the position of everything else in the zone? I can't see anything in the logs that could possibly be passing it besides OP_ZoneEntry (like in my post above). OP_PlayerProfile is definitely passing my own toon, but OP_ZoneEntry seems to have an entry for every single PC and NPC in the zone, according to my logs. Sorry for all the stupid questions, I appreciate your help. There is an OP_ZoneEntry for my own character as well as an OP_PlayerpProfile. I was thinking I'd zone in, log OP_Playerprofile and OP_ZoneEntry, move a big and log that and see what changes.
    Sounds like you haven't updated the OP_NpcMoveUpdate opcode to 5675. Make that change and you should start seeing NPC movement.

  2. #92
    Developer
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    Sep 2005
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    155

    Re: SEQ Borked with 8/15 patch.

    I updated it now so I am seeing a little movement, but the locations are way off. By way off I mean that upon initial zone-in right now I see all of the PCs in a vertical spawn down the center of the map. Maybe I don't quite understand how it's supposed to work. When I initially zone I thought it would tell me where everything was at the time of zoning, and then all movement updates would come from OP_NpcMoveUpdate. If my initial info is wrong that needs to be coming from another opcode, doesn't it?

  3. #93
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    Re: SEQ Borked with 8/15 patch.

    If I remove space around line 1209 in the everquest.h file I can change the location that it thinks spawns are in. That's just before the location information in the basic spawnStruct, so unless I'm really missing something I think that's where the changes were.

  4. #94
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    Re: SEQ Borked with 8/15 patch.

    Quote Originally Posted by rogues View Post
    I updated it now so I am seeing a little movement, but the locations are way off. By way off I mean that upon initial zone-in right now I see all of the PCs in a vertical spawn down the center of the map. Maybe I don't quite understand how it's supposed to work. When I initially zone I thought it would tell me where everything was at the time of zoning, and then all movement updates would come from OP_NpcMoveUpdate. If my initial info is wrong that needs to be coming from another opcode, doesn't it?
    Here's a bit more info.. Not sure how much more time I can spend on it tonight:

    playerSelfPosStruct changes:
    Code:
    struct playerSelfPosStruct
    {
    /*0000*/ uint16_t spawnId;                       // Player's spawn id
    /*0002*/ uint8_t unknown0002[2];                 // ***Placeholder (update time counter?)
    /*0004*/ uint8_t unknown0004[6];                 // ***Placeholder -- BSH 13 Apr 2011
    /*0010*/ float y;                                // y coord (1st loc value)
    /*0014*/ float deltaY;
             signed deltaHeading:10;                 // change in heading
             unsigned heading:12;                    // Directional heading
             unsigned animation:10;                  // animation
    /*0022*/ float deltaX;
    /*0026*/ float deltaZ;
    /*0030*/ float x;                                // x coord (2nd loc value)
    /*0034*/ float z;                                // z coord (3rd loc value)
    };
    And set OP_ClientUpdate opcode to 44ef.

    playerSpawnPosStruct appears to have also changed but I haven't dug into it yet.

  5. #95
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    Re: SEQ Borked with 8/15 patch.

    Well you blow me away on this stuff... uncle!

  6. #96
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    Re: SEQ Borked with 8/15 patch.

    Here is the new playerSpawnPosStruct:

    Code:
    struct playerSpawnPosStruct
    {
    /*0000*/ uint16_t spawnId;
    /*0002*/ uint8_t  unk[2];                           // BSH 13 Apr 2011
    /*0004*/ signed   padding0000:12;                // ***Placeholder
             signed   deltaHeading:10;               // change in heading
             signed   padding0005:10;                // ***Placeholder
    /*0008*/ signed   z:19;                          // z coord
             signed   deltaZ:13;                     // change in z
    /*0012*/ signed   deltaY:13;                     // change in y
             signed   y:19;                          // y coord
    /*0016*/ signed   x:19;                          // x coord
             signed   deltaX:13;                     // change in x
    /*0020*/ unsigned heading:12;                    // heading
             signed   animation:10;                  // animation
             signed   padding0006:10;                // ***Placeholder
    /*0024*/
    };

  7. #97
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    Re: SEQ Borked with 8/15 patch.

    Thanks! If at some point you have any insight as to how you are figuring this stuff out I'd like to be able to help.

  8. #98
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    Re: SEQ Borked with 8/15 patch.

    OP_ZoneSpawns is where all the zone contents comes in. It should be slightly obvious because it is usually the largest opcode by far when you zone. It is just a bunch of spawn structs shoved together.

  9. #99
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    Re: SEQ Borked with 8/15 patch.

    Hmm, according to zoneopcodes.xml OP_ZoneSpawns hasn't been seen since 2005 (though a comment next to it shows it was updated in 2008). There is a huge one but it looks to be inventory or bank contents.

  10. #100
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    Re: SEQ Borked with 8/15 patch.

    Ok, I'm to the where players that spawn after I'm already in the zone show up ok and I see them move fine. Anything that was already in the zone when I zoned in is all along the vertical axis as far us as 30720 and as far down as -32768 (which tells me the lowest is probably reading an FF somewhere...). Getting closer if we can just solve the zone in part.

  11. #101
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    Re: SEQ Borked with 8/15 patch.

    I posted the files about 40 minutes ago to fix all this. I don't know why the post isn't showing up. Let's see if this reply works.

    New everquest.h:
    Code:
    /*
     *  everquest.h
     *
     *  ShowEQ Distributed under GPL
     *  http://seq.sourceforge.net/
     */
    
    
    
    
    /*
    ** Please be kind and remember to correctly re-order
    ** the values in here whenever you add a new item,
    ** thanks.  - Andon
    */
    
    
    /*
    ** Structures used in the network layer of Everquest
    */
    
    
    #ifndef EQSTRUCT_H
    #define EQSTRUCT_H
    
    
    #include "config.h"
    
    
    #ifdef __FreeBSD__
    #include <sys/types.h>
    #else
    #include <stdint.h>
    #endif
    
    
    /*
    ** ShowEQ specific definitions
    */
    // Statistical list defines
    #define LIST_HP                         0
    #define LIST_MANA                       1
    #define LIST_STAM                       2
    #define LIST_EXP                        3
    #define LIST_FOOD                       4
    #define LIST_WATR                       5
    #define LIST_STR                        6
    #define LIST_STA                        7
    #define LIST_CHA                        8
    #define LIST_DEX                        9
    #define LIST_INT                        10
    #define LIST_AGI                        11
    #define LIST_WIS                        12
    #define LIST_MR                         13
    #define LIST_FR                         14
    #define LIST_CR                         15
    #define LIST_DR                         16
    #define LIST_PR                         17
    #define LIST_AC                         18
    #define LIST_ALTEXP                     19
    #define LIST_MAXLIST                    20 
    
    
    /*
    ** MOB Spawn Type
    */
    #define SPAWN_PLAYER                    0
    #define SPAWN_NPC                       1
    #define SPAWN_PC_CORPSE                 2
    #define SPAWN_NPC_CORPSE                3
    #define SPAWN_NPC_UNKNOWN               4
    #define SPAWN_DROP                      6
    #define SPAWN_DOOR                      7
    #define SPAWN_SELF                      10
    
    
    /* 
    ** Diety List
    */
    #define DEITY_UNKNOWN                   0
    #define DEITY_AGNOSTIC            396
    #define DEITY_BRELL            202
    #define DEITY_CAZIC            203
    #define DEITY_EROL            204
    #define DEITY_BRISTLE            205
    #define DEITY_INNY            206
    #define DEITY_KARANA            207
    #define DEITY_MITH            208
    #define DEITY_PREXUS            209
    #define DEITY_QUELLIOUS            210
    #define DEITY_RALLOS            211
    #define DEITY_SOLUSEK            213
    #define DEITY_TRIBUNAL            214
    #define DEITY_TUNARE            215
    #define DEITY_BERT            201    
    #define DEITY_RODCET            212
    #define DEITY_VEESHAN            216
    
    
    //Team numbers for Deity teams
    #define DTEAM_GOOD            1
    #define DTEAM_NEUTRAL            2
    #define DTEAM_EVIL            3
    #define DTEAM_OTHER            5
    
    
    //Team numbers for Race teams
    #define RTEAM_HUMAN            1
    #define RTEAM_ELF            2
    #define RTEAM_DARK            3
    #define RTEAM_SHORT            4
    #define RTEAM_OTHER            5
    
    
    //Maximum limits of certain types of data
    #define MAX_KNOWN_SKILLS                100
    #define MAX_SPELL_SLOTS                 12
    #define MAX_KNOWN_LANGS                 26
    #define MAX_SPELLBOOK_SLOTS             400
    #define MAX_GROUP_MEMBERS               6
    #define MAX_BUFFS                       42
    #define MAX_GUILDS                      8192
    #define MAX_AA                          300
    #define MAX_BANDOLIERS                  20
    #define MAX_POTIONS_IN_BELT             5
    #define MAX_TRIBUTES                    5
    #define MAX_DISCIPLINES                 100
    
    
    //Item Flags
    #define ITEM_NORMAL                     0x0000
    #define ITEM_NORMAL1                    0x0031
    #define ITEM_NORMAL2                    0x0036
    #define ITEM_NORMAL3                    0x315f
    #define ITEM_NORMAL4                    0x3336
    #define ITEM_NORMAL5                    0x0032
    #define ITEM_NORMAL6                    0x0033
    #define ITEM_NORMAL7                    0x0034
    #define ITEM_NORMAL8                    0x0039
    #define ITEM_CONTAINER                  0x7900
    #define ITEM_CONTAINER_PLAIN            0x7953
    #define ITEM_BOOK                       0x7379
    #define ITEM_VERSION                    0xFFFF
    
    
    // Item spellId no spell value
    #define ITEM_SPELLID_NOSPELL            0xffff
    
    
    // Item Field Count
    #define ITEM_FIELD_SEPERATOR_COUNT      117
    #define ITEM_CMN_FIELD_SEPERATOR_COUNT  102
    
    
    //Combat Flags
    #define COMBAT_MISS                        0
    #define COMBAT_BLOCK                    -1
    #define COMBAT_PARRY                    -2
    #define COMBAT_RIPOSTE                    -3
    #define COMBAT_DODGE                    -4
    
    
    #define PLAYER_CLASSES     16
    #define PLAYER_RACES       15
    
    
    /*
    ** Item Packet Type
    */
    enum ItemPacketType
    {
      ItemPacketViewLink        = 0x00,
      ItemPacketMerchant        = 0x64,
      ItemPacketLoot        = 0x66,
      ItemPacketTrade        = 0x67,
      ItemPacketSummonItem        = 0x6a,
      ItemPacketWorldContainer       = 0x6b
    };
    
    
    /*
    ** Item types
    */
    enum ItemType
    {
      ItemTypeCommon        = 0,
      ItemTypeContainer    = 1,
      ItemTypeBook        = 2
    };
    
    
    /*
    ** Chat Colors
    */
    enum ChatColor
    {
      CC_Default               = 0,
      CC_DarkGrey              = 1,
      CC_DarkGreen             = 2,
      CC_DarkBlue              = 3,
      CC_Purple                = 5,
      CC_LightGrey             = 6,
      CC_User_Say              = 256,
      CC_User_Tell             = 257,
      CC_User_Group            = 258,
      CC_User_Guild            = 259,
      CC_User_OOC              = 260,
      CC_User_Auction          = 261,
      CC_User_Shout            = 262,
      CC_User_Emote            = 263,
      CC_User_Spells           = 264,
      CC_User_YouHitOther      = 265,
      CC_User_OtherHitYou      = 266,
      CC_User_YouMissOther     = 267,
      CC_User_OtherMissYou     = 268,
      CC_User_Duels            = 269,
      CC_User_Skills           = 270,
      CC_User_Disciplines      = 271,
      CC_User_Default          = 273,
      CC_User_MerchantOffer    = 275,
      CC_User_MerchantExchange = 276,
      CC_User_YourDeath        = 277,
      CC_User_OtherDeath       = 278,
      CC_User_OtherHitOther    = 279,
      CC_User_OtherMissOther   = 280,
      CC_User_Who              = 281,
      CC_User_Yell             = 282,
      CC_User_NonMelee         = 283,
      CC_User_SpellWornOff     = 284,
      CC_User_MoneySplit       = 285,
      CC_User_Loot             = 286,
      CC_User_Random           = 287,
      CC_User_OtherSpells      = 288,
      CC_User_SpellFailure     = 289,
      CC_User_ChatChannel      = 290,
      CC_User_Chat1            = 291,
      CC_User_Chat2            = 292,
      CC_User_Chat3            = 293,
      CC_User_Chat4            = 294,
      CC_User_Chat5            = 295,
      CC_User_Chat6            = 296,
      CC_User_Chat7            = 297,
      CC_User_Chat8            = 298,
      CC_User_Chat9            = 299,
      CC_User_Chat10           = 300,
      CC_User_MeleeCrit        = 301,
      CC_User_SpellCrit        = 302,
      CC_User_TooFarAway       = 303,
      CC_User_NPCRampage       = 304,
      CC_User_NPCFurry         = 305,
      CC_User_NPCEnrage        = 306,
      CC_User_EchoSay          = 307,
      CC_User_EchoTell         = 308,
      CC_User_EchoGroup        = 309,
      CC_User_EchoGuild        = 310,
      CC_User_EchoOOC          = 311,
      CC_User_EchoAuction      = 312,
      CC_User_EchoShout        = 313,
      CC_User_EchoEmote        = 314,
      CC_User_EchoChat1        = 315,
      CC_User_EchoChat2        = 316,
      CC_User_EchoChat3        = 317,
      CC_User_EchoChat4        = 318,
      CC_User_EchoChat5        = 319,
      CC_User_EchoChat6        = 320,
      CC_User_EchoChat7        = 321,
      CC_User_EchoChat8        = 322,
      CC_User_EchoChat9        = 323,
      CC_User_EchoChat10       = 324,
      CC_User_UnusedAtThisTime = 325,
      CC_User_ItemTags         = 326,
      CC_User_RaidSay          = 327,
      CC_User_MyPet            = 328,
      CC_User_DamageShield     = 329,
    };
    
    
    /*
    ** Group Update actions
    */
    enum GroupUpdateAction
    {
      GUA_Joined = 0,
      GUA_Left = 1,
      GUA_LastLeft = 6,
      GUA_FullGroupInfo = 7,
      GUA_MakeLeader = 8,
      GUA_Started = 9,
    };
    
    
    /**
     * Leadership AAs enum, used to index into leadershipAAs in charProfileStruct
     */
    enum LeadershipAAIndex
    {
      groupMarkNPC = 0,
      groupNPCHealth,
      groupDelegateMainAssist,
      groupDelegateMarkNPC,
      groupUnknown4,
      groupUnknown5,
      groupInspectBuffs,
      groupUnknown7,
      groupSpellAwareness,
      groupOffenseEnhancement,
      groupManaEnhancement,
      groupHealthEnhancement,
      groupHealthRegeneration,
      groupFindPathToPC,
      groupHealthOfTargetsTarget,
      groupUnknown15,
      raidMarkNPC,                                   //0x10
      raidNPCHealth,
      raidDelegateMainAssist,
      raidDelegateMarkNPC,
      raidUnknown4,
      raidUnknown5,
      raidUnknown6,
      raidSpellAwareness,
      raidOffenseEnhancement,
      raidManaEnhancement,
      raidHealthEnhancement,
      raidHealthRegeneration,
      raidFindPathToPC,
      raidHealthOfTargetsTarget,
      raidUnknown14,
      raidUnknown15,
      MAX_LEAD_AA //=32
    };
    
    
    /**
     * Recast timer types. Used as an off set to charProfileStruct timers.
     */
    enum RecastTypes
    {
      RecastTimer0 = 0,
      RecastTimer1,
      WeaponHealClickTimer,                          // 2
      MuramiteBaneNukeClickTimer,                    // 3
      RecastTimer4,
      DispellClickTimer,                             // 5 (also click heal orbs?)
      EpicTimer,                                     // 6
      OoWBPClickTimer,                               // 7
      VishQuestClassItemTimer,                       // 8
      HealPotionTimer,                               // 9
      RecastTimer10,
      RecastTimer11,
      RecastTimer12,
      RecastTimer13,
      RecastTimer14,
      RecastTimer15,
      RecastTimer16,
      RecastTimer17,
      RecastTimer18,
      ModRodTimer,                                   // 19
      MAX_RECAST_TYPES                               // 20
    };
    
    
    
    
    /*
    ** Compiler override to ensure
    ** byte aligned structures
    */
    #pragma pack(1)
    
    
    /*
    **            Generic Structures used in specific
    **                      structures below
    */
    
    
    // OpCode stuff (all kinda silly, but until we stop including the OpCode everywhere)...
    struct opCodeStruct
    {
        int16_t opCode;
    
    
      // kinda silly -- this is required for us to be able to stuff them in a QValueList
      bool operator== ( const opCodeStruct t ) const
      {
        return ( opCode == t.opCode);
      }
      bool operator== ( uint16_t opCode2 ) const
      {
        return ( opCode == opCode2 );
      }
    };
    
    
    /**
     * Session request on a stream. This is sent by the client to initiate
     * a session with the zone or world server.
     * 
     * Size: 12 Octets
     */
    struct SessionRequestStruct
    {
    /*0000*/ uint32_t unknown0000;
    /*0004*/ uint32_t sessionId;
    /*0008*/ uint32_t maxLength;
    /*0012*/
    };
    
    
    /**
     * Session response on a stream. This is the server replying to a session
     * request with session information.
     *
     * Size: 19 Octets
     */
    struct SessionResponseStruct
    {
    /*0000*/ uint32_t sessionId;
    /*0004*/ uint32_t key;
    /*0008*/ uint16_t unknown0008;
    /*0010*/ uint8_t unknown0010;
    /*0011*/ uint32_t maxLength;
    /*0015*/ uint32_t unknown0015;
    /*0019*/
    };
    
    
    /**
     * Session disconnect on a stream. This is the server telling the client to
     * close a stream.
     *
     * Size: 8 Octets
     */
    struct SessionDisconnectStruct
    {
    /*0000*/ uint8_t unknown[8];
    /*0008*/
    };
    
