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Thread: Console Spam

  1. #1
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    Console Spam

    Code:
    Debug: Wed 3/15/2023 18:57:34 - ZoneMgr::zoneNameFromID: zone name not found: zoneId=33505
    Debug: Wed 3/15/2023 19:02:35 - ZoneMgr::zoneNameFromID: zone name not found: zoneId=33505
    Debug: Wed 3/15/2023 19:02:46 - ZoneMgr::zoneNameFromID: zone name not found: zoneId=33505
    Debug: Wed 3/15/2023 19:04:36 - ZoneMgr::zoneNameFromID: zone name not found: zoneId=33505
    Debug: Wed 3/15/2023 19:07:12 - ZoneMgr::zoneNameFromID: zone name not found: zoneId=33505
    Debug: Wed 3/15/2023 19:10:32 - ZoneMgr::zoneNameFromID: zone name not found: zoneId=33505
    Debug: Wed 3/15/2023 19:12:30 - ZoneMgr::zoneNameFromID: zone name not found: zoneId=33505
    I know I've asked about this in the past but sounded like I may be the only one seeing this spam. Planning to look into ZoneMgr code this weekend to see what's up here.

  2. #2
    Did you SEQ today? BlueAdept's Avatar
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    Re: Console Spam

    I believe that may be a new guild hall (you know a purchased one) instead of the standard guild hall. Can you confirm?
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  3. #3
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    Re: Console Spam

    As far as I can tell, zone IDs only go up to 1000 (unless they decided to do something really weird). I think it's more likely to be a struct change.

    A quick look through the code only shows a few paths that will generate that debug message. I don't think it's zonechange or player profile related, as I suspect things would be broken, rather than just showing a debug message.

    I suspect either OP_GuildMemberList, or maybe zonePointStruct.

    To test for OP_GuildMemberList, check and see if the zone info in the Guild window is correct, and/or check and see if you get the same debug messages with a character that isn't in a guild. (alternately you could probably replace the opcode for OP_GuiildMemberList with ffff and see if the message goes away).

    I could easily see it being this one, because I don't think much attention has been paid to the guild-related code for quite a while.

    If it's zonePointStruct, I'd expect that hovering over a zone-exit clickable (like a PoK book) should cause the debug message to print, and a bad zone name in the popup text.

    I could also see it being this, as some other issues have been reported that may be related.
    Last edited by cn187; 03-16-2023 at 03:10 PM.

  4. #4
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    Re: Console Spam

    Quote Originally Posted by BlueAdept View Post
    I believe that may be a new guild hall (you know a purchased one) instead of the standard guild hall. Can you confirm?
    True, this came from sitting new guild hall. GuildMemberList sounds like a logical culprit as it happens often enough while just sitting still that it seems to be triggered by someone else's actions... like guildmates entering or leaving a zone etc. Will follow up after I've poked around a bit more this weekend.

  5. #5
    Did you SEQ today? BlueAdept's Avatar
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    Re: Console Spam

    Correct me if I am wrong. Instanced zones do get weird numbers though. The purchased guild hall is an instance and not a regular zone.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  6. #6
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    Re: Console Spam

    I haven't looked at the instance stuff that closely, but my impression (which could be wrong) is that the zone id is the same as the "real" zone, but then there's a separate instance id.

  7. #7
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    Re: Console Spam

    Quote Originally Posted by cn187 View Post
    As far as I can tell, zone IDs only go up to 1000 (unless they decided to do something really weird). I think it's more likely to be a struct change.

    A quick look through the code only shows a few paths that will generate that debug message. I don't think it's zonechange or player profile related, as I suspect things would be broken, rather than just showing a debug message.

    I suspect either OP_GuildMemberList, or maybe zonePointStruct.

    To test for OP_GuildMemberList, check and see if the zone info in the Guild window is correct, and/or check and see if you get the same debug messages with a character that isn't in a guild. (alternately you could probably replace the opcode for OP_GuiildMemberList with ffff and see if the message goes away).

    I could easily see it being this one, because I don't think much attention has been paid to the guild-related code for quite a while.

    If it's zonePointStruct, I'd expect that hovering over a zone-exit clickable (like a PoK book) should cause the debug message to print, and a bad zone name in the popup text.

    I could also see it being this, as some other issues have been reported that may be related.
    I believe I narrowed it to a problem with the GuildMemberUpdate struct.
    Code:
    structGuildMemberUpdate
    {
    /*000*/  uint32_t  guildId;                   // guild id
    /*004*/  uint8_t  unknown004[4];              // 4 bytes added 11/16/16
    /*008*/  char  name[64];                     // member name
    /*072*/  uint16_t  zoneId;                   // zone id 
    /*074*/  uint16_t  zoneInstance;             // zone instance
    /*076*/  uint32_t  lastOn;                   // time the player was last on.
    /*080*/  uint8_t  unknown080[8];             // 4 bytes added 11/28/12, +4 added 11/16/16
    /*088*/ 
    };
    zoneId no longer seems to be in the packet as best I can tell. Haven't checked on zoneInstance but will give that a go next time I am in a zone that shows the instance number to compare.

  8. #8
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    Re: Console Spam

    I stand corrected... sometimes the packet contains the zone ID other times it does not. The spam pictured in post #1 hits anytime someone zones into the palatial guild hall when I am there. The uint16_t value at octet 72 is not "e1 02" (737) as you would expect for the palatial guild hall. If I sit in the old guild hall, the value at octet 72 is correct with "01 59" (345). So it appears to be right sometimes and not others.

  9. #9
    Did you SEQ today? BlueAdept's Avatar
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    Re: Console Spam

    Thanks for following up on this. I see you submitted a patch. Thanks.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

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