FYI
Scheduled Update
On Tuesday, August 26th, at 3AM Pacific, (-7:00 UTC), all EverQuest worlds will be brought down for a scheduled update. The estimated downtime is 7 hours.
The SOE Game Operations Team
FYI
Scheduled Update
On Tuesday, August 26th, at 3AM Pacific, (-7:00 UTC), all EverQuest worlds will be brought down for a scheduled update. The estimated downtime is 7 hours.
The SOE Game Operations Team
Do we know what the patch is going to cover?
Im stuck at work for another 7 hours....Did today's patch bork us ?
Well the servers are down for another 10min according to the SOE team....I have learned from past experience that when an update is usually longer then a few hours SEQ gets junked. Of course, I can't test this theory for about another 6hrs. I hate my job.
*runs off to re-write resumè and find a new job*
heh heh heh
Confucius Says:
He who posts without searching first; shall be flamed the worst!
the Status page now shows the ETA to be 10:45 PDT - that is about 20 minutes from the time of this post.
ShowEQ is broken as of the 26/08/03 patch. It doesn't recognise what zone you are in and the player entity is way off to the side making it zoom out by a huge amount.
There are "unknown" spawns appearing on the map and they are moving, they don't appear to bare any relation to anything in particular, doesn't look like a standard NPC configuration.
Serberus
had to crop the image to 800 pixels high for the message board.
as above, except that it is also jumping around very crazily. Kind of amusing somewhat.
Also, not suprisingly, getting a lot of warnings playerposcode is the wrong length, 0x013a, 0x0125.
Im certainly no expert but looks alot worse than a simple opcode fix
some of what i'm getting:
WARNING: PlayerPosCode (0022) (dataLen:32 != sizeof(playerPosStruct):20)!
error: size > left (size=228, left=111, opcode=0x013a)
WARNING: BeginCastCode (0016) (dataLen:217 != sizeof(beginCastStruct):14)!
error: size > left (size=199, left=149, opcode=0x013a)
error: size > left (size=241, left=19, opcode=0x0125)
error: size > left (size=185, left=51, opcode=0x013a)
error: size > left (size=230, left=9, opcode=0x013a)
error: size > left (size=241, left=84, opcode=0x013a)
error: size > left (size=245, left=29, opcode=0x0125)
error: size > left (size=219, left=52, opcode=0x00fa)
error: size > left (size=236, left=18, opcode=0x013a)
error: size > left (size=117, left=9, opcode=0x013a)
error: size > left (size=93, left=35, opcode=0x00ec)
error: size > left (size=246, left=74, opcode=0x0125)
error: size > left (size=247, left=56, opcode=0x0125)
error: size > left (size=247, left=62, opcode=0x0125)
error: size > left (size=112, left=9, opcode=0x013a)
WARNING: PlayerPosCode (0022) (dataLen:32 != sizeof(playerPosStruct):20)!
error: size > left (size=248, left=131, opcode=0x0125)
error: size > left (size=229, left=15, opcode=0x00ec)
Haven't tried yet, but it is probably just a bunch of structure organization changes. Shift things over a byte or four and SEQ looks real wacky.Im certainly no expert but looks alot worse than a simple opcode fix
Enjoy,
Zaphod (dohpaZ)
Last edited by Zaphod; 08-26-2003 at 01:53 PM.
Chief Software Engineer of the Apocalypse.
http://showeq.doomed.to/
SourceForge.net user: dohpaz.
Personal thank you donations are now accepted.
Well I always hate asking the dumb question but can someone post exactly what they changed to get SEQ working again? Zaphod seems to know.. LordCrush seems to know.. I don't know, I always get confused =)
hehe please help,
booboo
Edit- or maybe I just read this all wrong... man I am still confused..
Last edited by Booboo; 08-26-2003 at 02:20 PM.
No i dont know .. broken and thats that what Zaphod said
i am no developer and have no clue of the EQ-Protocol ... i need updates from someone who knows that and takes his time to find it too :/
Just was happy to see a post from Zaphod =)
Nah, Zaphod was just saying a small change can make SEQ look very messed up. And LordCrush's excitement was due to the fact that we haven't seen Zaphod post in quite some time. Mr. Beeblebrox is a notable figure in the history of SEQ
Last edited by S_B_R; 08-26-2003 at 02:24 PM.
"What you've just said is one of the most insanely, idiotic things i've ever heard. At no point in your rambling, incoherant response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you NO points, and may god have mercy on your soul."
After reading your post over again I realised it was simply a "WOOT" to say hello.. and not a WOOT thanks for fixing it. hehe
like I said I am still confused and now I have confused you all. I will go now..
booboo
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