    
    /* 
     * Used in charProfileStruct
     * Size: 4 Octets
     */
    struct Color_Struct
    {
      union
      {
        struct
        {
    /*0000*/uint8_t blue;
    /*0001*/uint8_t red;
    /*0002*/uint8_t green;
    /*0003*/uint8_t unknown0003;
        } rgb;
    /*0000*/uint32_t color;
      };
    };
    
    
    /*
    * Used in charProfileStruct. Buffs
    * Length: 88 Octets
    */
    struct spellBuff
    {
    /*0000*/  uint8_t     unknown0000;               //
    /*0001*/  int8_t      level;                     // Level of person who cast buff
    /*0002*/  uint8_t     unknown0002;               //
    /*0003*/  uint8_t     unknown0003;               //
    /*0004*/  float       unknown0004;
    /*0008*/  int32_t     spellid;                   // Spell
    /*0012*/  int32_t     duration;                  // Time remaining in ticks
    /*0016*/  int32_t     effect;                    // holds the dmg absorb amount on runes
    /*0020*/  uint8_t     unknown0020[4];            // *** this might need to be swapped with playerId
    /*0024*/  uint32_t    playerId;                  // Global id of caster (for wear off)
    /*0028*/  uint8_t     unknown0028[60];
    /*0088*/
    };
    
    
    
    
    /* 
     * Used in charProfileStruct
     * Size: 12 Octets
     */
    struct AA_Array
    {
    /*000*/ uint32_t AA;
    /*004*/ uint32_t value;
    /*008*/ uint32_t unknown008;
    /*012*/
    };
    
    
    /**
     * Used in charProfileStruct. An item inline in the stream, used in Bandolier and Potion Belt.
     * Size: 72 Octets 
     */
    struct InlineItem
    {
    /*000*/ uint32_t itemId;
    /*004*/ uint32_t icon;
    /*008*/ char itemName[64];
    /*072*/
    };
    
    
    /**
     * Used in charProfileStruct. Contents of a Bandolier.
     * Size: 320 Octets 
     */
    struct BandolierStruct
    {
    /*000*/ char bandolierName[32];
    /*032*/ InlineItem mainHand;
    /*104*/ InlineItem offHand;
    /*176*/ InlineItem range;
    /*248*/ InlineItem ammo;
    /*320*/
    };
    
    
    /**
     * Used in charProfileStruct. A tribute a player can have loaded.
     * Size: 8 Octets 
     */
    struct TributeStruct
    {
    /*000*/ uint32_t tribute;
    /*004*/ uint32_t rank;
    /*008*/
    };
    
    
    /**
     * Used in charProfileStruct. A bind point.
     * Size: 20 Octets
     */
    struct BindStruct
    {
    /*000*/ uint32_t zoneId;
    /*004*/ float x;
    /*008*/ float y;
    /*012*/ float z;
    /*016*/ float heading;
    /*020*/
    };
    
    
    /*
     * Used in charProfileStruct. Visible Equipment.
     * Size: 20 Octets
     */
    struct EquipStruct
    {
    /*00*/ uint32_t equip0;
    /*04*/ uint32_t equip1;
    /*08*/ uint32_t equip2;
    /*12*/ uint32_t itemId;
    /*16*/ uint32_t equip3;
    /*20*/
    };
    
    
    /*
    ** Type:   Zone Change Request (before hand)
    ** Length: 92 Octets
    ** OpCode: ZoneChangeCode
    */
    struct zoneChangeStruct
    {
    /*0000*/ char     name[64];                      // Character Name
    /*0064*/ uint16_t zoneId;                        // zone Id
    /*0066*/ uint16_t zoneInstance;                  // zone Instance
    /*0068*/ uint8_t  unknown0068[8];                // unknown
    /*0076*/ uint8_t  unknown0076[12];               // ***Placeholder (6/29/2005)
    /*0088*/ uint8_t  unknown0088[4];                // HoT Beta (9/7/2010)
    /*0092*/
    };
    
    
    /*
    ** Type:  Request Zone Change (server asking the client to change zones)
    ** Size:  24 Octets
    ** OpCode: OP_RequestZoneChange
    */
    struct requestZoneChangeStruct
    {
    /*0000*/ uint16_t zoneId;                        // Zone to change to
    /*0002*/ uint16_t zoneInstance;                  // Instance to change to
    /*0004*/ float x;                                // Zone in x coord in next zone
    /*0008*/ float y;                                // Zone in y coord in next zone
    /*0012*/ float z;                                // Zone in z coord in next zone
    /*0016*/ float heading;                          // Zone in heading in next zone
    /*0020*/ uint32_t unknown0020;                   // *** Placeholder
    /*0024*/
    };
    
    
    /*
    ** Client Zone Entry struct
    ** Length: 76 Octets
    ** OpCode: ZoneEntryCode (when direction == client)
    */
    struct ClientZoneEntryStruct
    {
    /*0000*/ uint32_t unknown0000;                   // ***Placeholder
    /*0004*/ char     name[32];                      // Player firstname
    /*0036*/ uint8_t  unknown0036[28];               // ***Placeholder
    /*0064*/ uint32_t unknown0064[3];                // unknown
    /*0076*/
    };
    
    
    
    
    /*
    ** New Zone Code
    ** Length: 948 Octets
    ** OpCode: NewZoneCode
    */
    struct newZoneStruct
    {
    /*0000*/ char    name[64];                       // Character name
    /*0064*/ char    shortName[32];                  // Zone Short Name (maybe longer?)
    /*0096*/ char    unknown0096[96];
    /*0192*/ char    longName[278];                  // Zone Long Name
    /*0470*/ uint8_t ztype;                          // Zone type
    /*0471*/ uint8_t fog_red[4];                     // Zone fog (red)
    /*0475*/ uint8_t fog_green[4];                   // Zone fog (green)
    /*0479*/ uint8_t fog_blue[4];                    // Zone fog (blue)
    /*0483*/ uint8_t unknown0483[87];                // *** Placeholder
    /*0570*/ uint8_t sky;                            // Zone sky
    /*0571*/ uint8_t unknown0571[13];                // *** Placeholder
    /*0584*/ float   zone_exp_multiplier;            // Experience Multiplier
    /*0588*/ float   safe_y;                         // Zone Safe Y
    /*0592*/ float   safe_x;                         // Zone Safe X
    /*0596*/ float   safe_z;                         // Zone Safe Z
    /*0600*/ float   unknown0600;                    // *** Placeholder
    /*0604*/ float   unknown0604;                    // *** Placeholder
    /*0608*/ float   underworld;                     // Underworld
    /*0612*/ float   minclip;                        // Minimum view distance
    /*0616*/ float   maxclip;                        // Maximum view distance
    /*0620*/ uint8_t unknown0616[84];                // *** Placeholder
    /*0704*/ char    zonefile[64];                   // Zone file name?
    /*0768*/ uint8_t unknown0764[36];                // *** Placeholder (12/05/2006)
    /*0804*/ uint8_t unknown0800[32];                // *** Placeholder (02/13/2007)
    /*0836*/ uint8_t unknown0832[12];                // *** Placeholder 
    /*0848*/ uint8_t unknown0844[4];                 // *** Placeholder (06/29/2005)
    /*0852*/ uint8_t unknown0848[4];                 // *** Placeholder (09/13/2005)
    /*0856*/ uint8_t unknown0852[4];                 // *** Placeholder (02/21/2006)
    /*0860*/ uint8_t unknown0856[36];                // *** Placeholder (06/13/2006)
    /*0896*/ uint8_t unknown0892[12];                // *** Placeholder (12/05/2006)
    /*0908*/ uint8_t unknown0904[8];                 // *** Placeholder (02/13/2007)
    /*0916*/ uint8_t unknown0916[4];                 // *** Placeholder (11/24/2007)
    /*0920*/ uint8_t unknown0920[4];                 // *** Placeholder (01/17/2008)
    /*0924*/ uint8_t unknown0924[4];                 // *** Placeholder (09/03/2008)
    /*0928*/ uint8_t unknown0928[4];                 // *** Placeholder (10/07/2008)
    /*0932*/ uint8_t unknown0932[8];                 // *** Placeholder (11/04/2009)
    /*0940*/ uint8_t unknown0940[4];                 // *** Placeholder (12/15/2009)
    /*0944*/ uint8_t unknown0944[4];                 // *** Placeholder (11/15/2011)
    /*0948*/
    };
    
    
    /*
    ** Dynamic Zone Switch Info Struct
    ** Length: 32 Octets
    ** OpCode: DzSwitchInfo
    */
    struct dzSwitchInfo
    {
    /*0000*/ uint32_t unknown0000;
    /*0004*/ uint32_t show;                          // Show compass line
    /*0008*/ uint16_t zoneID;
    /*0010*/ uint16_t instanceID;
    /*0012*/ uint32_t type;                          // if(type != 1 && type > 2 && type <= 5) { color = green; } else { color = pink; }
    /*0016*/ uint32_t unknown0016;
    /*0020*/ float    y;
    /*0024*/ float    x;
    /*0028*/ float    z;
    /*0032*/
    };
    
    
    /*
    ** Dynamic Zone Info Struct
    ** Length: 208 Octets
    ** OpCode: DzInfo
    */
    struct dzInfo
    {
    /*0000*/ uint32_t unknown0000;
    /*0004*/ uint32_t unknown0004;
    /*0008*/ uint8_t  newDZ;
    /*0009*/ uint8_t  padding0009[3];
    /*0012*/ uint32_t maxPlayers;
    /*0016*/ char     dzName[128];                   // Instance name
    /*0144*/ char     name[64];                      // Your player's name
    /*0208*/
    };
    
    
    /**
     * Player Profile. Common part of charProfileStruct shared between
     * shrouding and zoning profiles.
     *
     * NOTE: Offsets are kept in here relative to OP_PlayerProfile to ease in
     *       diagnosing changes in that struct.
     */
    struct playerProfileStruct
    {
    /*00004*/ uint16_t  gender;                           // Player Gender - 0 Male, 1 Female
    /*00008*/ uint32_t  race;                             // Player race
    /*00012*/ uint32_t  class_;                           // Player class
    /*00016*/ uint8_t   unknown00016[44];                 // ***Placeholder
    /*00056*/ uint8_t   level;                            // Level of player
    /*00057*/ uint8_t   level1;                           // Level of player (again?)
    /*00058*/ uint8_t   unknown00058[2];                  // ***Placeholder
    /*00060*/ BindStruct binds[5];                        // Bind points (primary is first)
    /*00160*/ uint32_t  deity;                            // deity
    /*00164*/ uint32_t  intoxication;                     // Alcohol level (in ticks till sober?)
    /*00168*/ uint32_t  spellSlotRefresh[13];             // Refresh time (millis)
    /*00220*/ uint8_t   haircolor;                        // Player hair color
    /*00221*/ uint8_t   beardcolor;                       // Player beard color
    /*00222*/ uint8_t   unknown00222[6];                  // *** Placeholder
    /*00228*/ uint8_t   eyecolor1;                        // Player left eye color
    /*00229*/ uint8_t   eyecolor2;                        // Player right eye color
    /*00230*/ uint8_t   hairstyle;                        // Player hair style
    /*00231*/ uint8_t   beard;                            // Player beard type
    /*00232*/ uint8_t   unknown00232[4];                  // *** Placeholder
    /*00236*/ union
             {
               struct
               {
                   /*00236*/ EquipStruct equip_helmet;         // Equipment: Helmet visual
                   /*00256*/ EquipStruct equip_chest;          // Equipment: Chest visual
                   /*00276*/ EquipStruct equip_arms;           // Equipment: Arms visual
                   /*00296*/ EquipStruct equip_bracers;        // Equipment: Wrist visual
                   /*00316*/ EquipStruct equip_hands;          // Equipment: Hands visual
                   /*00336*/ EquipStruct equip_legs;           // Equipment: Legs visual
                   /*00356*/ EquipStruct equip_feet;           // Equipment: Boots visual
                   /*00376*/ EquipStruct equip_primary;        // Equipment: Main visual
                   /*00396*/ EquipStruct equip_secondary;      // Equipment: Off visual
               } equip;
                /*00416*/ EquipStruct equipment[9];
             };
    /*00416*/ uint8_t   unknown00416[268];                // *** Placeholder
    /*00416*/ uint8_t   unknowntmp[30];                   // *** Placeholder
    /*00688*/ Color_Struct item_tint[9];                  // RR GG BB 00
    /*00724*/ AA_Array  aa_array[MAX_AA];                 // AAs
    /*04324*/ uint32_t  points;                           // Unspent Practice points
    /*04328*/ uint32_t  MANA;                             // Current MANA
    /*04332*/ uint32_t  curHp;                            // Current HP without +HP equipment
    /*04336*/ uint32_t  STR;                              // Strength
    /*04340*/ uint32_t  STA;                              // Stamina
    /*04344*/ uint32_t  CHA;                              // Charisma
    /*04348*/ uint32_t  DEX;                              // Dexterity
    /*04352*/ uint32_t  INT;                              // Intelligence
    /*04356*/ uint32_t  AGI;                              // Agility
    /*04360*/ uint32_t  WIS;                              // Wisdom
    /*04364*/ uint8_t   unknown04364[28];                 // *** Placeholder
    /*04392*/ uint32_t  face;                             // Player face
    /*04396*/ uint8_t   unknown04396[180];                // *** Placeholder
    /*04576*/ int32_t   sSpellBook[729];                  // List of the Spells in spellbook
    /*07492*/ int32_t   sMemSpells[MAX_SPELL_SLOTS];      // List of spells memorized
    /*07540*/ uint8_t   unknown07540[17];                 // *** Placeholder
    /*07560*/ uint32_t  platinum;                         // Platinum Pieces on player
    /*07564*/ uint32_t  gold;                             // Gold Pieces on player
    /*07568*/ uint32_t  silver;                           // Silver Pieces on player
    /*07572*/ uint32_t  copper;                           // Copper Pieces on player
    /*07576*/ uint32_t  platinum_cursor;                  // Platinum Pieces on cursor
    /*07580*/ uint32_t  gold_cursor;                      // Gold Pieces on cursor
    /*07584*/ uint32_t  silver_cursor;                    // Silver Pieces on cursor
    /*07588*/ uint32_t  copper_cursor;                    // Copper Pieces on cursor
    /*07592*/ uint32_t  skills[MAX_KNOWN_SKILLS];         // List of skills
    /*07992*/ uint32_t  innateSkills[26];                 // innateSkills
    /*08096*/ uint8_t   unknown08096[16];                 // *** Placeholder
    /*08112*/ uint32_t  toxicity;                         // Potion Toxicity (15=too toxic, each potion adds 3)
    /*08116*/ uint32_t  thirst;                           // Drink (ticks till next drink)
    /*08120*/ uint32_t  hunger;                           // Food (ticks till next eat)
    /*08124*/ uint8_t   unknown08124[20];                 // *** Placeholder
    /*08140*/ spellBuff buffs[MAX_BUFFS];                 // Buffs currently on the player
    /*11836*/ uint32_t  disciplines[MAX_DISCIPLINES];     // Known disciplines
    /*12236*/ uint8_t   unknown12236[400];                // *** Placeholder
    /*12636*/ uint32_t recastTimers[MAX_RECAST_TYPES];    // Timers (GMT of last use)
    /*12716*/ uint8_t   unknown12716[480];                // *** Placeholder
    /*13196*/ uint32_t  endurance;                        // Current endurance
    /*13200*/ uint32_t  aa_spent;                         // Number of spent AA points (including glyphs)
    /*13204*/ uint32_t  aa_assigned;                      // Number of points currently assigned to AAs
    /*13208*/ uint32_t   unknown13208[4];                 // *** Placeholder
    /*13224*/ uint32_t  aa_unspent;                       // Unspent AA points
    /*13228*/ uint8_t   unknown13228[4];                  // *** Placeholder
    /*13232*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents
    /*19632*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt
    /*19992*/ uint8_t   unknown19992[92];                 // *** Placeholder
    /*20084*/
     };
    
