The diff patch didn't work on everquest.h, but did on logger.cpp and player.cpp, so I manually changed everquest.h and now it works great. Last night every zone I went to would generate a seg fault. Thanks for this quick and dirty hack!
The diff patch didn't work on everquest.h, but did on logger.cpp and player.cpp, so I manually changed everquest.h and now it works great. Last night every zone I went to would generate a seg fault. Thanks for this quick and dirty hack!
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