Page 1 of 3 123 LastLast
Results 1 to 15 of 34

Thread: No Skittles

  1. #1
    Registered User
    Join Date
    Jan 2002
    Posts
    83

    No Skittles

    Well...

    No Patch > No SEQ > No skittles. /

    click here

  2. #2
    Registered User
    Join Date
    Oct 2002
    Posts
    6
    anyone wonder if they (Sony) are doing this to prevent the devs from releasing the fix ?

  3. #3
    Registered User
    Join Date
    Jan 2002
    Posts
    83
    no not really.

    The devs will release something when they see fit.

  4. #4
    Registered User
    Join Date
    Jan 2002
    Posts
    741
    Heh. "We are going to fix monks! Haha, April Fools!"

    Bastards.

  5. #5
    Registered User
    Join Date
    Oct 2002
    Posts
    107
    You guys on live dont want this patch yet anyway...trust me

  6. #6
    Registered User
    Join Date
    Dec 2002
    Posts
    126
    Care to breakdown the changes for good and ill that you have noticed on the test server code? Please.

    (besides it will give us a break from the other normal flaming threads)


  7. #7
    Registered User
    Join Date
    Oct 2002
    Posts
    33
    Doesn't take a mensa to figure this one out. Patch was obviously never meant to go out today. Scheduling a patch on april fools? Really. I'd be surprised if they ever release a client with the test network changes.

    Actually, thats not true. If I was them, I'd not release it till someone goes ahead and cracks the current live implementation. THEN I would release it to frustrate the programmers. I would then alter the encryption on test, and push a patch through the following week thus invalidating the current patch.

    I'd bet all the tea in China this has been thier game plan. Only makes sense. Its been working great too. SEQ has been disabled for near 2 months now... longer than ever before.

    What I'm REALLY curious about is how they plan to fight the apps that rip skittle info out of EQ in the windows side. Thats the fun one to prevent.

  8. #8
    Registered User
    Join Date
    Sep 2002
    Posts
    231
    I doubt seriously that the decision to patch or not has anything to do with SEQ ..hehe

  9. #9
    Registered User
    Join Date
    May 2002
    Posts
    102
    Actually, if you think about it, SOE HAS done much recently to greatly reduce the numbers of SEQ users.

    1) Added in game mapping (stole from SEQ)
    2) Fixed a BIG lag issue that also included new encryption (unfortunately borked SEQ in the process)
    3) Added in a windowing feature and Pardoned WinEQ bannings


    I'm not in any way saying SEQ is dead or complaining about the current functionality, I'm merely pointing out that those of us that are still here are the diehard and demented. (which explains some of the posts)

    As usual, thanks to all the folks that push the code, MUCH appreciated!
    Last edited by Alwayslost; 04-01-2003 at 10:35 AM.

  10. #10
    Registered User
    Join Date
    Oct 2002
    Posts
    33
    Originally posted by Amadeus
    I doubt seriously that the decision to patch or not has anything to do with SEQ ..hehe
    Why not? its common knowledge that after a patch to get EQ working there are over 50 thousand access to cvs. Thats ALOT of users. I can easily see SOE doing this on purpose. They already publicly said that encryption was added for the sole purposes of messing up SEQ.

    Its much easier for them to delay or not patch than to change or add encryption. So its a valid scheme.