    
    /*
    ** Player Profile
    ** Length: 33904 Octets
    ** OpCode: CharProfileCode
    */
    struct charProfileStruct
    {
    /*00000*/ uint32_t  checksum;                         //
    /*00004*/ playerProfileStruct profile;                // Profile
    /*20084*/ char      name[64];                         // Name of player
    /*20148*/ char      lastName[32];                     // Last name of player
    /*20180*/ uint8_t   unknown20180[8];                  // *** Placeholder
    /*20188*/ int32_t   guildID;                          // guildID
    /*20192*/ uint32_t  birthdayTime;                     // character birthday
    /*20196*/ uint32_t  lastSaveTime;                     // character last save time
    /*20200*/ uint32_t  timePlayedMin;                    // time character played
    /*20204*/ uint8_t   unknown20204[4];                  // *** Placeholder
    /*20208*/ uint8_t   pvp;                              // 1=pvp, 0=not pvp
    /*20209*/ uint8_t   anon;                             // 2=roleplay, 1=anon, 0=not anon
    /*20210*/ uint8_t   gm;                               // 0=no, 1=yes (guessing!)
    /*20211*/ int8_t    guildstatus;                      // 0=member, 1=officer, 2=guildleader
    /*20212*/ uint8_t   unknown20212[16];                 // *** Placeholder
    /*20228*/ uint32_t  exp;                              // Current Experience
    /*20232*/ uint8_t   unknown20232[12];                 // *** Placeholder
    /*20244*/ uint8_t   languages[MAX_KNOWN_LANGS];       // List of languages
    /*20270*/ uint8_t   unknown20272[6];                  // All 0x00 (language buffer?)
    /*20276*/ float     y;                                // Players y position
    /*20280*/ float     x;                                // Players x position
    /*20284*/ float     z;                                // Players z position
    /*20288*/ float     heading;                          // Players heading
    /*20292*/ uint32_t  standState;                       // 0x64 = stand
    /*20296*/ uint32_t  platinum_bank;                    // Platinum Pieces in Bank
    /*20300*/ uint32_t  gold_bank;                        // Gold Pieces in Bank
    /*20304*/ uint32_t  silver_bank;                      // Silver Pieces in Bank
    /*20308*/ uint32_t  copper_bank;                      // Copper Pieces in Bank
    /*20312*/ uint32_t  platinum_shared;                  // Shared platinum pieces
    /*20316*/ uint8_t   unknown20316[6220];               // *** Placeholder
    /*26536*/ uint32_t  expansions;                       // Bitmask for expansions
    /*26540*/ uint8_t   unknown22540[12];                 // *** Placeholder
    /*26552*/ uint32_t  autosplit;                        // 0 = off, 1 = on
    /*26556*/ uint8_t   unknown26556[16];                 // *** Placeholder
    /*26572*/ uint16_t  zoneId;                           // see zones.h
    /*26574*/ uint16_t  zoneInstance;                     // Instance id
    /*26576*/ uint8_t   unknown26576[992];                // *** Placeholder
    /*27568*/ uint32_t  leadAAActive;                     // 0 = leader AA off, 1 = leader AA on
    /*27572*/ uint8_t   unknown27572[4];                  // *** Placeholder
    /*27576*/ uint32_t  ldon_guk_points;                  // Earned GUK points
    /*27580*/ uint32_t  ldon_mir_points;                  // Earned MIR points
    /*27584*/ uint32_t  ldon_mmc_points;                  // Earned MMC points
    /*27588*/ uint32_t  ldon_ruj_points;                  // Earned RUJ points
    /*27592*/ uint32_t  ldon_tak_points;                  // Earned TAK points
    /*27596*/ uint32_t  ldon_avail_points;                // Available LDON points
    /*27600*/ uint8_t   unknown27600[144];                // *** Placeholder
    /*27744*/ uint32_t  tributeTime;                      // Time remaining on tribute (millisecs)
    /*27748*/ uint32_t  careerTribute;                    // Total favor points for this char
    /*27752*/ uint32_t  unknown23536;                     // *** Placeholder
    /*27756*/ uint32_t  currentTribute;                   // Current tribute points
    /*27760*/ uint32_t  unknown23544;                     // *** Placeholder
    /*27764*/ uint32_t  tributeActive;                    // 0 = off, 1=on
    /*27768*/ TributeStruct tributes[MAX_TRIBUTES];       // Current tribute loadout
    /*27808*/ uint8_t   unknown27808[100];                // *** Placeholder
    /*27908*/ float     expGroupLeadAA;                   // Current group lead exp points
    /*27912*/ float     expRaidLeadAA;                    // Current raid lead AA exp points
    /*27916*/ uint32_t  groupLeadAAUnspent;               // Unspent group lead AA points
    /*27920*/ uint32_t  unknown27920;                     // ***Placeholder
    /*27924*/ uint32_t  raidLeadAAUnspent;                // Unspent raid lead AA points
    /*27928*/ uint32_t  unknown27928;                     // ***Placeholder
    /*27932*/ uint32_t  leadershipAAs[MAX_LEAD_AA];       // Leader AA ranks
    /*28060*/ uint8_t   unknown28060[128];                // *** Placeholder
    /*28188*/ uint32_t  airRemaining;                     // Air supply (seconds)
    /*28192*/ uint8_t   unknown28192[4592];               // *** Placeholder
    /*32784*/ uint32_t  expAA;                            // Exp earned in current AA point
    /*32788*/ uint8_t   unknown32788[40];                 // *** Placeholder
    /*32828*/ uint32_t  currentRadCrystals;               // Current count of radiant crystals
    /*32832*/ uint32_t  careerRadCrystals;                // Total count of radiant crystals ever
    /*32836*/ uint32_t  currentEbonCrystals;              // Current count of ebon crystals
    /*32840*/ uint32_t  careerEbonCrystals;               // Total count of ebon crystals ever
    /*32844*/ uint8_t   groupAutoconsent;                 // 0=off, 1=on
    /*32845*/ uint8_t   raidAutoconsent;                  // 0=off, 1=on
    /*32846*/ uint8_t   guildAutoconsent;                 // 0=off, 1=on
    /*32847*/ uint8_t   unknown32487[5];                  // ***Placeholder (6/29/2005)
    /*32852*/ uint32_t  showhelm;                         // 0=no, 1=yes
    /*32856*/ uint8_t   unknown32856[1048];               // ***Placeholder (2/13/2007)
    /*33904*/
     };
    
    
    #if 0
    // The following seem to be totally gone from charProfileStruct (9/13/05)
    /*2384*/ char      title[32];                    // Current character title
    /*2352*/ char      servername[32];               // server the char was created on
    /*2416*/ char      suffix[32];                   // Current character suffix
    #endif
    
    
    #if 1
    struct playerAAStruct {
    /*    0 */  uint8_t unknown0;
      union {
        uint8_t unnamed[17];
        struct _named {  
    /*    1 */  uint8_t innate_strength;
    /*    2 */  uint8_t innate_stamina;
    /*    3 */  uint8_t innate_agility;
    /*    4 */  uint8_t innate_dexterity;
    /*    5 */  uint8_t innate_intelligence;
    /*    6 */  uint8_t innate_wisdom;
    /*    7 */  uint8_t innate_charisma;
    /*    8 */  uint8_t innate_fire_protection;
    /*    9 */  uint8_t innate_cold_protection;
    /*   10 */  uint8_t innate_magic_protection;
    /*   11 */  uint8_t innate_poison_protection;
    /*   12 */  uint8_t innate_disease_protection;
    /*   13 */  uint8_t innate_run_speed;
    /*   14 */  uint8_t innate_regeneration;
    /*   15 */  uint8_t innate_metabolism;
    /*   16 */  uint8_t innate_lung_capacity;
    /*   17 */  uint8_t first_aid;
        } named;
      } general_skills;
      union {
        uint8_t unnamed[17];
        struct _named {
    /*   18 */  uint8_t healing_adept;
    /*   19 */  uint8_t healing_gift;
    /*   20 */  uint8_t unknown20;
    /*   21 */  uint8_t spell_casting_reinforcement;
    /*   22 */  uint8_t mental_clarity;
    /*   23 */  uint8_t spell_casting_fury;
    /*   24 */  uint8_t chanelling_focus;
    /*   25 */  uint8_t unknown25;
    /*   26 */  uint8_t unknown26;
    /*   27 */  uint8_t unknown27;
    /*   28 */  uint8_t natural_durability;
    /*   29 */  uint8_t natural_healing;
    /*   30 */  uint8_t combat_fury;
    /*   31 */  uint8_t fear_resistance;
    /*   32 */  uint8_t finishing_blow;
    /*   33 */  uint8_t combat_stability;
    /*   34 */  uint8_t combat_agility;
        } named;
      } archetype_skills;
      union {
        uint8_t unnamed[93];
        struct _name {
    /*   35 */  uint8_t mass_group_buff;             // All group-buff-casting classes(?)
    // ===== Cleric =====
    /*   36 */  uint8_t divine_resurrection;
    /*   37 */  uint8_t innate_invis_to_undead;      // cleric, necromancer
    /*   38 */  uint8_t celestial_regeneration;
    /*   39 */  uint8_t bestow_divine_aura;
    /*   40 */  uint8_t turn_undead;
    /*   41 */  uint8_t purify_soul;
    // ===== Druid =====
    /*   42 */  uint8_t quick_evacuation;            // wizard, druid
    /*   43 */  uint8_t exodus;                      // wizard, druid
    /*   44 */  uint8_t quick_damage;                // wizard, druid
    /*   45 */  uint8_t enhanced_root;               // druid
    /*   46 */  uint8_t dire_charm;                  // enchanter, druid, necromancer
    // ===== Shaman =====
    /*   47 */  uint8_t cannibalization;
    /*   48 */  uint8_t quick_buff;                  // shaman, enchanter
    /*   49 */  uint8_t alchemy_mastery;
    /*   50 */  uint8_t rabid_bear;
    // ===== Wizard =====
    /*   51 */  uint8_t mana_burn;
    /*   52 */  uint8_t improved_familiar;
    /*   53 */  uint8_t nexus_gate;
    // ===== Enchanter  =====
    /*   54 */  uint8_t unknown54;
    /*   55 */  uint8_t permanent_illusion;
    /*   56 */  uint8_t jewel_craft_mastery;
    /*   57 */  uint8_t gather_mana;
    // ===== Mage =====
    /*   58 */  uint8_t mend_companion;              // mage, necromancer
    /*   59 */  uint8_t quick_summoning;
    /*   60 */  uint8_t frenzied_burnout;
    /*   61 */  uint8_t elemental_form_fire;
    /*   62 */  uint8_t elemental_form_water;
    /*   63 */  uint8_t elemental_form_earth;
    /*   64 */  uint8_t elemental_form_air;
    /*   65 */  uint8_t improved_reclaim_energy;
    /*   66 */  uint8_t turn_summoned;
    /*   67 */  uint8_t elemental_pact;
    // ===== Necromancer =====
    /*   68 */  uint8_t life_burn;
    /*   69 */  uint8_t dead_mesmerization;
    /*   70 */  uint8_t fearstorm;
    /*   71 */  uint8_t flesh_to_bone;
    /*   72 */  uint8_t call_to_corpse;
    // ===== Paladin =====
    /*   73 */  uint8_t divine_stun;
    /*   74 */  uint8_t improved_lay_of_hands;
    /*   75 */  uint8_t slay_undead;
    /*   76 */  uint8_t act_of_valor;
    /*   77 */  uint8_t holy_steed;
    /*   78 */  uint8_t fearless;                    // paladin, shadowknight
    
    
    /*   79 */  uint8_t two_hand_bash;               // paladin, shadowknight
    // ===== Ranger =====
    /*   80 */  uint8_t innate_camouflage;           // ranger, druid
    /*   81 */  uint8_t ambidexterity;               // all "dual-wield" users
    /*   82 */  uint8_t archery_mastery;             // ranger
    /*   83 */  uint8_t unknown83;
    /*   84 */  uint8_t endless_quiver;              // ranger
    // ===== Shadow Knight =====
    /*   85 */  uint8_t unholy_steed;
    /*   86 */  uint8_t improved_harm_touch;
    /*   87 */  uint8_t leech_touch;
    /*   88 */  uint8_t unknown88;
    /*   89 */  uint8_t soul_abrasion;
    // ===== Bard =====
    /*   90 */  uint8_t instrument_mastery;
    /*   91 */  uint8_t unknown91;
    /*   92 */  uint8_t unknown92;
    /*   93 */  uint8_t unknown93;
    /*   94 */  uint8_t jam_fest;
    /*   95 */  uint8_t unknown95;
    /*   96 */  uint8_t unknown96;
    // ===== Monk =====
    /*   97 */  uint8_t critical_mend;
    /*   98 */  uint8_t purify_body;
    /*   99 */  uint8_t unknown99;
    /*  100 */  uint8_t rapid_feign;
    /*  101 */  uint8_t return_kick;
    // ===== Rogue =====
    /*  102 */  uint8_t escape;
    /*  103 */  uint8_t poison_mastery;
    /*  104 */  uint8_t double_riposte;              // all "riposte" users
    /*  105 */  uint8_t unknown105;
    /*  106 */  uint8_t unknown106;
    /*  107 */  uint8_t purge_poison;                // rogue
    // ===== Warrior =====
    /*  108 */  uint8_t flurry;
    /*  109 */  uint8_t rampage;
    /*  110 */  uint8_t area_taunt;
    /*  111 */  uint8_t warcry;
    /*  112 */  uint8_t bandage_wound;
    // ===== (Other) =====
    /*  113 */  uint8_t spell_casting_reinforcement_mastery; // all "pure" casters
    /*  114 */  uint8_t unknown114;
    /*  115 */  uint8_t extended_notes;              // bard
    /*  116 */  uint8_t dragon_punch;                // monk
    /*  117 */  uint8_t strong_root;                 // wizard
    /*  118 */  uint8_t singing_mastery;             // bard
    /*  119 */  uint8_t body_and_mind_rejuvenation;  // paladin, ranger, bard
    /*  120 */  uint8_t physical_enhancement;        // paladin, ranger, bard
    /*  121 */  uint8_t adv_trap_negotiation;        // rogue, bard
    /*  122 */  uint8_t acrobatics;                  // all "safe-fall" users
    /*  123 */  uint8_t scribble_notes;              // bard
    /*  124 */  uint8_t chaotic_stab;                // rogue
    /*  125 */  uint8_t pet_discipline;              // all pet classes except enchanter
    /*  126 */  uint8_t unknown126;
    /*  127 */  uint8_t unknown127;
        } named;
      } class_skills;
    };
    #endif
    
    
    /*
    ** Generic Spawn Struct 
    ** Length: Variable.
    ** Used in: 
    **   dbSpawnStruct
    **   petStruct
    **   spawnShroudOther
    **   spawnShroudSelf
    */
    
    
    // Fixed-length struct that we'll fill with data from the variable-length packet,
    // unnecessary fields removed, arranged in order with the packet.
    struct spawnStruct
    {
    /*0000*/ char     name[64];
    /*0000*/ uint32_t spawnId;
    /*0000*/ uint8_t  level;
    /*0000*/ uint8_t  NPC;                           // 0=player,1=npc,2=pc corpse,3=npc corpse
    /*0000*/ union
             {
               struct
               {
                 unsigned   padding7:1;
                 unsigned   AFK:1;
                 unsigned   sneak:1;
                 unsigned   LFG:1;
                 unsigned   padding6:1;
                 unsigned   invis:1;
                 unsigned   padding5:11;
                 unsigned   gm:1;
                 unsigned   anon:1;                  // 0=normal, 1=anon, 2=roleplay
                 unsigned   padding4:1;
                 unsigned   gender:1;                // Gender (0=male, 1=female)
                 unsigned   padding3:1;
                 unsigned   linkdead:1;
                 unsigned   betabuffed:1;
                 unsigned   padding2:2;
                 unsigned   targetable:1;
                 unsigned   targetcyclable:1;
                 unsigned   padding1:2;
                 unsigned   trader:1;
                 unsigned   buyer:1;
               };
               int32_t miscData;
             };
    /*0000*/ uint8_t  otherData;                     // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
    /*0000*/ uint32_t race;
    /*0000*/ uint8_t  charProperties;
    /*0000*/ uint32_t bodytype;
    /*0000*/ uint32_t bodytype2;
    /*0000*/ uint8_t  curHp;
    /*0000*/ uint8_t  holding;
    /*0000*/ uint32_t deity;
    /*0000*/ uint32_t guildID;
    /*0000*/ uint32_t guildstatus;                   // 0=member, 1=officer, 2=leader, -1=not guilded
    /*0000*/ uint8_t  class_;
    /*0000*/ uint8_t  state;                         // stand state 
    /*0000*/ uint8_t  light;
    /*0000*/ char     lastName[32];
    /*0000*/ uint32_t petOwnerId;
             union
             {
               struct
               {
                 signed   padding0000:12;                // ***Placeholder
                 signed   deltaHeading:10;               // change in heading
                 signed   padding0005:10;                // ***Placeholder
                 signed   z:19;                          // z coord
                 signed   deltaZ:13;                     // change in z
                 signed   deltaY:13;                     // change in y
                 signed   y:19;                          // y coord
                 signed   x:19;                          // x coord
                 signed   deltaX:13;                     // change in x
                 unsigned heading:12;                    // heading
                 signed   animation:10;                  // animation
                 signed   padding0006:10;                // ***Placeholder
               };
               int32_t posData[5];
             };
    /*0000*/ union
             {
               struct
               {
                   /*0000*/ Color_Struct color_helmet;    // Color of helmet item
                   /*0000*/ Color_Struct color_chest;     // Color of chest item
                   /*0000*/ Color_Struct color_arms;      // Color of arms item
                   /*0000*/ Color_Struct color_bracers;   // Color of bracers item
                   /*0000*/ Color_Struct color_hands;     // Color of hands item
                   /*0000*/ Color_Struct color_legs;      // Color of legs item
                   /*0000*/ Color_Struct color_feet;      // Color of feet item
                   /*0000*/ Color_Struct color_primary;   // Color of primary item
                   /*0000*/ Color_Struct color_secondary; // Color of secondary item
               } equipment_colors;
                /*0000*/ Color_Struct colors[9]; // Array elements correspond to struct equipment_colors above
             };
    /*0000*/ union
             {
               struct
               {
                   /*0000*/ EquipStruct equip_helmet;     // Equipment: Helmet visual
                   /*0000*/ EquipStruct equip_chest;      // Equipment: Chest visual
                   /*0000*/ EquipStruct equip_arms;       // Equipment: Arms visual
                   /*0000*/ EquipStruct equip_bracers;    // Equipment: Wrist visual
                   /*0000*/ EquipStruct equip_hands;      // Equipment: Hands visual
                   /*0000*/ EquipStruct equip_legs;       // Equipment: Legs visual
                   /*0000*/ EquipStruct equip_feet;       // Equipment: Boots visual
                   /*0000*/ EquipStruct equip_primary;    // Equipment: Main visual
                   /*0000*/ EquipStruct equip_secondary;  // Equipment: Off visual
               } equip;
                /*0000*/ EquipStruct equipment[9];
             };
    /*0000*/ char title[32];
    /*0000*/ char suffix[32];
    /*0000*/ uint8_t isMercenary;
    };
    
