Results 1 to 14 of 14

Thread: Unknowns and Not Updating

  1. #1
    Registered User Elyon's Avatar
    Join Date
    Mar 2002
    Posts
    139

    Unknowns and Not Updating

    Spent about an hour in PoI and starting getting Unknowns.
    Also, did Gnome Walk and when I targeted Gnome, SEQ still had him in the bldg he starts at, when he was halfway to destination.

    Anyone else having this kind of problem yet?

  2. #2
    Did you SEQ today? BlueAdept's Avatar
    Join Date
    Dec 2001
    Posts
    2,012
    The problem with unknowns turning up it has been a long standing bug that has never been tracked down. Also, if it was a PC, packets arent sent any more unless they are in range (from what I remember).
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  3. #3
    Registered User slartibartfast's Avatar
    Join Date
    Apr 2002
    Posts
    176
    I get the same problem, all mobs and pcs decode fine when i zone in, however any that pop after zoning appear as unknowns.

    - I also get velocity lines going vertically at insane speeds, but with animate spawns turned off this seems to calm down after a while.

    I'm not complaining though, its great to have SEQ up and running again /cheer

  4. #4
    Registered User
    Join Date
    Dec 2001
    Posts
    752
    Nod same here most mobs that spawn after Zonein are shown as unknown ...
    -- Lord Crush

    Greater Faydark has to be cleaned from all Elves !

    This is a HOTKEY !!!

  5. #5
    Registered User
    Join Date
    Apr 2003
    Posts
    8
    This is a new bug that I think concerns the number of items that you have on your character and in your bank. If this number surpasses a certain amount, SEQ fails to do soemthing and you start getting unknowns.

    There is already a thread about this in the developement forum, have a look: http://seq.sourceforge.net/forums/sh...&threadid=3235

  6. #6
    Registered User
    Join Date
    Dec 2001
    Posts
    752
    Thank you ... I have LoY and my Bank ist nealy full ... did some framing the last days ( no has nothing to do with SEQ ) need items for thurg potion.

    I will try it out tomorrow or so...


    Happy Easter
    -- Lord Crush

    Greater Faydark has to be cleaned from all Elves !

    This is a HOTKEY !!!

  7. #7
    Registered User Lyroschen's Avatar
    Join Date
    Jan 2003
    Posts
    101
    Yes, you have too much gear. You should give all your gear to me. Anything that's no-drop you can simply delete. If you have more than 1pp in the bank, you should give your money to me, as well.

    All your base are belong to us!
    A lesson on time travel will be held yesterday.

  8. #8
    Registered User
    Join Date
    Dec 2001
    Posts
    752
    No
    -- Lord Crush

    Greater Faydark has to be cleaned from all Elves !

    This is a HOTKEY !!!

  9. #9
    Registered User
    Join Date
    Jan 2002
    Posts
    1,508
    I noticed this issue with SEQ in SK. What seems to be happening from looking at the console messages is that SEQ thinks it saw a zone packet and is waiting for you to zone in somewhere. After that, the console spits out nothing and while I can see myself moving and mobs around me moving, new spawns come up as unknown.

  10. #10
    Registered User
    Join Date
    Feb 2002
    Posts
    74
    Could SEQ still be listening for the zone packet info from the key proggy?

  11. #11
    Registered User
    Join Date
    Jun 2002
    Posts
    41
    the console spits out nothing and while I can see myself moving and mobs around me moving, new spawns come up as unknown.
    Same thing here. New spawns pop in as Unkown. Everything else seems to be working well.

  12. #12
    Registered User
    Join Date
    Jan 2003
    Posts
    18

    Spawn Problem

    I have the same problem it dont even show the spawns until i con them and when people enter the zone where i am in allmost never will they be registred so something is wrong with the update rutine im sure. maybe they have disguised the spawn data since the game catches it but not the SEQ... i realy hope this will be fixed soon since im about to do my monk quest and i realy need to keep track of spawns...

  13. #13
    Registered User
    Join Date
    Nov 2002
    Posts
    19

    Anyone else not seeing their character displayed?

    I've cleaned out the bank, done everything I know to do, and I still don't see my own char displayed on the map. (Yes, the map has show player set to ON). No skittle for my char, no range circle, nothing. Everything else seems to be working perfectly. Anyone else seen this problem?
    Thanks!
    DW208

  14. #14
    Registered User
    Join Date
    Apr 2003
    Posts
    24
    After tracking down where the error comes from, and looking at the source(I still suck at programming, tho I can still usually read code, can't fix it tho), I'm amazed that it even functions at all. Of course I'm basing this on the comments in the code...

    example:

    Code:
    	case CPlayerItemsCode:
    	{
    	    unk = false;
    	    // This is all totally broken, and needs to be rewritten to work like
    	    // the door code, but I don't care enough to do it
    Further down in the code, you can see the one place where the error message shows up.

    Code:
    if (!decoded)
    	    {
    		printf("EQPacket: could not decompress CPlayerItemsCode 0x%x\n", opCode);
    		break;

    It's my guess that the problem lies in this area, or in the decode process itself.

    Any of you wanna look at it while I continue my opcode hunting? Source file is packet.cpp

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On