Results 1 to 5 of 5

Thread: Pyzjn

  1. #1
    Registered User
    Join Date
    Mar 2002
    Posts
    1

    Pyzjn

    For 2 years now a certain necromancer gnome named Pyzjn, who spawns in Qeynos Hills has remained a shrouded mystery. Is she a random mob? Is she part of a quest? Is she triggered. These are some of the many things no one knows about her...
    Can SOmeone please use ShowEQ and figure out once and for all how to get her to spawn once and for all! Please reply

  2. #2
    Registered User
    Join Date
    Feb 2002
    Posts
    115

    OK!!!!!!!!!!

    You've just volunteered yourself.
    Come back and tell us what you find.

    RSB
    RSB

  3. #3
    Registered User
    Join Date
    Jan 2002
    Posts
    24

    Me

    What i do know about me ;-)

    Pyzjn has a few possible spawn point. The ones I have seen are on the hill behind the ruins on the side of the hill across the valley from the ruins and one near a tree close to the SG zone. If you use the pathing switch on Showeq you can follow the path a mob takes and work out where it spanwed. From what i have seen there is no 'WAY" of making pyzjn spawn other than the usual killing PH's but she is deffinately a totaly random spawn with a very low chance of spawning. The PH spawns are much speculated and the Grizzly Bear and mangy rat do both spawn where pyzjn does spawn so killing these will help to get her to spawn as waiting for them to de-pop will lengthen the time to the next pop. She is still random though so I am afraid theres no sure-fire method. Just massacre everyting that move to relive boredom and be prepared to spend many RL hours waiting. Either that or just go Kill HG's in RM and save up and buy one.

  4. #4
    Registered User
    Join Date
    Mar 2002
    Posts
    4
    Once VI posted about a mob and the rarity of it, its some rare giant in the karanas, they posted something about 15 different mobs needing to be killed 1 second after they spawned before there was a chance to force spawn him and that would make him spawn once a week if those phs were killed everytime they spawned.


    so their might be a combination of phs that need to be killed before she spawns...
    PlanetBOB


  5. #5
    Registered User
    Join Date
    Dec 2001
    Posts
    39
    I read this on usenet, and after spending about 5 game nights in Qeynos Hills I've seen Pyzjn spawn twice exactly as this post predicted she would, although she didn't have a GBS either time. ;( With ShowEQ it's even easier to follow ;-)

    From: [email protected] (sledge)
    Newsgroups: alt.games.everquest
    Subject: PYZJN
    Message-ID: <3a99b67d.24322984@news>
    Date: Mon, 26 Feb 2001 01:57:35 GMT

    I made a druid, twinked the crap out of him, and made level 20 fairly
    quickly. Four reasons why druids are best here: TRACKING (duh), SoW
    (gotta get to her quick), NUKING (Dizzying Wind is fast casting and
    will do over 50% damage), and PORTING (gotta make xp during the EQ day
    and I didn't want to kill the Millers or guards). Rangers are also
    excellent, but I didn't want to spend the time leveling the ranger. If
    you don't have a 20th druid or a ranger, don't even bother trying my
    procedure, you'll be burned by a tracker. Now a mage might also work
    out with their spell "sense summoned", but you'll NEVER have advantage
    over tracking. The Everquest NIGHT starts at 8:00:00 PM and ends at
    5:59:59 AM, Pyzjn will only spawn between those times. Pyzjn will NOT
    spawn after the EQ clock hits 6AM. The only reason you'd see her up is
    because she had spawned before the EQ clock hit 6AM.
    Placeholder (Center of ruins) information:

    6:00:00 AM TO 7:59:59 PM (EQ DAYTIME) PLACEHOLDERS:
    large rat, brown bear, giant rat, grizzly bear, fire beetle, gray
    wolf, and mangy rat

    Note: a grizzly bear, brown bear, and a giant rat are sole existing
    mobs in the ruins region and are guaranteed PH's

    8:00:00 PM TO 5:59:59 AM (EQ NIGHTTIME) PLACEHOLDERS:
    decaying skeleton, skeleton, dread corpse, putrid skeleton, Varsoon,
    and Pyzjn

    Notes: A walking putrid skeleton in the field is a guaranteed PH.
    Varsoon the Undying is not a Pyzjn placeholder. 8 out of 10 times when
    you see a dread corpse on the top of tracking at pop time, that is
    usually the PH. Dread corpses can collapse into a pile in certain
    points surrounding the ruins, but this is not very often.