    
    #if 0
    // Basic structure of how the packet looks on the wire, for reference.
    // March 16, 2012 eqgame.exe
    struct spawnStruct
    {
    /*0000*/ char     name[0];
    /*0000*/ uint32_t spawnId;
    /*0000*/ uint8_t  level;
    /*0000*/ float    unknown1;
    /*0000*/ uint8_t  NPC;                           // 0=player,1=npc,2=pc corpse,3=npc corpse
    /*0000*/ unsigned   padding7:1;
             unsigned   AFK:1;
             unsigned   sneak:1;
             unsigned   LFG:1;
             unsigned   padding6:1;
             unsigned   invis:1;
             unsigned   padding5:11;
             unsigned   gm:1;
             unsigned   anon:1;                      // 0=normal, 1=anon, 2=roleplay
             unsigned   padding4:1;
             unsigned   gender:1;                    // Gender (0=male, 1=female)
             unsigned   padding3:1;
             unsigned   linkdead:1;
             unsigned   betabuffed:1;
             unsigned   padding2:2;
             unsigned   targetable:1;
             unsigned   targetcyclable:1;
             unsigned   padding1:2;
             unsigned   trader:1;
             unsigned   buyer:1;
    /*0000*/ uint8_t  otherData;                     // & 8 - has title, & 16 - has suffix, & 2 - auras, & 1 - it's a chest or untargetable
    /*0000*/ uint32_t unknown3;
    /*0000*/ uint32_t unknown4;
    /*0000*/ uint32_t unknown5;
    /*0000*/ uint8_t  facestyle;
    /*0000*/ float    walkspeed;
    /*0000*/ float    runspeed;
    /*0000*/ uint32_t race;
    /*0000*/ uint8_t  charProperties;                // for body types - value indicates how many properties are present
    /*0000*/ uint32_t bodytype;
    /*0000*/ uint32_t bodytype2;                     // this is only present if charProperties==2
                                                     // are there more than two possible properties?
    /*0000*/ uint8_t  curHp;
    /*0000*/ uint8_t  haircolor;
    /*0000*/ uint8_t  facialhaircolor;
    /*0000*/ uint8_t  eyecolor1;
    /*0000*/ uint8_t  eyecolor2;
    /*0000*/ uint8_t  hairstyle;
    /*0000*/ uint8_t  facialhair;
    /*0000*/ uint32_t heritage;
    /*0000*/ uint32_t tattoo;
    /*0000*/ uint32_t details;
    /*0000*/ uint8_t  holding;
    /*0000*/ uint32_t deity;
    /*0000*/ uint32_t guildID;
    /*0000*/ uint32_t guildstatus;                   // 0=member, 1=officer, 2=leader, -1=not guilded
    /*0000*/ uint8_t  class_;
    /*0000*/ uint8_t  PVP;
    /*0000*/ uint8_t  state;                         // stand state 
    /*0000*/ uint8_t  light;
    /*0000*/ uint8_t  unknown7;
    /*0000*/ uint8_t  unknown8;
    /*0000*/ uint8_t  unknown9;
    /*0000*/ uint8_t  unknown10;
    /*0000*/ uint8_t  unknown11;
    /*0000*/ char     lastName[0];
    /*0000*/ uint32_t AARank;
    /*0000*/ uint8_t  unknown12;
    /*0000*/ uint32_t petOwnerId;
    /*0000*/ uint8_t  unknown13;
    /*0000*/ uint32_t unknown14;
    /*0000*/ uint32_t unknown15;
    /*0000*/ uint32_t unknown16;
    /*0000*/ uint32_t unknown17;
    /*0000*/ uint32_t unknown18;
    /*0000*/ uint32_t unknown19;
    /*0000*/ signed   padding0000:12;                // ***Placeholder
             signed   deltaX:13;                     // change in x
             signed   padding0005:7;                 // ***Placeholder
    /*0000*/ signed   deltaHeading:10;               // change in heading
             signed   deltaY:13;                     // change in y
             signed   padding0006:9;                 // ***Placeholder
    /*0000*/ signed   y:19;                          // y coord
             signed   animation:13;                  // animation
    /*0000*/ unsigned heading:12;                    // heading
             signed   x:19;                          // x coord
             signed   padding0014:1;                 // ***Placeholder
    /*0000*/ signed   z:19;                          // z coord
             signed   deltaZ:13;                     // change in z
    // If not a valid player race (skip these if a valid player race)
    /*0000*/ union
             {
               struct
               {
                   /*0000*/ EquipStruct equip_helmet;     // Equipment: Helmet visual (maybe)
                   /*0000*/ EquipStruct equip_primary;    // Equipment: Main visual
                   /*0000*/ EquipStruct equip_secondary;  // Equipment: Off visual
               } equip;
               /*0000*/ EquipStruct equipment[3];
             };
    // skip these bytes if not a valid player race - colors[9] and equipment[9]
    /*0000*/ union
             {
               struct
               {
                   /*0000*/ Color_Struct color_helmet;    // Color of helmet item
                   /*0000*/ Color_Struct color_chest;     // Color of chest item
                   /*0000*/ Color_Struct color_arms;      // Color of arms item
                   /*0000*/ Color_Struct color_bracers;   // Color of bracers item
                   /*0000*/ Color_Struct color_hands;     // Color of hands item
                   /*0000*/ Color_Struct color_legs;      // Color of legs item
                   /*0000*/ Color_Struct color_feet;      // Color of feet item
                   /*0000*/ Color_Struct color_primary;   // Color of primary item
                   /*0000*/ Color_Struct color_secondary; // Color of secondary item
               } equipment_colors;
                /*0000*/ Color_Struct colors[9]; // Array elements correspond to struct equipment_colors above
            } 
    /*0000*/ union
             {
               struct
               {
                   /*0000*/ EquipStruct equip_helmet;     // Equipment: Helmet visual
                   /*0000*/ EquipStruct equip_chest;      // Equipment: Chest visual
                   /*0000*/ EquipStruct equip_arms;       // Equipment: Arms visual
                   /*0000*/ EquipStruct equip_bracers;    // Equipment: Wrist visual
                   /*0000*/ EquipStruct equip_hands;      // Equipment: Hands visual
                   /*0000*/ EquipStruct equip_legs;       // Equipment: Legs visual
                   /*0000*/ EquipStruct equip_feet;       // Equipment: Boots visual
                   /*0000*/ EquipStruct equip_primary;    // Equipment: Main visual
                   /*0000*/ EquipStruct equip_secondary;  // Equipment: Off visual
               } equip;
               /*0000*/ EquipStruct equipment[9];
             };
    /*0000*/ char title[0];                          // only read if(otherData & 8)
    /*0000*/ char suffix[0];                         // only read if(otherData & 16)
    /*0000*/ char unknown20[8];
    /*0000*/ uint8_t isMercenary;
    /*0000*/ char unknown21[54];
    };
    #endif
    
    
    
    
    #if 0
    // Old stuff from spawnStruct seq doesn't actually use at all..
    //
    /*0004*/ float    size;                          // Model size
    /*0078*/ int8_t   aa_title;                      // 0=none, 1=general, 2=archtype, 3=class
    /*0074*/ uint8_t  invis;                         // Invis (0=not, 1=invis)
    /*0117*/ uint8_t  lfg;                           // 0=off, 1=lfg on
    /*0196*/ uint8_t  afk;                           // 0=no, 1=afk
    /*0207*/ int8_t   guildrank;                     // 0=normal, 1=officer, 2=leader
    /*0213*/ uint8_t  face;                             // Face id for players
    /*0247*/ uint8_t  is_pet;                        // 0=no, 1=yes
    /*0284*/ uint8_t  beardcolor;                    // Beard color
    /*0500*/ uint8_t  showhelm;                      // 0=no, 1=yes
    /*0501*/ uint8_t  helm;                          // Helm texture
    /*0660*/ uint8_t  hairstyle;                     // Hair style
    /*0090*/ uint8_t  eyecolor1;                     // Player's left eye color
    /*0542*/ uint8_t  eyecolor2;                     // Left eye color
    /*0547*/ uint8_t  haircolor;                     // Hair color
    /*0574*/ uint8_t  is_npc;                        // 0=no, 1=yes
    /*0575*/ uint8_t  findable;                      // 0=can't be found, 1=can be found
    /*0728*/ uint8_t  beard;                         // Beard style (not totally, sure but maybe!)
    /*0723*/ uint8_t  max_hp;                        // (name prolly wrong)takes on the value 100 for PCs, 100 or 110 for NPCs and 120 for PC corpses...
    /*122*/ uint8_t pvp;                             // 0=Not pvp,1=pvp
    union 
    {
    /*0091*/ int8_t equip_chest2;                    // Second place in packet for chest texture (usually 0xFF in live packets)
                                                     // Not sure why there are 2 of them, but it effects chest texture!
    /*0091*/ int8_t mount_color;                     // drogmor: 0=white, 1=black, 2=green, 3=red
    };
    #endif
    
    
    /*
    ** Server Zone Entry struct
    ** Length: 383 Octets
    ** OpCode: ZoneEntryCode (when direction == server)
    *
    *  This is just a spawnStruct for the player
    */
    struct ServerZoneEntryStruct : public spawnStruct
    {
    };
    
    
    /*
    ** Generic Door Struct
    ** Length: 96 Octets
    ** Used in: 
    **    OP_SpawnDoor
    **
    */
    
    
    struct doorStruct
    {
    /*0000*/ char    name[32];                       // Filename of Door?
    /*0016*/ // uint8_t unknown016[16];              // ***Placeholder
    /*0032*/ float   y;                              // y loc
    /*0036*/ float   x;                              // x loc
    /*0040*/ float   z;                              // z loc
    /*0044*/ float   heading;                        // heading
    /*0048*/ uint32_t incline;                       // incline
    /*0052*/ uint32_t size;                          // size
    /*0056*/ uint8_t unknown0056[4];                 // ***Placeholder
    /*0060*/ uint8_t doorId;                         // door's id #
    /*0061*/ uint8_t opentype;                       // open type
    /*0062*/ uint8_t spawnstate;                     // spawn state
    /*0063*/ uint8_t invertstate;                    // invert state
    /*0064*/ uint32_t zonePoint;
    /*0068*/ uint8_t unknown068[28];                 // ***Placeholder
    /*0096*/
    }; 
    
    
    /*
    ** Drop Item On Ground
    ** Length: Variable
    ** OpCode: MakeDropCode
    */
    // Note: Unknowns and other members removed that we don't use since we
    //       now only fill this with data we need from the serialized packet
    struct makeDropStruct
    {
       uint32_t dropId;                              // DropID
       float    heading;                             // Heading
       float    z;                                   // Z Position
       float    x;                                   // X Position
       float    y;                                   // Y Position
       char     idFile[30];                          // ACTOR ID - The client reads 30 bytes from the packet
                                                     //          - 20100210 eqgame.exe in EQItemList::UnpackNetData
    };
    
    
    /*
    ** ZonePoint
    ** Length: 24 Octets
    ** Sent as part of zonePointsStruct
    */
    
    
    struct zonePointStruct
    {
      /*0000*/ uint32_t zoneTrigger;
      /*0004*/ float    y;
      /*0008*/ float    x;
      /*0012*/ float    z;
      /*0016*/ float    heading;
      /*0020*/ uint16_t zoneId;
      /*0022*/ uint16_t zoneInstance;
      /*0024*/
    };
    
    
    /*
    ** ZonePointsStruct
    ** Length: Variable
    ** OPCode: OP_SendZonePoints
    */
    struct zonePointsStruct
    {
      /*0000*/ uint32_t        count;
      /*0004*/ zonePointStruct zonePoints[0]; 
      /*0xxx*/ uint8_t         unknown0xxx[24];
      /*0yyy*/
    };
    
    
    /*
    ** Time of Day
    ** Length: 8 Octets
    ** OpCode: TimeOfDayCode
    */
    struct timeOfDayStruct
    {
    /*0000*/ uint8_t  hour;                          // Hour (1-24)
    /*0001*/ uint8_t  minute;                        // Minute (0-59)
    /*0002*/ uint8_t  day;                           // Day (1-28)
    /*0003*/ uint8_t  month;                         // Month (1-12)
    /*0004*/ uint16_t year;                          // Year
    /*0006*/ uint16_t unknown0016;                   // Placeholder
    /*0008*/
    };
    
    
    /*
    ** Item Packet Struct - Works on a variety of item operations
    ** Packet Types: See ItemPacketType enum
    ** Length: Variable
    ** OpCode: ItemCode
    */
    struct itemPacketStruct
    {
    /*000*/    ItemPacketType    packetType;              // See ItemPacketType for more info.
    /*004*/    char        serializedItem[0];
    /*xx*/
    };
    
    
    /*
    ** Item Info Request Struct 
    ** Length: 72 Octets 
    ** OpCode: ItemInfoCode
    */
    struct itemInfoReqStruct
    {
    /*000*/ uint32_t itemNr;                         // ItemNr 
    /*005*/ uint32_t requestSeq;                     // Request sequence number
    /*008*/ char     name[64];                       // Item name
    /*072*/
    };
    
    
    /*
    ** Item Info Response Struct
    ** Length: Variable
    ** OpCode: ItemInfoCode
    */
    struct itemInfoStruct
    {
    /*000*/    uint32_t    requestSeq;              // Corresponds to sequence # in req
    /*004*/    char        serializedItem[0];
    /*xxx*/
    };
    
    
    /*
    ** Simple Spawn Update
    ** Length: 14 Octets
    ** OpCode: MobUpdateCode
    */
    
    
    
    
    struct spawnPositionUpdate 
    {
    /*0000*/ int16_t  spawnId;
    /*0002*/ uint8_t unk1[2];                 // BSH 13 Apr 2011
    /*0004*/ int64_t  y:19, z:19, x:19, u3:7;
             unsigned heading:12;
             signed unused2:4;
    /*0014*/
    };
    
    
    /*
    ** Rename a spawn
    ** Length: 232 Octets
    ** OpCode: SpawnRename
    */
    struct spawnRenameStruct
    {
    /*000*/    char        old_name[64];
    /*064*/    char        old_name_again[64];             //not sure what the difference is
    /*128*/    char        new_name[64];
    /*192*/    uint32_t    unknown192;             //set to 0
    /*196*/    uint32_t    unknown196;             //set to 1
    /*200*/ uint8_t    unknown0084[32];              // ***Placeholder
    /*232*/
    };
    
    
    /*
    ** Illusion a spawn
    ** Length: 336 Octets
    ** OpCode: Illusion
    */
    struct spawnIllusionStruct
    {
    /*0000*/ uint32_t   spawnId;                     // Spawn id of the target
    /*0004*/ char       name[64];                    // Name of the target
    /*0068*/ uint32_t   race;                        // New race
    /*0072*/ uint8_t    gender;                      // New gender (0=male, 1=female)
    /*0073*/ uint8_t    texture;                     // ???
    /*0074*/ uint8_t    helm;                        // ???
    /*0075*/ uint8_t    unknown0075;                 // ***Placeholder
    /*0076*/ uint32_t   unknown0076;                 // ***Placeholder
    /*0080*/ uint32_t   face;                        // New face
    /*0084*/ uint8_t    unknown0084[252];            // ***Placeholder
    /*0336*/
    };
    
    
    /**
     * Shroud spawn. For others shrouding, this has their spawnId and
     * spawnStruct.
     * 
     * Length: variable
     * OpCode: OP_Shroud
     */
    struct spawnShroudOther
    {
    /*00000*/ uint32_t spawnId;                      // Spawn Id of the shrouded player
    /*00004*/ uint16_t spawnStructSize;              // Size of spawnStruct (or start of)
    /*00006*/ spawnStruct spawn;                     // Updated spawn struct for the player (variable length)
    /*xxxxx*/
    };
    
    
    /**
     * Shroud yourself. For yourself shrouding, this has your spawnId, spawnStruct,
     * bits of your charProfileStruct (no checksum, then charProfile up till
     * but not including name), and an itemPlayerPacket for only items on the player
     * and not the bank.
     *
     * Length: Variable
     * OpCode: OP_Shroud
     */
    struct spawnShroudSelf
    {
    /*00000*/ uint32_t spawnId;                      // Spawn Id of you
    /*00004*/ uint16_t ppStart;                      // Start of playerProfile data (spawnId+ppStart+spawnStruct)
    /*00004*/ spawnStruct spawn;                     // Updated spawnStruct for you (variable length)
    /*xxxxx*/ playerProfileStruct profile;           // Character profile for shrouded char
    /*xxxxx*/ uint8_t items;                         // Items on the player
    /*xxxxx*/
    };
    
    
    /*
    ** Campfire spawn
    ** Length: 997
    ** OpCode: OP_ZoneEntry
    */
    struct spawnCampfire
    {
    /*0000*/ spawnStruct spawn;
    /*0532*/ uint8_t     unknown0532[465];
    /*0997*/ 
    };
    
    
    
    
    /*
    **                 ShowEQ Specific Structures
    */
    
    
    /*
    ** DB spawn struct (adds zone spawn was in)
    */
    
    
    struct dbSpawnStruct
    {
    /*0000*/ struct spawnStruct spawn;               // Spawn Information
    /*0258*/ char   zoneName[40];                    // Zone Information
    };
    
    
    /*
    ** Pet spawn struct (pets pet and owner in one struct)
    */
    
    
    struct petStruct
    {
    /*0000*/ struct spawnStruct owner;               // Pet Owner Information
    /*0258*/ struct spawnStruct pet;                 // Pet Infromation
    };
    
    
    /*
    ** Server System Message
    ** Length: Variable Length
    ** OpCode: SysMsgCode
    */
    
    
    struct sysMsgStruct
    {
    /*0000*/ char     message[0];                    // Variable length message
    };
    
    
    /*
    ** Emote text
    ** Length: Variable Text
    ** OpCode: emoteTextCode
    */
    
    
    struct emoteTextStruct
    {
    /*0000*/ uint8_t  unknown0002[4];                // ***Placeholder
    /*0002*/ char     text[0];                       // Emote `Text
    };
    
    
    /*
    ** Channel Message received or sent
    ** Length: Variable
    ** OpCode: ChannelMessageCode
    
    
    This is how channelMessageStruct looks on the wire, for reference (8/12/09 eqgame.exe)
    
    
    char            sender[0];                       // Variable length senders name 
    char            target[0];                       // Variable length target characters name
    uint32_t        unknown;
    uint32_t        language;                        // Language
    uint32_t        chanNum;                         // Channel
    uint32_t        unknown;
    uint8_t         unknown;
    uint32_t        skillInLanguage;                 // senders skill in language
    char            message[0];                      // Variable length message
    uint8_t         unknown;
    uint32_t        unknown;
    uint32_t        unknown;
    char            unknown[0];                      // Variable legth unknown text
    uint8_t         unknown;
    uint32_t        unknown;
    
    
    */
    
    
    // This will get filled with data from the serialized packet
    struct channelMessageStruct
    {
    /*0000*/ char     sender[64];
    /*0064*/ char     target[64];
    /*0128*/ uint32_t language;
    /*0132*/ uint32_t chanNum;
    /*0144*/ uint32_t skillInLanguage;
    /*0148*/ char     message[2048];                 // Maximum message size according to eqgame.exe
    };
    
