To make a long story short, i'm interested in knowing whether or not a mob casts a spell if there are no PCs around...the whole if a tree falls in the forest and there's no-one around to hear it does it in make a noise.
Also, if mobs do cast spells when out of site of PCs, is there a packet that is sent to the client for that spell casting, or is it only sent if/when there's a PC near enough to see it. (And is this packet encrypted or not).
To make a long story long, i'm trying to figure out if it'd be feasable for me to look into writing an addition to SEQ to show the buffs that a mob currently has on itself. I learn code best when trying to add to it..
Anyway, any info someone can post on this would be appreciated...
--Raistlin