    Here's what you do. Head to the ruins at around 3PM game time, go to
    LOC (4770, -1050, 50) and observe what PH is currently in the middle
    of the ruins. Do NOT kill it. Wait for the EQ time to turn to 4PM, add
    an additional 45 seconds, then kill it, and note the EARTH time. If by
    chance there is no PH at the ruins when you get there at 3PM, just
    wait until one comes. When the clock hits 4PM and there is still no
    PH, constantly monitor your tracking. If you see a grizzly bear, brown
    bear, or a giant rat, immediately begin tracking it, and observe its
    heading. ENSURE IT IS HEADING TOWARDS THE RUINS, then kill it. If the
    PH is not a grizzly bear, brown bear, or a giant rat, you will have to
    wait until it parks at the ruins. If you kill the PH after 6PM, you
    will only have 2 tries to get Pyzjn during the night. Hopefully, you
    get the PH killed before 6PM game time. This will give you 3 shots. In
    any case, ensure you note the earth time that you killed the PH, next
    pop will be in 11 MINUTES 43 SECONDS.

    Pop time discussion:

    If you kill the daytime PH at 3PM the remaining pop times are 7PM,
    11PM, 3AM, 7AM (2 tries for Pyzjn)
    If you kill the daytime PH at 4PM the remaining pop times are 8PM,
    12AM, 4AM (3 tries for Pyzjn)
    If you kill the daytime PH at 5PM the remaining pop times are 9PM,
    1AM, 5AM (3 tries for Pyzjn)
    If you kill the daytime PH at 6PM the remaining pop times are 10PM,
    2AM, 6AM (2 or 3 tries for Pyzjn see paragraph below)

    Ok, let me discuss EQ time, earth time, and the spawn time cycle. The
    reason is that it can be possible to get 3 tries for Pyzjn if you kill
    the daytime PH at (or very close to) 6PM game time. Essentially, this
    will require you to kill all the nighttime PH's within 17 seconds of
    spawning. One EQ hour is equivalent to 3 real life minutes. The Pyzjn
    spawn cycle is 11 minutes 43 seconds, 17 seconds less than 12 minutes
    (4 EQ hours). If you killed the daytime PH at or just after 6PM game
    time, the 17 second difference between pop time and EQ time will be
    cumulative. Thus, after the first and second nighttime PH have been
    killed, and the EQ clock has barely rolled into 2AM, there will be
    enough time for another shot at Pyzjn. In summary, if you kill the
    daytime PH at 6PM, and you nail each PH thereafter as soon as they
    spawn, there will be time for a third try. However, if 6AM game time
    rolls around and there is no Pyzjn, or you notice a daytime PH up,
    consider this day over.

    A great method of locating the PH during the EQ night, is to kill all
    undead mobs you see on track. Do this about 4 minutes prior to pop
    time. This helps to clear the tracking screen, making it easier to
    spot the new PH at pop time. At about 60 seconds to pop time, go to
    LOC (4550, -350, 100) and begin to hit tracking every 10-15 seconds,
    this will give you an idea of what is already up. At exactly pop time,
    hit track and see what new undead creature has spawned, track it, and
    get behind it to verify the direction it is heading. Once you are
    certain that it is headed to the middle spot in ruins, kill it and
    note the earth time. The next pop will be in 11 minutes 43 seconds.
    If, at any pop time, you track a WALKING putrid skeleton, Varsoon, or
    (hehe) Pyzjn, immediately begin tracking it and kill it. If Pyzjn does
    not spawn at the final pop time, you do not need to kill the PH. Just
    port out and get some XP, but make sure that you are back at the ruins
    around 3PM to repeat the cycle.

    Interesting notes:

    If you notice ANY PH "suicide", meaning NO npc / player intervention,
    the next pop time will be in exactly 5 minutes. Also, the decay time
    of mobs in the Pyzjn cycle is roughly 8 minutes. If you get to the
    ruins at 3PM and notice a dead PH, wait until the corpse decays, note
    the earth time, add 3 minutes 43 seconds to that. You now have the
    rough estimate of the next pop time.

    By the way, when Tovax Vmar walks to Northern Qeynos Hills, follow
    him. When he stops to drop the note, guess what else has just
    happened? He is standing on a Pyzjn spawn point, keep a log with locs
    and you'll develop a rather neat connect-the-dot picture from an
    overhead view.

    Occasionally, the pop time gets screwed up and arrives 30-45 seconds
    earlier than anticipated. This occurs very rarely, so don't worry
    about this too much.

    Good Luck!

    Ampere
    Last edited by adenine!; 03-30-2002 at 10:04 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On