    
    /*
    ** Formatted text messages
    ** Length: Variable Text
    ** OpCode: emoteTextCode
    */
    
    
    struct formattedMessageStruct
    {
    /*0000*/ uint8_t  unknown0002[4];                // ***Placeholder
    /*0004*/ uint32_t messageFormat;                 // Indicates the message format
    /*0008*/ ChatColor messageColor;                 // Message color
    /*0012*/ char     messages[0];                   // messages(NULL delimited)
    /*0???*/ uint8_t  unknownXXXX[8];                // ***Placeholder
    };
    
    
    /*
    ** Simple text messages
    ** Length: 12 Octets
    ** OpCode: SimpleMessageCode
    */
    
    
    struct simpleMessageStruct
    {
    /*0000*/ uint32_t  messageFormat;                // Indicates the message format
    /*0004*/ ChatColor messageColor;                 // Message color
    /*0008*/ uint32_t  unknown;                      // ***Placeholder
    /*0012*/
    };
    
    
    /*
    ** Special Message Struct
    ** Length: Variable Text
    ** OPCode: OP_SpecialMesg
    */
    
    
    struct specialMessageStruct
    {
      /*0000*/ uint8_t   unknown0000[3];             // message style?
      /*0003*/ ChatColor messageColor;               // message color
      /*0007*/ uint16_t  target;                     // message target
      /*0009*/ uint16_t  padding;                    // padding
      /*0011*/ char      source[0];                  // message text
      /*0xxx*/ uint32_t  unknown0xxx[3];             //***Placeholder
      /*0yyy*/ char      message[0];                 // message text
    };
    
    
    /*
    ** Guild MOTD Struct
    ** Length: Variable Text
    ** OPCode: OP_GuildMOTD
    */
    struct guildMOTDStruct
    {
      /*0000*/ uint32_t unknown0000;                 //***Placeholder
      /*0004*/ char     target[64];                  // motd target
      /*0068*/ char     sender[64];                  // motd "sender" (who set it)
      /*0132*/ uint32_t unknown0132;                 //***Placeholder
      /*0136*/ char     message[0];
    };
    
    
    /*
    ** Corpse location
    ** Length: 18 Octets
    ** OpCode: corpseLocCode
    */
    
    
    struct corpseLocStruct
    {
    /*0000*/ uint32_t spawnId;
    /*0004*/ float    x;
    /*0008*/ float    y;
    /*0012*/ float    z;
    /*0018*/
    };
    
    
    /*
    ** Consent request
    ** Length: Variable by length of the name of the consentee
    */
    
    
    struct consentRequestStruct
    {
    /*0000*/ char consentee[0];                      // Name of player who was consented
    };
    
    
    /*
    ** Consent Response
    ** Length: 193 Octets
    */
    
    
    struct consentResponseStruct
    {
    /*0000*/ char consentee[64];                     // Name of player who was consented
    /*0064*/ char consenter[64];                     // Name of player who consented
    /*0128*/ uint8_t allow;                          // 00 = deny, 01 = allow
    /*0129*/ char corpseZoneName[64];                // Zone where the corpse is
    /*0193*/
    };
    
    
    /*
    ** Grouping Information
    ** Length: 456 Octets
    ** OpCode: OP_GroupUpdate
    */
    
    
    struct groupUpdateStruct
    {
    /*0000*/ int32_t  action;                        // Group update action
    /*0004*/ char     yourname[64];                  // Group Member Names
    /*0068*/ char     membername[64];                // Group leader name
    /*0132*/ uint8_t  unknown0132[324];              // ***Placeholder
    /*456*/
    };
    
    
    
    
    /*
    ** DEPRECATED
    ** Grouping Information
    ** Length: 768 Octets
    ** OpCode: OP_GroupUpdate
    */
    
    
    struct groupFullUpdateStruct
    {
    /*0000*/ int32_t  action;
    /*0004*/ char     membernames[MAX_GROUP_MEMBERS][64]; // Group Member Names
    /*0388*/ char     leader[64];                         // Group leader Name
    /*0452*/ char     unknown0452[316];                   // ***Placeholder
    /*0768*/
    };
    
    
    /*
    ** Grouping Invite
    ** Length 148 Octets (invite a player) or 152 (you get invited)
    ** Opcode OP_GroupInvite
    */
    
    
    struct groupInviteStruct
    {
    /*0000*/ char     invitee[64];                   // Invitee's Name
    /*0064*/ char     inviter[64];                   // Inviter's Name
    /*0128*/ uint8_t  unknown0128[24];               // ***Placeholder
    /*0152*/
    };
    
    
    /*
    ** Grouping Invite Answer - Decline
    ** Length 152 Octets
    ** Opcode GroupDeclineCode
    */
    
    
    struct groupDeclineStruct
    {
    /*0000*/ char     yourname[64];                  // Player Name
    /*0064*/ char     membername[64];                // Invited Member Name
    /*0128*/ uint8_t  unknown0128[20];               // ***Placeholder
    /*0148*/ uint8_t  reason;                        // Already in Group = 1, Declined Invite = 3
    /*0149*/ uint8_t  unknown0141[3];                // ***Placeholder
    /*0152*/
    };
    
    
    /*
    ** Grouping Invite Answer - Accept 
    ** Length 148 Octets
    ** Opcode OP_GroupFollow
    */
    
    
    struct groupFollowStruct
    {
    /*0000*/ char     unknown0000[64];               // ***Placeholder (zeros)
    /*0064*/ char     invitee[64];                   // Invitee's Member Name
    /*0128*/ uint8_t  unknown0132[4];                // ***Placeholder
    /*0132*/ uint32_t level;                         // Invitee's level
    /*0136*/ uint8_t  unknown0136[12];               // ***Placeholder (zeros)
    /*0148*/
    };
    
    
    /*
    ** Group Disbanding
    ** Length 148 Octets
    ** Opcode 
    */
    
    
    struct groupDisbandStruct
    {
    /*0000*/ char     yourname[64];                  // Player Name
    /*0064*/ char     membername[64];                // Invited Member Name
    /*0128*/ uint8_t  unknown0128[20];               // ***Placeholder
    /*0148*/
    };
    
    
    /*
    ** Group Leader Change
    ** Length 148 Octets
    ** Opcode OP_GroupLeader
    */
    
    
    struct groupLeaderChangeStruct
    {
    /*0000*/ char     unknown0000[64];               // ***Placeholder
    /*0064*/ char     membername[64];                // Invited Member Name
    /*0128*/ uint8_t  unknown0128[20];               // ***Placeholder
    /*0148*/
    };
    
    
    /*
    ** Delete Self
    ** Length: 4 Octets
    ** OpCode: OP_DeleteSpawn
    */
    
    
    struct deleteSpawnStruct
    {
    /*0000*/ uint32_t spawnId;                       // Spawn ID to delete
    /*0004*/
    };
    
    
    /*
    ** Remove Spawn
    ** Length: 5 Octets
    ** OpCode: OP_RemoveSpawn
    */
    
    
    struct removeSpawnStruct
    {
    /*0000*/ uint32_t spawnId;                       // Spawn ID to delete
    /*0004*/ uint8_t  removeSpawn;                   // 0 if spawn is not in your update radius
    /*0005*/
    };
    
    
    /*
    ** Remove Drop Item On Ground
    ** Length: 8 Octets
    ** OpCode: RemDropCode
    */
    
    
    struct remDropStruct
    {
    /*0000*/ uint16_t dropId;                        // ID assigned to drop
    /*0002*/ uint8_t  unknown0004[2];                // ***Placeholder
    /*0004*/ uint16_t spawnId;                       // ID of player picking item up
    /*0006*/ uint8_t  unknown0008[2];                // ***Placeholder
    /*0008*/
    };
    
    
    /*
    ** Consider Struct
    ** Length: 20 Octets
    ** OpCode: considerCode
    */
    
    
    struct considerStruct
    {
    /*0000*/ uint32_t playerid;                      // PlayerID
    /*0004*/ uint32_t targetid;                      // TargetID
    /*0008*/ int32_t  faction;                       // Faction
    /*0012*/ int32_t  level;                         // Level
    /*0016*/ int32_t  unknown0016;                   // unknown
    /*0020*/
    };
    
    
    /*
    ** Spell Casted On
    ** Length: 36 Octets
    ** OpCode: castOnCode
    */
    
    
    struct castOnStruct
    {
    /*0000*/ uint16_t targetId;                      // Target ID
    /*0002*/ uint8_t  unknown0002[2];                // ***Placeholder
    /*0004*/ int16_t  sourceId;                      // ***Source ID
    /*0006*/ uint8_t  unknown0006[2];                // ***Placeholder
    /*0008*/ uint8_t  unknown0008[24];               // might be some spell info?
    /*0032*/ uint16_t spellId;                       // Spell Id
    /*0034*/ uint8_t  unknown0034[2];                // ***Placeholder
    /*0036*/
    };
    
    
    /*
    ** Spawn Death Blow
    ** Length: 32 Octets
    ** OpCode: NewCorpseCode
    */
    
    
    struct newCorpseStruct
    {
    /*0000*/ uint32_t spawnId;                       // Id of spawn that died
    /*0004*/ uint32_t killerId;                      // Killer
    /*0008*/ uint32_t corpseid;                      // corpses id
    /*0012*/ int32_t  type;                          // corpse type?  
    /*0016*/ uint32_t spellId;                       // ID of Spell
    /*0020*/ uint16_t zoneId;                        // Bind zone id
    /*0022*/ uint16_t zoneInstance;                  // Bind zone instance
    /*0024*/ uint32_t damage;                        // Damage
    /*0028*/ uint8_t  unknown0028[4];                // ***Placeholder
    /*0032*/
    };
    
    
    /**
    ** Environmental damage (lava, falls)
    ** Length: 39 Octets
    */
    
    
    struct environmentDamageStruct
    {
    /*0000*/ uint32_t spawnId;                       // Who is taking the damage
    /*0004*/ uint8_t unknown0004[2];
    /*0006*/ uint32_t damage;                        // how much damage?
    /*0010*/ uint8_t unknown0010[12];
    /*0022*/ uint8_t type;                           // Damage type. FC = fall. FA = lava.
    /*0023*/ uint8_t unknown0023[16];
    /*0039*/
    };
    
    
    /*
    ** Money Loot
    ** Length: 20 Octets
    ** OpCode: MoneyOnCorpseCode
    */
    
    
    struct moneyOnCorpseStruct
    {
    /*0000*/ uint8_t  unknown0002[4];                // ***Placeholder
    /*0004*/ uint32_t platinum;                      // Platinum Pieces
    /*0008*/ uint32_t gold;                          // Gold Pieces
    /*0012*/ uint32_t silver;                        // Silver Pieces
    /*0016*/ uint32_t copper;                        // Copper Pieces
    /*0020*/
    };
    
    
    /*
    ** Stamina
    ** Length: 8 Octets
    ** OpCode: staminaCode
    */
    
    
    struct staminaStruct 
    {
    /*0000*/ uint32_t food;                          // Hunger, in ticks till next eat
    /*0004*/ uint32_t water;                         // Thirst, in ticks till next eat
    /*0008*/
    };
    
    
    /*
    ** Battle Code
    ** Length: 30 Octets
    ** OpCode: ActionCode
    */
    
    
    // This can be used to gather info on spells cast on us
    struct action2Struct
    {
    /*0000*/ uint16_t target;                        // Target ID
    /*0002*/ uint16_t source;                        // Source ID
    /*0004*/ uint8_t  type;                          // Bash, kick, cast, etc.
    /*0005*/ int16_t  spell;                         // SpellID
    /*0007*/ int32_t  damage;
    /*0011*/ uint8_t  unknown0011[13];               // ***Placeholder
    /*0024*/ uint8_t  unknown0024[6];             // ***Placeholder (11/24/07)
    /*0030*/
    };
    
    
    // This can be used to gather info on spells cast on us
    struct actionStruct
    {
    /*0000*/ uint16_t target;                        // Target ID
    /*0002*/ uint16_t source;                        // SourceID
    /*0004*/ uint8_t  level;                         // Caster level
    /*0005*/ uint8_t  unknown0005[21];               // ***Placeholder
    /*0026*/ uint8_t  type;                          // Casts, Falls, Bashes, etc...
    /*0027*/ uint8_t  unknown0031[6];
    /*0033*/ int16_t  spell;                         // SpellID
    /*0035*/ uint8_t  unknown0035[2];                // ***Placeholder
    /*0037*/ uint8_t  unknown0037[2];                // ***Placeholder
    /*0039*/
    };
    
    
    // Starting with 2/21/2006, OP_Actions seem to come in pairs, duplicating
    // themselves, with the second one with slightly more information. Maybe this
    // has to do with buff blocking??
    struct actionAltStruct
    {
    /*0000*/ uint16_t target;                        // Target ID
    /*0002*/ uint16_t source;                        // SourceID
    /*0004*/ uint8_t  level;                         // Caster level
    /*0005*/ uint8_t  unknown0005[21];               // ***Placeholder
    /*0026*/ uint8_t  type;                          // Casts, Falls, Bashes, etc...
    /*0027*/ uint8_t  unknown0031[6];
    /*0033*/ int16_t  spell;                         // SpellID
    /*0035*/ uint8_t  unknown0035[2];                // ***Placeholder
    /*0037*/ uint32_t unknown0037;
    /*0041*/ uint8_t  unknown0041[15];
    /*0056*/
    };
    
    
    /*
    ** client changes target struct
    ** Length: 4 Octets
    ** OpCode: clientTargetCode
    */
    
    
    struct clientTargetStruct
    {
    /*0000*/ uint32_t newTarget;                     // Target ID
    /*0004*/ 
    };
    
    
    /*
    ** Info sent when you start to cast a spell
    ** Length: 44 Octets
    ** OpCode: StartCastCode
    */
    
    
    struct startCastStruct 
    {
    /*0000*/ int32_t  slot;                          // Spell slot
    /*0004*/ uint32_t spellId;                       // Spell ID
    /*0008*/ int32_t  inventorySlot;                 // ***Placeholder
    /*0012*/ uint8_t  unknown0012[8];                // ***Placeholder
    /*0020*/ uint32_t targetId;                      // The current selected target
    /*0024*/ uint8_t  unknown0024[4];                // ***Placeholder
    /*0028*/ uint8_t  unknown0028[16];             // ***Placeholder (4/7/2009)
    /*0044*/
    };
    
    
    /*
    ** New Mana Amount
    ** Length: 20 Octets
    ** OpCode: manaDecrementCode
    */
    
    
    struct manaDecrementStruct
    {
    /*0000*/ int32_t newMana;                        // New Mana AMount
    /*0004*/ int32_t unknown;                        // Looks like endurance but not sure why that'd be reported here
    /*0008*/ int32_t spellId;                        // Last Spell Cast
    /*0012*/ uint8_t unknown0012[4];
    /*0016*/ uint8_t unknown0016[4];                 //*** Placeholder (02/13/07)
    /*0020*/
    };
    
    
    /*
    ** Special Message
    ** Length: 4 Octets + Variable Text Length
    ** OpCode: SPMesgCode
    */
    struct spMesgStruct
    {
    /*0000*/ int32_t msgType;                        // Type of message
    /*0004*/ char    message[0];                     // Message, followed by four Octets?
    };
    
    
    /*
    ** Spell Fade Struct
    ** Length: Variable length
    ** OpCode: SpellFadedCode
    */
    struct spellFadedStruct
    {
    /*0000*/ uint32_t color;                         // color of the spell fade message
    /*0004*/ char     message[0];                    // fade message
    /*0???*/ uint8_t  paddingXXX[3];                 // always 0's 
    };
    
    
    /*
    ** Spell Action Struct
    ** Length: 10 Octets
    ** OpCode: BeginCastCode
    */
    struct beginCastStruct
    {
    /*0000*/ uint16_t spawnId;                       // Id of who is casting
    /*0002*/ uint16_t spellId;                       // Id of spell
    /*0004*/ int16_t  param1;                        // Paramater 1
    /*0006*/ int16_t  param2;                        // Paramater 2
    /*0008*/ int16_t  param3;                        // Paramater 3
    /*0010*/
    };
    
    
    /*
    ** Spell Action Struct
    ** Length: 16 Octets
    ** OpCode: MemSpellCode
    */
    
    
    struct memSpellStruct
    {
    /*0000*/ uint32_t slotId;                        // Slot spell is being memorized in
    /*0004*/ uint32_t spellId;                       // Id of spell
    /*0008*/ int16_t  param1;                        // Paramater 1
    /*0010*/ int16_t  param2;                        // Paramater 2
    /*0012*/ uint8_t  unknown0012[4];                // *** Placeholder
    /*0016*/
    };
    
    
    /*
    ** Train Skill
    ** Length: 12 Octets
    ** OpCode: SkillTrainCode
    */
    
    
    struct skillTrainStruct
    {
    /*0000*/ int32_t  playerid;                      // player doing the training
    /*0004*/ int32_t  type;                          // type of training?
    /*0008*/ uint32_t skillId;                       // Id of skill
    /*0012*/
    };
    
    
    /*
    ** Skill Increment
    ** Length: 12 Octets
    ** OpCode: SkillIncCode
    */
    
    
    struct skillIncStruct
    {
    /*0000*/ uint32_t skillId;                       // Id of skill
    /*0004*/ int32_t  value;                         // New value of skill
    /*0008*/ uint8_t  unknown0008[4];                // *** Placeholder
    /*0012*/
    };
    
    
    /*
    ** When somebody changes what they're wearing
    **      or give a pet a weapon (model changes)
    ** Length: 14 Octets
    ** Opcode: WearChangeCode
    */
    
    
    // ZBTEMP: Find newItemID ***
    struct wearChangeStruct
    {
    /*0000*/ uint16_t spawnId;                       // SpawnID
    /*0002*/ Color_Struct color;                     // item color
    /*0006*/ uint8_t  wearSlotId;                    // Slot ID
    /*0007*/ uint8_t  unknown0007[7];                // unknown
    /*0014*/
    };
    
    
    /*
    ** Level Update
    ** Length: 12 Octets
    ** OpCode: LevelUpUpdateCode
    */
    
    
    struct levelUpUpdateStruct
    {
    /*0000*/ uint32_t level;                         // New level
    /*0004*/ uint32_t levelOld;                      // Old level
    /*0008*/ uint32_t exp;                           // Current Experience
    /*0012*/
    };
    
