Results 1 to 2 of 2

Thread: Hunted Spawn /con colour vs. grey

  1. #1
    Registered User
    Join Date
    Dec 2001
    Posts
    152

    Lightbulb Hunted Spawn /con colour vs. grey

    Hi

    What I did was to make the circles that show up for 'Hunted' spawn (the ones you list in your conf) show as the /con colour instead of just grey, this may conflict with PvP stuff, I don't PvP so I have not seen that in operation.


    Just a little change in map.cpp about line 2986

    was:
    tmp.setPen(gray);

    is:
    tmp.setPen (pickConColor(m_pPlayer->getPlayerLevel(), spawns[n].level));

  2. #2
    Registered User
    Join Date
    Dec 2001
    Posts
    183
    Not a bad change.

    What I would like to see is the display of spawns be fully customizable through filters. The filters scanned in order of

    Alert
    Danger
    Caution
    Locate
    Default


    regex,level range,color,shape,blink,action

    regex=pattern to match spawn
    level range=min-max
    color=various colors + "hide" and "con"
    shape=dot,circle,square,cross,triangle,etc
    blink=yes/no
    action=some built in actions + custom system call


    The default filter would be something like

    .,1-100,con,dot,false,none

    Possibly some other things could go here, per filter velocity
    flags, whether to draw lines to mobs within some range the
    way caution/danger seems to now that I actually really
    dislike.

    I could do some of the changes, but others seem to be
    working on it and I don't want to waste my effort.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On