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Thread: con color data, please add your findings

  1. #1
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    con color data, please add your findings

    Lately con colors seem to have shifted further. We basically need to start from scratch and rebuild the con color table. Please most your findings to this thread.

    Please simply post in this form.

    your level : mob level : con color
    (e.g. 5 : 1 : green)

    I will total all the data and add it to the chart. As certain level ranges become defined I will patch the code. The table below will be kept updated as new information becomes available. If you do no see your level range on the table, please add your findings.

    Thanks
    fee

    Code:
    New Chart
    Levels......................Green......Cyan.....Red
    1-7.........................-4.........n/a......+3
    8-?.........................-5.........-4.......+3
    9,10,?......................-6.........-4.......+3
    ?,15,16.....................-7.........-5.......+3
    17,?..........................-8..........-6.......+3
    ?,23,24......................-9.........-7.......+3
    25-28.......................-10........-8.......+3
    29,?..........................-11........-8.......+3
    ?,32,?.......................-12........-9.......+3
    ?,35,?.......................-13........-10......+3
    ?,39,40.....................-14........-11......+3
    ?-?..........................-15.........?.......+3
    ?-?..........................-16.........?.......+3
    45-?........................-17........-14......+3
    50-52.......................-18........-14......+3
    53,54,?.....................-19........-15......+3
    ?-?............................-20.........?........+3
    57-60.......................-21........-16......+3
    Last edited by fee; 06-03-2002 at 04:07 AM.

  2. #2
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    My findings @ level 52

    52 : 31 : green
    52 : 32 : green
    52 : 33 : green
    52 : 34 : green
    52 : 35 : cyan
    52 : 36 : cyan
    52 : 37 : cyan
    52 : 38 : cyan
    52 : 39 : blue
    52 : 40 : blue
    52 : 41 : blue
    52 : 42 : blue
    52 : 43 : blue
    52: 44 : blue
    52 : 45 : blue
    52 : 46: blue
    52 : 47: blue
    52 : 48: blue
    52 : 49: blue
    52 : 50: blue
    52 : 51 : blue
    52 : 52 : black

  3. #3
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    Just a nut,

    thank you for the information. I will get this added asap. But if no one else is going to contribute I would appreciate no one complaining about con colors being off.


    fee

  4. #4
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    I'll try to collect data from some varied chars as between 10 and 60 char tonight if I get the opportunity.

    Just hang in there RL is a PITA right now for me, but we'll get more info up for ya to work with.

  5. #5
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    At 32, I found your table to be one level off at the low end:

    32: 20: green
    32: 21-23: cyan
    32: 24-31: blue
    32: 32: white
    32: 33-34: yellow
    32: 35: red

    I hope this helps,
    -Dedpoet

  6. #6
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    For a level 51:

    1-33 Green
    34 - 37 Cyan
    38 - 50 Blue
    51 White
    52 - 53 Yellow
    54 - Red

  7. #7
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    cons

    Currently Testing lvl 50 and 46.. will edit with results.

  8. #8
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    Level 39 Warrior:

    Green: < 26
    Light Blue: 26 - 28
    Blue: 29 - 38

    Level 40:

    Green: < 27
    Light Blue: 27 - 29
    Blue: 30 - 39
    Last edited by Cryonic; 04-11-2002 at 03:42 PM.

  9. #9
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    The chart is far from complete. I guess what we'll do is gray out all the unknown level ranges. Better to know what we don't know than guess completely. If anyone has anything else to add, i'm sure the entire community would appreciate it.

    thanks
    fee

  10. #10
    Registered User winseq's Avatar
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    I think I would prefer guessing as oppossed to grey. It seems that most (if not all) of the con color errors are of the "one off" kind.

  11. #11
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    It might be helpful if the data structure we are filling were posted with what is known shown so we know where to target our efforts. Is every level 1-60 represented individually with a green, cyan, blue, white, yellow and red range associated or is there some interpolation?

    Edit: Ok, so if you actually realize that the first post is being updated this would be a stupid question

    /em wanders off under a rock...
    Last edited by Yueh; 04-11-2002 at 04:12 PM.

  12. #12
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    I just need your level, the level of the mob and its con color.

    I will include on the chart, the highest level green con and the highest level light-blue(cyan) con. The other con colors we get through the wonders of addition and subtraction. It really only takes a couple minutes of your time to get this data. You can see from the chart in the first post which player levels i do not have data for.

    Thank you to those who have contributed so far. I look forward to more contributions.

    fee

  13. #13
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    Originally posted by winseq
    I think I would prefer guessing as oppossed to grey. It seems that most (if not all) of the con color errors are of the "one off" kind.
    That would be "Off by one" kind ... "One off" kind means it only happens once

    There's a keen difference and that particular phrase as been the bane of several engineers I've known in the past

  14. #14
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    I can confirm that the data for lvl 60 is correct. 44 is highest blue, and 39 highest green.

  15. #15
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    Lightbulb Con colors: Solve this programmatically

    One thing that can be done is to allow ShowEQ to adjust itself when you con a mob in the game.

    IE, you decode the zone and it thinks a lvl 42 mob is dark blue to you, but you con it in game and it's light blue. ShowEQ could automatically adjust and save the con adjustments to the config file. From there it's trivial for people to cut and paste that part of their config that ShowEQ has written.

    It could be something like the following, similar to what fee posted.

    # (lvl/range):green:lightblue:dkblue:yellow:red
    [conlist]
    55-57:-17:-15:-13:+1:+3


    Then send a message to the screen:
    Adjusted con levels and updated conf file.

    Worst case scenario, it adds 60 lines to your file, if you played all those levels *and* none of the ranges have equivalent modifiers.

    Comments?

    KaL

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