    
    /*
    ** Experience Update
    ** Length: 8 Octets
    ** OpCode: ExpUpdateCode
    */
    
    
    struct expUpdateStruct
    {
    /*0000*/ uint32_t exp;                           // experience value  x/330
    /*0004*/ uint32_t type;                          // 0=set, 2=update
    /*0008*/
    };
    
    
    /*
    ** Alternate Experience Update
    ** Length: 12 Octets
    ** OpCode: AltExpUpdateCode
    */
    struct altExpUpdateStruct
    {
    /*0000*/ uint32_t altexp;                        // alt exp x/330
    /*0004*/ uint32_t aapoints;                      // current number of AA points
    /*0008*/ uint8_t  percent;                       // percentage in integer form
    /*0009*/ uint8_t  unknown0009[3];                // ***Place Holder
    /*0012*/
    };
    
    
    /**
     * Leadership AA update
     * Length: 32 Octets
     * OpCode: LeadExpUpdate
     */
    struct leadExpUpdateStruct
    {
    /*0000*/ uint32_t unknown0000;                   // All zeroes?
    /*0004*/ uint32_t groupLeadExp;                  // Group leadership exp value
    /*0008*/ uint32_t unspentGroupPoints;            // Unspent group points
    /*0012*/ uint32_t unknown0012;                   // Type?
    /*0016*/ uint32_t unknown0016;                   // All zeroes?
    /*0020*/ uint32_t raidLeadExp;                   // Raid leadership exp value
    /*0024*/ uint32_t unspentRaidPoints;             // Unspent raid points
    /*0028*/ uint32_t unknown0028;
    /*0032*/
    };
    
    
    /*
    ** Player Spawn Update
    ** Length: 27 Octets
    ** OpCode: SpawnUpdateCode
    */
    
    
    struct SpawnUpdateStruct
    {
    /*0000*/ uint16_t spawnId;                       // Id of spawn to update
    /*0002*/ uint16_t subcommand;                    // some sort of subcommand type
    /*0004*/ int16_t  arg1;                          // first option
    /*0006*/ int16_t  arg2;                          // second option
    /*0008*/ uint8_t  arg3;                          // third option?
    /*0009*/ uint8_t unknown0009[18];
    /*0027*/
    };
    
    
    /*
    ** NPC Hp Update
    ** Length: 10 Octets
    ** Opcode NpcHpUpdateCode
    */
    
    
    struct hpNpcUpdateStruct
    {
    /*0000*/ int32_t curHP;
    /*0004*/ int32_t maxHP;
    /*0008*/ uint16_t spawnId;
    /*0010*/ 
    };
    
    
    /*
    ** Inspecting Information
    ** Length: 1860 Octets
    ** OpCode: InspectDataCode
    */
    
    
    struct inspectDataStruct
    {
    /*0000*/ uint8_t  unknown0000[8];                // ***Placeholder
    /*0008*/ char     itemNames[23][64];             // 23 items with names 
                                                     //    64 characters long.
    /*1480*/ int32_t  icons[23];                     // Icon Information
    /*1572*/ char     mytext[200];                   // Player Defined Text Info
    /*1772*/ uint8_t  unknown1772[88];               // ***Placeholder
    /*1860*/
    };
    
    
    /*
    ** Reading Book Information
    ** Length: Variable Length Octets
    ** OpCode: BookTextCode
    */
    
    
    struct bookTextStruct
    {
    /*0000*/ uint16_t unknown0000;
    /*0002*/ char     text[0];                       // Text of item reading
    };
    
    
    /*
    ** Interrupt Casting
    ** Length: 6 Octets + Variable Length Octets
    ** Opcode: BadCastCode
    */
    
    
    struct badCastStruct
    {
    /*0000*/ uint32_t spawnId;                       // Id of who is casting
    /*0004*/ char     message[0];                    // Text Message
    };
    
    
    /*
    ** Random Number Request
    ** Length: 8 Octets
    ** OpCode: RandomCode
    */
    struct randomReqStruct 
    {
    /*0000*/ uint32_t bottom;                        // Low number
    /*0004*/ uint32_t top;                           // High number
    /*0008*/
    };
    
    
    /*
    ** Random Number Result
    ** Length: 76 Octets
    ** OpCode: RandomCode
    */
    struct randomStruct 
    {
    /*0000*/ uint32_t bottom;                        // Low number
    /*0004*/ uint32_t top;                           // High number
    /*0008*/ uint32_t result;                        // result number
    /*0012*/ char     name[64];                      // name rolled by
    /*0076*/
    };
    
    
    /*
    ** Player Position Update
    ** Length: 24 Octets
    ** OpCode: PlayerPosCode
    */
    
    
    struct playerSpawnPosStruct
    {
    /*0000*/ uint16_t spawnId;
    /*0002*/ uint8_t  unk[2];                           // BSH 13 Apr 2011
    /*0004*/ signed   padding0000:12;                // ***Placeholder
             signed   deltaHeading:10;               // change in heading
             signed   padding0005:10;                // ***Placeholder
    /*0008*/ signed   z:19;                          // z coord
             signed   deltaZ:13;                     // change in z
    /*0012*/ signed   deltaY:13;                     // change in y
             signed   y:19;                          // y coord
    /*0016*/ signed   x:19;                          // x coord
             signed   deltaX:13;                     // change in x
    /*0020*/ unsigned heading:12;                    // heading
             signed   animation:10;                  // animation
             signed   padding0006:10;                // ***Placeholder
    /*0024*/
    };
    
    
    /*
    ** Self Position Update
    ** Length: 42 Octets
    ** OpCode: PlayerPosCode
    */
    
    
    struct playerSelfPosStruct
    {
    /*0000*/ uint16_t spawnId;                       // Player's spawn id
    /*0002*/ uint8_t unknown0002[2];                 // ***Placeholder (update time counter?)
    /*0004*/ uint8_t unknown0004[6];                 // ***Placeholder -- BSH 13 Apr 2011
    /*0010*/ float y;                                // y coord (1st loc value)
    /*0014*/ float deltaY;
             signed deltaHeading:10;                 // change in heading
             unsigned heading:12;                    // Directional heading
             unsigned animation:10;                  // animation
    /*0022*/ float deltaX;
    /*0026*/ float deltaZ;
    /*0030*/ float x;                                // x coord (2nd loc value)
    /*0034*/ float z;                                // z coord (3rd loc value)
    };
    
    
    
    
    /*
    ** Spawn Appearance
    ** Length: 8 Octets
    ** OpCode: spawnAppearanceCode
    */
    
    
    struct spawnAppearanceStruct
    {
    /*0000*/ uint16_t spawnId;                       // ID of the spawn
    /*0002*/ uint16_t type;                          // Type of data sent
    /*0004*/ uint32_t parameter;                     // Values associated with the type
    /*0008*/
    };
    
    
    
    
    /*
    **               Structures that are not being currently used
     *               (except for logging)
    */
    
    
    struct bindWoundStruct
    {
    /*0000*/ uint16_t playerid;                      // TargetID
    /*0002*/ uint8_t  unknown0002[2];                // ***Placeholder
    /*0004*/ uint32_t hpmaybe;                       // Hitpoints -- Guess
    /*0008*/
    };
    
    
    struct inspectedStruct
    {
    /*0000*/ uint16_t inspectorid;                   // Source ID
    /*0002*/ uint8_t  unknown0002[2];                // ***Placeholder
    /*0004*/ uint16_t inspectedid;                   // Target ID - Should be you
    /*0006*/ uint8_t  unknown0006[2];                // ***Placeholder
    /*0008*/
    };
    
    
    struct attack1Struct
    {
    /*0000*/ uint16_t spawnId;                       // Spawn ID
    /*0002*/ int16_t  param1;                        // ***Placeholder
    /*0004*/ int16_t  param2;                        // ***Placeholder
    /*0006*/ int16_t  param3;                        // ***Placeholder
    /*0008*/ int16_t  param4;                        // ***Placeholder
    /*0010*/ int16_t  param5;                        // ***Placeholder
    /*0012*/
    };
    
    
    struct attack2Struct
    {
    /*0000*/ uint16_t spawnId;                       // Spawn ID
    /*0002*/ int16_t  param1;                        // ***Placeholder
    /*0004*/ int16_t  param2;                        // ***Placeholder
    /*0006*/ int16_t  param3;                        // ***Placeholder
    /*0008*/ int16_t  param4;                        // ***Placeholder
    /*0010*/ int16_t  param5;                        // ***Placeholder
    /*0012*/
    };
    
    
    struct newGuildInZoneStruct
    {
    /*0000*/ uint8_t  unknown0000[8];                // ***Placeholder
    /*0008*/ char     guildname[56];                 // Guildname
    /*0064*/
    };
    
    
    struct moneyUpdateStruct
    {
    /*0000*/ uint32_t spawnid;                       // ***Placeholder
    /*0004*/ uint32_t cointype;                      // Coin Type
    /*0008*/ uint32_t amount;                        // Amount
    /*0012*/
    };
    
    
    /* Memorize slot operations, mem, forget, etc */
    
    
    struct memorizeSlotStruct
    {
    /*0000*/ uint32_t slot;                          // Memorization slot (0-7)
    /*0004*/ uint32_t spellId;                       // Id of spell 
                                                     // (offset of spell in spdat.eff)
    /*0008*/ uint32_t action;                        // 1-memming,0-scribing,2-forget
    /*0012*/
    };
    
    
    /*
    ** Spawn Appearance
    ** Length: 4 Octets
    ** OpCode: SetRunModeCode
    */
    
    
    struct cRunToggleStruct
    {
    /*0000*/ uint32_t status;                        //01=run  00=walk
    /*0004*/
    };
    
    
    struct cChatFiltersStruct
    {
    /*0000*/ uint32_t DamageShields;                 //00=on  01=off
    /*0004*/ uint32_t NPCSpells;                     //00=on  01=off
    /*0008*/ uint32_t PCSpells;                      //00=all 01=off 02=grp
    /*0012*/ uint32_t BardSongs;                     //00=all 01=me  02=grp 03=off
    /*0016*/ uint32_t Unused;
    /*0020*/ uint32_t GuildChat;                     //00=off 01=on
    /*0024*/ uint32_t Socials;                       //00=off 01=on
    /*0028*/ uint32_t GroupChat;                     //00=off 01=on
    /*0032*/ uint32_t Shouts;                        //00=off 01=on
    /*0036*/ uint32_t Auctions;                      //00=off 01=on
    /*0040*/ uint32_t OOC;                           //00=off 01=on
    /*0044*/ uint32_t MyMisses;                      //00=off 01=on
    /*0048*/ uint32_t OthersMisses;                  //00=off 01=on
    /*0052*/ uint32_t OthersHits;                    //00=off 01=on
    /*0056*/ uint32_t AttackerMisses;                //00=off 01=on
    /*0060*/ uint32_t CriticalSpells;                //00=all 01=me  02=off
    /*0064*/ uint32_t CriticalMelee;                 //00=all 01=me  02=off
    /*0068*/
    };
    
    
    struct cOpenSpellBookStruct
    {
    /*0000*/ int32_t status;                         //01=open 00=close
    /*0004*/
    };
    
    
    struct tradeSpellBookSlotsStruct
    {
    /*0000*/ uint32_t slot1;
    /*0004*/ uint32_t slot2;
    /*0008*/
    };
    
    
    
    
    /*
    ** serverLFGStruct
    ** Length: 10 Octets
    ** signifies LFG, maybe afk, role, ld, etc
    */
    
    
    struct serverLFGStruct
    {
    /*0000*/ uint16_t spawnID;
    /*0002*/ uint16_t unknown0004;
    /*0004*/ uint16_t LFG;                           //1=LFG
    /*0006*/ uint16_t unknown0008;
    /*0008*/
    };
    
    
    /*
    ** clientLFGStruct
    ** Length: 70 Octets
    ** signifies LFG, maybe afk, role, ld, etc
    */
    
    
    struct clientLFGStruct
    {
    /*0000*/ uint8_t  name[64];
    /*0064*/ uint16_t LFG;                           //1=LFG
    /*0066*/ uint16_t unknown0008;
    };
    
    
    /*
    ** buffStruct
    ** Length: 44 Octets
    ** 
    */
    
    
    struct buffStruct
    {
    /*0000*/ uint32_t spawnid;                       //spawn id
    /*0004*/ uint8_t  unknown0004[4]; 
    /*0008*/ float    unknown0008;
    /*0012*/ uint32_t spellid;                       // spellidbegin
    /*0016*/ uint32_t duration;                      // duration
    /*0024*/ uint8_t  unknown0024[8];
    /*0028*/ uint32_t playerId;                      // Player id who cast the buff
    /*0032*/ uint8_t  unknown0032[4]; 
    /*0036*/ uint32_t spellslot;                     // spellslot
    /*0040*/ uint32_t changetype;                    // 1=buff fading,2=buff duration
    /*0044*/ 
    };
    
    
    /*
    ** Guild Member Update structure 
    ** Length: 76 Octets
    **
    */
    
    
    struct GuildMemberUpdate
    {
    /*000*/ uint32_t guildId;                        // guild id
    /*004*/ char     name[64];                       // member name
    /*068*/ uint16_t zoneId;                         // zone id 
    /*070*/ uint16_t zoneInstance;                   // zone instance
    /*072*/ uint32_t lastOn;                         // time the player was last on.
    /*076*/
    };
    
    
    /*
    ** Bazaar trader on/off struct
    ** Length: 76 Octets
    **
    */
    struct bazaarTraderRequest
    {
    /*000*/ uint32_t spawnId;                        // Spawn id of person turning trader on/off
    /*004*/ uint8_t mode;                            // 0=off, 1=on
    /*005*/ uint8_t uknown005[3];                    // 
    /*008*/ char     name[64];                       // trader name
    /*072*/ uint8_t uknown072[4];                    //
    /*076*/
    };
    
    
    struct bazaarSearchQueryStruct 
    {
      uint32_t mark;
      uint32_t type;
      char     unknownXXX0[20];                      // Value seems to always be the same
      char     searchstring[64];
      uint32_t unknownXXX1;
      uint32_t unknownXXX2;
    };
    
    
    /*
    ** Item Bazaar Search Result
    ** Length: 160 Octets
    ** OpCode: BazaarSearch
    */
    struct bazaarSearchResponseStruct 
    {
    /*0000*/ uint32_t mark;                          // ***unknown***
    /*0004*/ uint32_t player_id;                     // trader ID
    /*0008*/ char     merchant_name[64];             // trader name
    /*0072*/ uint32_t count;                         // Count of items for sale
    /*0076*/ uint32_t item_id;                       // ID of item for sale
    /*0080*/ uint8_t uknown0080[8];                  // ***unknown***
    /*0088*/ char     item_name[64];                 // nul-padded name with appended "(count)"
    /*0152*/ uint32_t price;                         // price in copper
    /*0156*/ uint8_t uknown0156[4];                  // ***unknown***
    /*0160*/
    };
    
    
    /*
    ** Item Bazaar Search Result
    ** Length: Variable
    ** OpCode: BazaarSearch
    */
    union bazaarSearchStruct
    {
      uint32_t mark;
      struct bazaarSearchQueryStruct query;
      struct bazaarSearchResponseStruct response[];
    };
    
    
    /*******************************/
    /* World Server Structs        */
    
    
    /*
    ** Guild List (from world server)
    ** Length: 68 Octets
    ** used in: worldGuildList
    */
    
    
    struct guildListStruct
    {
    /*0000*/ uint32_t guildId;
    /*0004*/ char     guildName[64];
    };
    
    
    /*
    ** Guild List (from world server)
    ** Length: Variable (serialized)
    */
    struct worldGuildListStruct
    {
    /*000*/ uint8_t   unknown000[64];
    /*064*/ uint32_t  numberOfGuilds; // ?
    /*068*/ guildListStruct guilds[MAX_GUILDS];      // MAX_GUILDS varies by server now
    };
    
    
    struct worldMOTDStruct
    {
      /*002*/ char    message[0];
      /*???*/ uint8_t unknownXXX[3];
    };
    
    
    // Restore structure packing to default
    #pragma pack()
    
    
    #endif // EQSTRUCT_H
    
    
    //. .7...6....,X....D4.M.\.....P.v..>..W....
    //123456789012345678901234567890123456789012
    //000000000111111111122222222223333333333444
    New zoneopcodes.xml:
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE seqopcodes SYSTEM "seqopcodes.dtd">
    <seqopcodes>
    