  11. #11
    Registered User
    Join Date
    Mar 2002
    Posts
    13
    SEQ users have been cheating for years, and yet the game managed to go on. The general game economics where not really affected.
    If you had SEQ, you could always spot other SEQ users in the game; you would see a mage that could obviously track a mob. But these encounters where extremely rare.
    Out of the 50,000 supposedly SEQ users (I think they are a lot less), lets just say that they are 10,000 die hard SEQ fans, fans that will stop playing and cancel their subscription if they cant use SEQ. That’s over $100,000 a month.
    EQ is a business, and they are in the business of making money, just as they would not risk having everybody be able to cheat because regular players would stop playing (and then stop paying), they are also aware of the fact that if they alienate this particular group of cheaters to much, they stand to loose quite a bit of money.
    It also cost a lot of money to implement security measures geared to deter cheating, you can only go so far before it becomes unreasonable and to costly. To think that their developers are purposely withholding release dates of patches and changing encryption just to stop SEQ is really giving SEQ too much credit.
    I have shown other EQ players SEQ, and it is just to expensive and complicated to implement for the average person, it involves money and time, two things most people don’t have a lot of, and Sony knows this.
    So to all you paranoid SEQ users out there, neither Sony nor the government is out to get you. You can take the tinfoil off your head and stop using ultra undetectable key sniffers, there is no mass banning or men in black outside your door waiting to rifle through your computer.

  12. #12
    Registered User
    Join Date
    May 2002
    Posts
    102
    Funny thing is that the BIGGER threat to the economy of EQ, both in game and RL is MacroQuest.

    MQ + eBay = rent, new computers, new car, etc.

    Yet everyone thinks SEQ is the bad guy.

  13. #13
    Registered User
    Join Date
    May 2002
    Posts
    37
    Yeah... the men in black are too busy keeping the aliens among us in line and out of public knowledge.. Jeez.. don't ya watch the movies....

    Cost of reading threads about the cost of EQ > Cost of SoE implementing security to thwart SEQ > Cost of letting a few people use SEQ ingame > Cost of actually setting up a SEQ box

    Did that makes sense? Nah, but it did increase the first cost of the equation!

  14. #14
    Registered User
    Join Date
    Jan 2002
    Posts
    741
    2) Fixed a BIG lag issue that also included new encryption (unfortunately borked SEQ in the process)
    That all depends on who you ask. I hear it's great on large raids, but have you tried to chase a single mob down in an outdoor zone since LoY? They warp so bad you look like an airforce pilot in evasive maneuvers trying to catch it.

    Something in LoY also severely screwed up video on my secondary box that has an original Radeon (7200) card in it. No matter what settings I try I get horrible video lag, even on the character select screen. My bot often falls off of autofollow due to video lag and it's practically unplayable if you try to do anything except bot. My laptop displays EQ better. No hardware, driver, or settings changes on my end, and my main box with the GF4 is the same as ever. *sigh* I guess I need to drop another $130 for a low end GF4 to play a game with 4 year old graphics since my 2 year old graphics card is now useless.

    Sorry, </rant>

  15. #15
    Registered User
    Join Date
    Dec 2002
    Posts
    89
    I'd put the regular usage of SEQ WAY under that 10,000 mark. Really dont think there are over a couple thousand overall, esp after adding sniffers. I'd even be willing to put those numbers in the hundreds (My opinion of course). I'm Sure Ratt could give some breakdowns of board usage; but really no use. Do we really think there are that many users out there that never look at this forum? I would think not.

    Yes, SOE is about making money. Killing SEQ isnt going to kill their memberbase that much. Comparitively, killing SEQ isnt going to make it grow either. Looking at the whole picture, I think we are seeing the fundamentals of programers in action. It's more of an ego thing really. Why not show you can fix things like lag AND show the programmers/followers of SEQ that you are one step ahead of them also? Hell, if I worked for SOE, I'd do it for shits and giggles just because I could.

    We have to remember, there are great programmers/coders on both sides of the fence, problem is, one side is getting paid and the other isnt. Kinda falls under the "no-shit" category.

    Also, following the history of "new" CVS updates, it's always a clusterfuck of "why cant i get the new CVS to work" posts, or why cant I get this or that to compile....does anyone here honestly think the coders of this project want to go through this when they release new updates every 2 weeks just to make others happy?

    Hell, if we wait long enough, maybe some will give up and leave for good. (I know the power of positive thinking) Judging by some of the posts in these forums, I cringe at the fact some of these people playing the game in the first place, or even breeding for that matter.

    -Poncho

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On