    
        <!-- Critical opcodes used directly by ShowEQ -->
        <opcode id="5675" name="OP_NpcMoveUpdate" updated="08/17/12">
            <comment>Position updates</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="1d3f" name="OP_MovementHistory" updated="08/17/12">
            <comment>Movement data... rewind info?</comment>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="06c9" name="OP_DeleteSpawn" updated="08/17/12">
            <comment>DeleteSpawnCode</comment>
            <payload dir="both" typename="deleteSpawnStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3257" name="OP_ZoneEntry" updated="08/17/12">
            <comment>ZoneEntryCode</comment>
            <payload dir="client" typename="ClientZoneEntryStruct" sizechecktype="match"/>
        <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="42ef" name="OP_GuildMOTD" updated="08/17/12">
            <comment>GuildMOTD</comment>
            <payload dir="server" typename="guildMOTDStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="570c" name="OP_InspectAnswer" updated="08/17/12">
            <comment>InspectDataCode</comment>
            <payload dir="both" typename="inspectDataStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="4885" name="OP_TargetMouse" updated="08/17/12">
            <comment>Targeting a person - old ClientTargetCode</comment>
            <payload dir="both" typename="clientTargetStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="77b1" name="OP_Shroud" updated="08/17/12">
            <comment>Server putting players into shroud form</comment>
            <payload dir="server" typename="spawnShroudSelf" sizechecktype="none"/>
        </opcode>
        <opcode id="710e" name="OP_GroupInvite" updated="08/17/12">
            <payload dir="both" typename="groupInviteStruct" sizechecktype="none"/>
            <comment>You invite someone while ungrouped or get invited by someone ungrouped </comment>
        </opcode>
        <opcode id="6c16" name="OP_GroupInvite2" updated="08/17/12">
            <payload dir="client" typename="groupInviteStruct" sizechecktype="match"/>
            <comment>You're inviting someone and you are grouped or get invited by a group</comment>
        </opcode>
        <opcode id="0fd3" name="OP_GroupFollow" updated="08/17/12">
            <payload dir="server" typename="groupFollowStruct" sizechecktype="match"/>
            <comment>You join a group or player joins group</comment>
        </opcode>
        <opcode id="6364" name="OP_GroupFollow2" updated="08/17/122">
            <payload dir="server" typename="groupFollowStruct" sizechecktype="match"/>
            <comment>Player joins your group</comment>
        </opcode>
        <opcode id="019f" name="OP_GroupDisband" updated="08/17/12">
            <comment>You disband from group</comment>
            <payload dir="server" typename="groupDisbandStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6a9b" name="OP_GroupDisband2" updated="08/17/12">
            <comment>Other disbands from group</comment>
            <payload dir="server" typename="groupDisbandStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3671" name="OP_GroupLeader" updated="08/17/12">
            <comment>Group leader change</comment>
            <payload dir="server" typename="groupLeaderChangeStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="083b" name="OP_GroupCancelInvite" updated="08/17/12">
            <payload dir="both" typename="groupDeclineStruct" sizechecktype="match"/>
            <comment>Declining to join a group</comment>
        </opcode>
        <opcode id="189b" name="OP_DzSwitchInfo" updated="08/17/12">
            <comment>Expedition compass etc</comment>
            <payload dir="server" typename="dzSwitchInfo" sizechecktype="none"/>
        </opcode>
        <opcode id="6840" name="OP_DzInfo" updated="08/17/12">
            <comment>Expedition Information</comment>
            <payload dir="server" typename="dzInfo" sizechecktype="match"/>
        </opcode>
        <opcode id="50d0" name="OP_FormattedMessage" updated="08/17/12">
            <comment>FormattedMessageCode</comment>
            <payload dir="server" typename="formattedMessageStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="0e71" name="OP_SpawnDoor" updated="08/17/12">
            <comment>DoorSpawnsCode</comment>
            <payload dir="server" typename="doorStruct" sizechecktype="modulus"/>
        </opcode>
        <opcode id="0507" name="OP_AAExpUpdate" updated="08/17/12">
          <comment>Receiving AA experience. Also when percent to AA changes.</comment>
          <payload dir="server" typename="altExpUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="61d0" name="OP_HPUpdate" updated="08/17/12">
            <comment>NpcHpUpdateCode Update HP % of a PC or NPC</comment>
            <payload dir="both" typename="hpNpcUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="457d" name="OP_GuildMemberUpdate" updated="08/17/12">
            <comment>Info regarding guild members</comment>
            <payload dir="server" typename="GuildMemberUpdate" sizechecktype="match"/>
        </opcode>
        <opcode id="4a18" name="OP_SpawnRename" updated="08/17/12">
            <comment>Spawns getting renamed after initial NewSpawn</comment>
            <payload dir="server" typename="spawnRenameStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="86c7" name="OP_SwapSpell" updated="08/17/12">
            <comment>TradeSpellBookSlotsCode</comment>
            <payload dir="both" typename="tradeSpellBookSlotsStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="7092" name="OP_SimpleMessage" updated="08/17/12">
            <comment>SimpleMessageCode</comment>
            <payload dir="server" typename="simpleMessageStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="512b" name="OP_SpecialMesg" updated="08/17/12">
            <comment>Communicate textual info to client including hail responses etc</comment>
            <payload dir="server" typename="specialMessageStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="072f" name="OP_RandomReq" updated="08/17/12">
            <comment>RandomReqCode</comment>
            <payload dir="client" typename="randomReqStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3d06" name="OP_RandomReply" updated="08/17/12">
            <comment>RandomCode</comment>
            <payload dir="server" typename="randomStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="647a" name="OP_ConsentResponse" updated="08/17/12">
            <comment>Server replying with consent information after /consent</comment>
            <payload dir="server" typename="consentResponseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="7e45" name="OP_DenyResponse" updated="08/17/12">
            <comment>Server replying with deny information after /deny</comment>
            <payload dir="server" typename="consentResponseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="55dd" name="OP_BazaarSearch" updated="08/17/12">
            <payload dir="client" typename="bazaarSearchQueryStruct" sizechecktype="none"/>
            <payload dir="server" typename="bazaarSearchResponseStruct" sizechecktype="modulus"/>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
            <comment>Bazaar search tool</comment>
        </opcode>
        <opcode id="51dc" name="OP_SpawnUpdate" updated="08/17/12">
            <comment>SpawnUpdateCode</comment>
            <payload dir="both" typename="SpawnUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0f4f" name="OP_Stamina" updated="08/17/12">
            <comment>Server updating on hunger/thirst</comment>
            <payload dir="server" typename="staminaStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="7705" name="OP_Consider" updated="08/17/12">
            <comment>ConsiderCode</comment>
            <payload dir="both" typename="considerStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0d60" name="OP_NewZone" updated="08/17/12">
            <comment>NewZoneCode</comment>
            <payload dir="server" typename="newZoneStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6618" name="OP_GroundSpawn" updated="08/17/12">
            <comment>MakeDropCode</comment>
            <payload dir="server" typename="makeDropStruct" sizechecktype="none"/>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="212b" name="OP_RemoveSpawn" updated="08/17/12">
            <comment>Remove spawn from zone</comment>
        <payload dir="both" typename="removeSpawnStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="0402" name="OP_Death" updated="08/17/12">
            <comment>old NewCorpseCode</comment>
            <payload dir="server" typename="newCorpseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="5c85" name="OP_ClickObject" updated="08/17/12">
            <comment>Items dropped on the ground</comment>
            <payload dir="both" typename="remDropStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="49b6" name="OP_Action" updated="08/17/12">
            <comment>Spells cast etc</comment>
            <payload dir="both" typename="actionStruct" sizechecktype="match"/>
            <payload dir="both" typename="actionAltStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2c8f" name="OP_Action2" updated="08/17/12">
            <comment>Combat actions i.e. bash, kick etc</comment>
            <payload dir="both" typename="action2Struct" sizechecktype="match"/>
        </opcode>
        <opcode id="5f25" name="OP_Illusion" updated="08/17/12">
            <comment>Spawn being illusioned (changing forms)</comment>
            <payload dir="both" typename="spawnIllusionStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2917" name="OP_BuffFadeMsg" updated="08/17/12">
            <comment>SpellFadeCode</comment>
            <payload dir="both" typename="spellFadedStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="3887" name="OP_CastSpell" updated="08/17/12">
            <comment>StartCastCode</comment>
            <payload dir="both" typename="startCastStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="1dad" name="OP_MemorizeSpell" updated="08/17/12">
            <comment>MemSpellCode</comment>
            <payload dir="both" typename="memSpellStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="58c5" name="OP_Emote" updated="08/17/122">
            <comment>EmoteTextCode</comment>
            <payload dir="both" typename="emoteTextStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="1b8a" name="OP_ManaChange" updated="08/17/12">
            <comment>Mana change. Bards send this up with no size. Casters receive this for mana updates.</comment>
            <payload dir="server" typename="manaDecrementStruct" sizechecktype="match"/>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="49b8" name="OP_MoneyOnCorpse" updated="08/17/12">
            <comment>MoneyOnCorpseCode</comment>
            <payload dir="server" typename="moneyOnCorpseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="1603" name="OP_PlayerProfile" updated="08/17/12">
            <comment>CharProfileCode</comment>
            <payload dir="server" typename="charProfileStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="6015" name="OP_TimeOfDay" updated="08/17/12">
            <comment>TimeOfDayCode</comment>
            <payload dir="server" typename="timeOfDayStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="44ef" name="OP_ClientUpdate" updated="08/17/12">
            <comment>Position updates</comment>
            <payload dir="server" typename="playerSpawnPosStruct" sizechecktype="match"/>
            <payload dir="both" typename="playerSelfPosStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0d5a" name="OP_BeginCast" updated="08/17/12">
            <comment>BeginCastCode</comment>
            <payload dir="both" typename="beginCastStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2e79" name="OP_CommonMessage" updated="08/17/12">
            <comment>ChannelMessageCode</comment>
            <payload dir="both" typename="channelMessageStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="436a" name="OP_SkillUpdate" updated="08/17/12">
            <comment>Skill up code</comment>
            <payload dir="server" typename="skillIncStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2b5a" name="OP_SpawnAppearance" updated="08/17/12">
            <comment>SpawnAppearanceCode</comment>
            <payload dir="both" typename="spawnAppearanceStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_ExpUpdate" updated="08/17/12">
            <comment>ExpUpdateCode - opcode looks to be 10a6 as of 08/17/12 but that value causes seg faults for some reason</comment>
            <payload dir="server" typename="expUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2d41" name="OP_LevelUpdate" updated="08/17/12">
            <comment>LevelUpUpdateCode</comment>
            <payload dir="server" typename="levelUpUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="153a" name="OP_LeaderExpUpdate" updated="08/17/12">
            <comment>Leadership AA Exp Update</comment>
            <payload dir="server" typename="leadExpUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="68da" name="OP_MobUpdate" updated="08/17/12">
            <comment>MobUpdateCode</comment>
            <payload dir="both" typename="spawnPositionUpdate" sizechecktype="match"/>
        </opcode>
        <opcode id="3672" name="OP_Trader" updated="08/17/12">
            <comment>PC's turning trader on and off</comment>
            <payload dir="server" typename="bazaarTraderRequest" sizechecktype="match"/>
        </opcode>
        <opcode id="6bb9" name="OP_Consent" updated="08/17/12">
            <comment>/consent someone</comment>
            <payload dir="client" typename="consentRequestStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="19a8" name="OP_ConsentDeny" updated="08/17/12">
            <comment>/deny someone</comment>
            <payload dir="client" typename="consentRequestStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="38b0" name="OP_ItemPacket" updated="08/17/12">
            <comment>ItemCode</comment>
            <payload dir="server" typename="itemPacketStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="58d9" name="OP_ItemLinkResponse" updated="08/17/12">
            <comment>ItemInfoCode</comment>
            <payload dir="server" typename="itemInfoStruct" sizechecktype="none"/>
            <payload dir="client" typename="itemInfoReqStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="5ca5" name="OP_EnvDamage" updated="08/17/12">
            <comment>Environmental Damage</comment>
            <payload dir="client" typename="environmentDamageStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="63ad" name="OP_SetRunMode" updated="08/17/12">
            <comment>old cRunToggleCode</comment>
            <payload dir="client" typename="cRunToggleStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_WearChange" updated="03/23/12">
            <comment>Armor changes or give a pet a weapon (model changes)</comment>
            <payload dir="both" typename="SpawnUpdateStruct" sizechecktype="match"/>
        </opcode>
    
    
        <!-- Not necessary for SEQ to run but here to name packets in logs. -->
        <opcode id="321a" name="OP_GroupUpdate" updated="08/17/12">
            <comment>Group member names - Variable length</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="a682" name="OP_UIUpdate" updated="08/17/12">
            <comment>Seems to be sent to handle a variety of UI updates - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="1aae" name="OP_GroupMemberList" updated="08/17/12">
            <comment>List of group members -  Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="4ea3" name="OP_GuildMemberList" updated="08/17/12">
            <comment>List of guild members - Variable length</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="1390" name="OP_ManaUpdate" updated="08/17/12">
        <comment>Mana Update opcode - 10 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="794b" name="OP_EndUpdate" updated="08/17/12">
        <comment>Endurance Update opcode - 10 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="4025" name="OP_Marketplace" updated="08/17/12">
            <comment>Marketplace data - Guessing variable length (Big Packet 150k+)</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="2a8e" name="OP_MarketplaceSelect" updated="08/17/12">
            <comment>Sent when highlighting an item in Marketplace - 80 bytes</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="7a1c" name="OP_DzMembers" updated="08/17/12">
            <comment>Expedition Members - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="5aac" name="OP_Campfire" updated="08/17/12">
            <comment>Fellowship campfire information - 1076 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="7545" name="OP_SelectCampfire" updated="08/17/12">
            <comment>Fellowship campfire Choices - Guessing variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="2d95" name="OP_Claims" updated="08/17/12">
            <comment>Contents of claims window - Guessing variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="5147" name="OP_VoiceChat" updated="08/17/12">
            <comment>Voice chat server info - Variable length (Data sent when joining group,raid etc)</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="6a70" name="OP_PollQuestions" updated="08/17/12">
            <comment>SOE in-game player poll questions - Variable length</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="648d" name="OP_PollResponses" updated="08/17/12">
            <comment>Poll response choices - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="5232" name="OP_ShroudProgression" updated="08/17/12">
            <comment>Unlocked shrouds - 244 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="1d51" name="OP_ShroudTemplates" updated="08/17/12">
            <comment>Shroud templates to choose from on shroud NPC - 18983 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="584f" name="OP_Fellowship" updated="08/17/12">
            <comment>Fellowship information - 2552 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="611f" name="OP_ExpandedGuildInfo" updated="08/17/12">
            <comment>Guild ranks and other misc guild data - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="55f4" name="OP_GuildBank" updated="08/17/12">
            <comment>Guild bank contents - Guessing variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="442b" name="OP_OpenTradeskillContainer" updated="08/17/12">
            <comment>Opens forge, kiln etc - 92 Bytes</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="66bf" name="OP_TradeskillRecipes" updated="08/17/12">
            <comment>Learned recipes - 84 Bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="5033" name="OP_TradeSkillCombine" updated="08/17/12">
            <comment>Tradeskill combine using new tradeskill window - 40 Bytes</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="1150" name="OP_TradeSkillResult" updated="08/17/12">
            <comment>Packets sent when tradeskill combine successful - 12 Bytes</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="462e" name="OP_TradeSkillCombineOld" updated="08/17/12">
            <comment>Tradeskill combine using old tradeskill window - 24 Bytes</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0926" name="OP_ItemPlayerPacket" updated="08/17/12">
            <comment>Inventory/bank items coming over during zone - Variable length</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="67a7" name="OP_TaskDescription" updated="08/17/12">
            <comment>Task descriptions coming down for task window - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="351f" name="OP_TaskActivity" updated="08/17/12">
            <comment>Task activity descriptions coming down for task window - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="017f0" name="OP_CompletedTasks" updated="08/17/12">
            <comment>Task history for task window - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="1e4c" name="OP_CustomTitles" updated="08/17/12">
            <comment>List of available titles - 1520 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="28c8" name="OP_Animation" updated="08/17/12">
            <comment>Combat animation, emote animations etc - 4 bytes</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="7f51" name="OP_WhoAllRequest" updated="08/17/12">
            <comment>WhoAllReqCode - 156 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="7901" name="OP_WhoAllResponse" updated="08/17/12">
            <comment>WhoAllOutputCode - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="13da" name="OP_InspectRequest" updated="08/17/12">
            <comment>InspectRequestCode - 8 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="0fc6" name="OP_GetGuildMOTD" updated="08/17/12">
            <comment>Request guildMOTD - 648 Bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="1d40" name="OP_TradeRequest" updated="08/17/12">
            <comment>You request trade session - 8 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="3ff6" name="OP_TradeRequest2" updated="08/17/12">
            <comment>Someone requests a trade session with you or trade is cancelled - 8 bytes</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="440f" name="OP_TradeDeny" updated="08/17/12">
            <comment>Target not ready to trade - 12 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="3c27" name="OP_TradeRequestAck" updated="08/17/12">
            <comment>Trade request recipient is acknowledging they are able to trade - 8 bytes</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="3aff" name="OP_CancelTrade" updated="08/17/12">
            <comment>Cancel a trade window - 0 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="24c5" name="OP_FinishTrade" updated="08/17/122">
            <comment>Trade is over - 12 bytes</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="7452" name="OP_TradeCoins" updated="08/17/12">
            <comment>You put coins put in a trade window - 20 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="606a" name="OP_TradeCoins2" updated="08/17/12">
            <comment>Someone else puts coins put in your trade window - 12 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="527e" name="OP_TradeAcceptClick" updated="08/17/12">
            <comment>One side clicks Accept on the trade 8 bytes</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="3c66" name="OP_ItemLinkClick" updated="08/17/12">
            <comment>Click on itemlinks - 52 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="7165" name="OP_EndLootRequest" updated="08/17/12">
            <comment>DoneLootingCode - 4 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="0976" name="OP_LootItem" updated="08/17/12">
            <comment>Loot item from corpse - 20 bytes</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="0c2d" name="OP_Track" updated="08/17/12">
            <comment>Tracking data - Variable length</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="d849" name="OP_TraderShop" updated="08/17/12">
            <comment>OpenTraderCode right-click on a trader in bazaar - 16 bytes</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>        
        </opcode>
        <opcode id="6dee" name="OP_AutoAttack" updated="08/17/12">
            <comment>Attack on/off - 4 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="777c" name="OP_AutoAttack2" updated="08/17/12">
            <comment>Attack on/off appears to be same as OP_AutoAttack - 4 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="3969" name="OP_ClickDoor" updated="08/17/12">
            <comment>DoorOpenCode click request from client - 16 bytes</comment>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="7b05" name="OP_MoveDoor" updated="08/17/12">
            <comment>DoorClickCode response from server - 2 bytes</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0d1d" name="OP_MoveItem" updated="08/17/12">
            <comment>Client moving an item from one slot to another - 28 bytes</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0736" name="OP_TraderBuy" updated="08/17/12">
            <comment>buy from a trader in bazaar - 104 bytes</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/> 
        </opcode>
        <opcode id="4074" name="OP_LootRequest" updated="08/17/12">
            <comment>LootCorpseCode - 4 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="3519" name="OP_Jump" updated="08/17/12">
            <comment>JumpCode - 0 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="5448" name="OP_TGB" updated="08/17/12">
            <comment>Client telling server to set targetgroupbuff - 4 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="268c" name="OP_Lockouts" updated="08/17/12">
            <comment>Client requesting lockouts - 0 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="2bad" name="OP_RaidInvite" updated="08/17/12">
            <comment>Client side raid invite requests 140 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="1fbd" name="OP_RaidJoin" updated="08/17/12">
            <comment>Server side raid information - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="24c5" name="OP_Feedback" updated="07/18/12">
            <comment>Client sending feedback to server - 1148 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="5f00" name="OP_GuildsList" updated="08/17/12">
            <comment>Listing of all guilds. Can be triggered by /lfg search?</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="3d0c" name="OP_LFGGetMatchesRequest" updated="08/17/12">
            <comment>LFG/LFP client request - 16 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="4a5c" name="OP_LFGGetMatchesResponse" updated="08/17/12">
            <comment>LFG/LFP server response - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="5a0a" name="OP_MercenaryList" updated="08/17/12">
            <comment>Listing of hired mercenaries - 427 bytes
            <payload dir="server" typename="unknown" sizechecktype="none"/></comment>
        </opcode>
        <opcode id="178c" name="OP_ClickInventory" updated="08/17/12">
            <comment>Click items from inventory or armor - 16 bytes 5th byte is Slot ID</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="2b19" name="OP_ClickInventoryAck" updated="08/17/12">
            <comment>Server acknowledges click from inventory or armor - 20 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="7ce4" name="OP_BuffWindow" updated="08/17/12">
            <comment>Changes to buff window or song window - 100 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="5d24" name="OP_ClickBuffOff" updated="08/17/12">
            <comment>Client clicks off buff - 8 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="4716" name="OP_HouseAddress" updated="08/17/12">
            <comment>House and guildhall address information - Variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="447e" name="OP_HouseContents" updated="08/17/12">
            <comment>Server sending house information and contents - variable length</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="469c" name="OP_FriendsList" updated="08/17/12">
            <comment>Server sending friends list contents - variable length (Sent when choosing "Welcome" form EQ button)</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="6555" name="OP_FriendsOnline" updated="08/17/12">
            <comment>Friends currently online - variable length (Sent when choosing "Welcome" form EQ button)</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="2ef5" name="OP_Rewards" updated="08/17/12">
            <comment>Server sending pending rewards - variable length</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="4044" name="OP_FTPNags" updated="08/17/12">
            <comment>Free to play nags and other data - 1852 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="6c36" name="OP_Find" updated="08/17/12">
            <comment>Find window data - 112 bytes</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="4675" name="OP_ConsiderCorpse" updated="08/17/12">
            <comment>ConCorpseCode - 20 bytes</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="5a8c" name="OP_TributeUpdate" updated="08/17/12">
            <comment>Tribute and trophy skills - Variable length</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
    
    
            <!-- Below are used to help make sense of the logs when searching for opcodes
                 Using these marks unknown opcodes in logs for easier reading  -->
        <opcode id="4d27" name="OP_Unknown1" updated="08/17/12">
            <comment>3 byte opcode that spam logs. Marked here to make reading logs easier</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="190c" name="OP_Unknown2" updated="08/17/12">
            <comment>3 byte opcode that spam logs. Marked here to make reading logs easier</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="25f0" name="OP_Unknown3" updated="08/17/12">
            <comment>3 byte opcode that spam logs. Marked here to make reading logs easier</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
    
    
            <!-- Below are unverified -->
        <opcode id="0000" name="OP_Buff" updated="11/15/11">
            <comment>old BuffDropCode</comment>
            <payload dir="both" typename="buffStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_ZoneChange" updated="04/18/11">
            <comment>old ZoneChangeCode</comment>
            <payload dir="both" typename="zoneChangeStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_CorpseLocResponse" updated="06/12/09">
            <comment>old CorpseLocCode:</comment>
            <payload dir="server" typename="corpseLocStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_SendZonePoints" updated="10/15/10">
            <comment>Coords in a zone that will port you to another zone</comment>
            <payload dir="server" typename="zonePointsStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="0000" name="OP_RequestZoneChange" updated="10/20/07">
            <comment>Send by server when a click causes zone. Also, origin</comment>
            <payload dir="server" typename="requestZoneChangeStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_Logout" updated="10/21/09">
            <comment></comment>
            <payload dir="server" typename="none" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_WelcomeScreenTitle" updated="05/16/11">
        <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_VeteranRewards" update="04/18/11">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_SendAATable" updated="08/12/09">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_SendAAStats" updated="08/12/09">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_AckPacket" updated="03/14/07">
            <comment>Appears to be generic ack at the presentation level</comment>
        </opcode>
        <opcode id="0000" name="OP_Weather" updated="03/14/07">
            <comment>old WeatherCode</comment>
        </opcode>
        <opcode id="0000" name="OP_ReqNewZone" updated="03/14/07">
            <comment>Client requesting NewZone_Struct</comment>
        </opcode>
        <opcode id="0000" name="OP_ReqClientSpawn" updated="03/14/07">
            <comment>Client requesting spawn data</comment>
        </opcode>
        <opcode id="0000" name="OP_SendExpZonein" updated="03/14/07">
            <comment>Both directions. Negotiating sending of exp info.</comment>
        </opcode>
        <opcode id="0000" name="OP_AAAction" updated="03/14/07">
            <comment>Used for changing percent, buying? and activating skills</comment>
        </opcode>
        <opcode id="0000" name="OP_SetServerFilter" updated="03/14/07">
            <comment>Client telling server /filter information</comment>
        </opcode>
        <opcode id="0000" name="OP_ClientReady" updated="03/14/07">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_GuildTributeStatus" updated="03/14/07">
            <comment>Guild tribute stats send on zone</comment>
        </opcode>
        <opcode id="0000" name="OP_GuildTributeInfo" updated="06/13/06">
            <comment>Guild tribute loadout, only if on</comment>
        </opcode>
        <opcode id="0000" name="OP_RespawnWindow" updated="03/14/07">
          <comment>Server telling client enough to populate the respawn window when you die</comment>
        </opcode>
        <opcode id="0000" name="OP_InitialMobHealth" updated="06/27/12">
            <comment>Initial health sent when a player clicks on the mob. Subsequent updated will be OP_MobHealth</comment>
        </opcode>
        <opcode id="0000" name="OP_MobHealth" updated="03/14/07">
            <comment>health sent when a player clicks on the mob</comment>
        </opcode>
        <opcode id="0000" name="OP_DeltaCheck" updated="03/14/07">
            <comment>Client sending server delta information.</comment>
        </opcode>
        <opcode id="0000" name="OP_LoadSpellSet" updated="02/13/07">
            <comment>/mem spellsetname</comment>
        </opcode>
        <opcode id="0000" name="OP_Dye" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_Consume" updated="12/07/05">
            <comment>Client force feeding food/drink</comment>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0000" name="OP_Begging" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_LFGCommand" updated="10/27/05">
            <comment>old LFGReqCode</comment>
        </opcode>
        <opcode id="0000" name="OP_Bug" updated="10/27/05">
            <comment>/bug</comment>
        </opcode>
        <opcode id="0000" name="OP_Save" updated="04/19/06">
            <comment>Client asking server to save user state</comment>
        </opcode>
        <opcode id="0000" name="OP_Camp" updated="02/13/07">
            <comment>old cStartCampingCode</comment>
        </opcode>
        <opcode id="0000" name="OP_ShopPlayerSell" updated="10/27/05">
            <comment>old SellItemCode</comment>
        </opcode>
        <opcode id="0000" name="OP_PetCommands" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_SaveOnZoneReq" updated="03/14/07">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_ShopEnd" updated="10/27/05">
            <comment>old CloseVendorCode</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="0000" name="OP_SenseTraps" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_SenseHeading" updated="10/27/05">
            <comment>old cSenseHeadingCode</comment>
        </opcode> 
        <opcode id="0000" name="OP_LootComplete" updated="12/07/05">
            <comment>old sDoneLootingCode</comment>
        </opcode>
        <opcode id="0000" name="OP_Split" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_Surname" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_ShopRequest" updated="10/27/05">
            <comment>old OpenVendorCode</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="0000" name="OP_FaceChange" updated="10/27/05">
            <comment>/face</comment>
        </opcode>
        <opcode id="0000" name="OP_Sneak" updated="06/29/05">
            <comment>Clicked sneak</comment>
        </opcode>
        <opcode id="0000" name="OP_Hide" updated="06/29/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_DisarmTraps" updated="05/11/05">
            <comment>Clicked disarm traps</comment>
        </opcode>
        <opcode id="0000" name="OP_Forage" updated="10/27/05">
            <comment>old ForageCode</comment>
        </opcode>
        <opcode id="0000" name="OP_BoardBoat" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_LeaveBoat" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_LFPGetMatchesRequest" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_GMKill" updated="10/27/05">
            <comment>GM /kill - Insta kill mob/pc</comment>
        </opcode>
        <opcode id="0000" name="OP_GuildPublicNote" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_YellForHelp" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_ShopPlayerBuy" updated="05/11/05">
            <comment>old BuyItemCode</comment>
        </opcode>
        <opcode id="0000" name="OP_LFPCommand" updated="10/27/05">
            <comment>looking for players</comment>
        </opcode>
        <opcode id="0000" name="OP_ConfirmDelete" updated="10/27/05">
            <comment>Client sends this to server to confirm op_deletespawn</comment>
        </opcode>
        <opcode id="0000" name="OP_Report" updated="06/29/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_TargetCommand" updated="02/13/07">
            <comment>Target user</comment>
        </opcode>
        <opcode id="0000" name="OP_LFPGetMatchesResponse" updated="02/13/07">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_FindPersonRequest" updated="02/13/07">
            <comment>Control-F Find</comment>
        </opcode>
        <opcode id="0000" name="OP_FindResponse" updated="02/13/07">
            <comment>Response to control-F</comment>
        </opcode>
        <opcode id="0000" name="OP_GMLastName" updated="10/27/05">
            <comment>GM /lastname - Change user lastname</comment>
        </opcode>
        <opcode id="0000" name="OP_Mend" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_MendHPUpdate" updated="05/11/05">
            <comment></comment>
        </opcode>
        <opcode id="0000" name="OP_TributeInfo" updated="02/13/07">
            <comment>Tribute information</comment>
        </opcode>
    
    
    <!-- OLD OPCODES. These haven't been mapped in a post 1/26/2005 world. If you
         can find any of these in the current stream, please update them and let
         us know!
    
    
        <opcode id="1900" name="OP_ZoneSpawns" updated="05/29/08">
            <comment>old ZoneSpawnsCode</comment>
            <payload dir="server" typename="spawnStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="0020" name="OP_GMServers" updated="05/26/04">
            <comment>GM /servers - ?</comment>
        </opcode>
        <opcode id="790e" name="OP_GMKick" updated="01/26/05">
            <comment>GM /kick - Boot player</comment>
        </opcode>
        <opcode id="0068" name="OP_Petition" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0074" name="OP_GMBecomeNPC" updated="05/26/04">
            <comment>GM /becomenpc - Become an NPC</comment>
        </opcode>
        <opcode id="0076" name="OP_PetitionCheckout" updated="05/26/04">
            <comment>Petition Checkout</comment>
        </opcode>
        <opcode id="007e" name="OP_PetitionCheckIn" updated="05/26/04">
            <comment>Petition Checkin</comment>
        </opcode>
        <opcode id="688f" name="OP_PetitionResolve" updated="05/11/05">
            <comment>Client Petition Resolve Request</comment>
        </opcode>
        <opcode id="0165" name="OP_DeletePetition" updated="01/26/05">
            <comment>Player /deletepetition</comment>
        </opcode>
        <opcode id="0082" name="OP_PetitionQue" updated="05/26/04">
            <comment>GM looking at petitions</comment>
        </opcode>
        <opcode id="0090" name="OP_PetitionUnCheckout" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0097" name="OP_GMSearchCorpse" updated="05/26/04">
            <comment>GM /searchcorpse - Search all zones for named corpse</comment>
        </opcode>
        <opcode id="009a" name="OP_GuildPeace" updated="05/26/04">
            <comment>/guildpeace</comment>
        </opcode>
        <opcode id="00a4" name="OP_GuildWar" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="00a7" name="OP_GuildLeader" updated="05/26/04">
            <comment>/guildleader</comment>
        </opcode>
        <opcode id="00b6" name="OP_ApplyPoison" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="00da" name="OP_GMInquire" updated="05/26/04">
            <comment>GM /inquire - Search soulmark data</comment>
        </opcode>
        <opcode id="00dc" name="OP_GMSoulmark" updated="05/26/04">
            <comment>GM /praise /warn - Add soulmark comment to user file</comment>
        </opcode>
        <opcode id="00de" name="OP_GMHideMe" updated="05/26/04">
            <comment>GM /hideme - Remove self from spawn lists and make invis</comment>
        </opcode>
        <opcode id="00ef" name="OP_SafePoint" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="010b" name="OP_GMGoto" updated="05/26/04">
            <comment>GM /goto - Transport to another loc</comment>
        </opcode>
        <opcode id="012d" name="OP_BindWound" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0132" name="OP_GuildRemove" updated="05/26/04">
            <comment>/guildremove</comment>
        </opcode>
        <opcode id="013b" name="OP_GMTraining" updated="05/26/04">
            <comment>old OpenGMCode</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="013c" name="OP_GMEndTraining" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0152" name="OP_MoveCash" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0160" name="OP_Taunt" updated="05/26/04">
            <comment>old ConsumeCode</comment>
        </opcode>
        <opcode id="016c" name="OP_Stun" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0175" name="OP_GMTrainSkill" updated="05/26/04">
            <comment>old SkillTrainCode</comment>
        </opcode>
        <opcode id="0178" name="OP_GMEndTrainingResponse" updated="05/26/04">
            <comment>old CloseGMCode</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0183" name="OP_GMZoneRequest" updated="05/26/04">
            <comment>/zone</comment>
        </opcode>
        <opcode id="018f" name="OP_BecomePK" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0197" name="OP_SetDataRate" updated="05/26/04">
            <comment>Client sending datarate.txt value</comment>
        </opcode>
        <opcode id="0198" name="OP_GMDelCorpse" updated="05/26/04">
            <comment>/delcorpse</comment>
        </opcode>
        <opcode id="0199" name="OP_Sacrifice" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01af" name="OP_GMApproval" updated="05/26/04">
            <comment>GM /approval - Name approval duty?</comment>
        </opcode>
        <opcode id="01b2" name="OP_GMToggle" updated="05/26/04">
            <comment>GM /toggle - Toggle ability to receive tells from other PC's</comment>
        </opcode>
        <opcode id="01bc" name="OP_MoneyUpdate" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ba" name="OP_ReqZoneObjects" updated="05/26/04">
            <comment>Client requesting zone objects</comment>
        </opcode>
        <opcode id="01c4" name="OP_Translocate" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ea" name="OP_RespondAA" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ed" name="OP_IncreaseStats" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ef" name="OP_ViewPetition" updated="05/26/04">
            <comment>Player /viewpetition</comment>
        </opcode>
        <opcode id="01ff" name="OP_ExpansionSetting" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0205" name="OP_GainMoney" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0225" name="OP_GMZoneRequest2" updated="05/26/04">
            <comment>/zone 2</comment>
        </opcode>
        <opcode id="0245" name="?" implicitlen="6" updated="07/14/04">
            <comment>Unknown, but has implicit length</comment>
        </opcode>
        <opcode id="0261" name="OP_CrashDump" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0263" name="OP_GuildDemote" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0264" name="OP_ZoneUnavail" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="028b" name="OP_GMSummon" updated="05/26/04">
            <comment>GM /summon - Summon PC to self</comment>
        </opcode>
        <opcode id="0296" name="OP_ItemTextFile" updated="05/26/04">
            <comment>old BookTextCode</comment>
            <payload dir="server" typename="bookTextStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="029e" name="OP_OpenObject" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="028e" name="OP_GMEmoteZone" updated="05/26/04">
            <comment>GM /emotezone - Send zonewide emote</comment>
        </opcode>
        <opcode id="0296" name="OP_ReadBook" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02b4" name="OP_SummonCorpse" updated="05/26/04">
            <comment>/summoncorpse</comment>
        </opcode>
        <opcode id="02cc" name="OP_ShopItem" updated="05/26/04">
            <comment>Merchant Item data</comment>
        </opcode>
        <opcode id="02d0" name="OP_AdventureRequest" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02d1" name="OP_AdventureMerchantResponse" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02d2" name="OP_AdventureMerchantPurchase" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02e2" name="OP_AdventurePointsUpdate" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02ef" name="OP_Adventure" updated="05/26/04">
            <comment>/adventure</comment>
        </opcode>
        <opcode id="1ee8" name="OP_CombatAbility" updated="02/15/05">
            <comment></comment>
        </opcode>
    -->
    </seqopcodes>
    And these two changes are the same ones I posted back on Sept 23rd. Apply them if you haven't already:

    interface.cpp:1647 change to:
    "charProfileStruct", SZC_None,


    spawnshell.cpp:640 change to:
    if(name.length() > 0 && name.length() < sizeof(spawn->lastName))

    All of these changes should be appled to the showeq-5.13.10.6 bundle available on sourceforge.
    Last edited by r6express; 10-18-2012 at 04:50 PM.

  12. #102
    Developer
    Join Date
    Sep 2005
    Posts
    155

    Re: SEQ Borked with 8/15 patch.

    IT'S ALIVE! Thank you!!!!

  13. #103
    Did you SEQ today? BlueAdept's Avatar
    Join Date
    Dec 2001
    Posts
    2,008

    Re: SEQ Borked with 8/15 patch.

    Thanks everyone. Work has been so hecktic that I havent played in 2 months.

    On a side note, was this site unreachable for the last couple days? Or was it just comcrap blocking it?
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  14. #104
    Developer
    Join Date
    Sep 2005
    Posts
    155

    Re: SEQ Borked with 8/15 patch.

    It had been unreachable for me too.

    I think there are just a couple issues outstanding - for instances and sometimes normal zones it doesn't seem to figure out the map. Targetting doesn't target in showeq, but I will try to find the opcode for that tonight. I think some spawn is still showing up wrong in a couple zones because in Sep the map had to be zoomed in to 12x to make it look normal, so I assume a spawn was picked up incorrectly but I'm not sure. Other than that it seems to be as good as it was prior to the patch.

  15. #105
    Registered User
    Join Date
    Jan 2006
    Posts
    358

    Re: SEQ Borked with 8/15 patch.

    I had no trouble reaching the site. It often seems to go down for hours at a time though, but its been several weeks since I last experienced that.

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