MySEQ 1.15.5 is now available at
http://www.dvolve.net/EQ/MySEQ
NOTE: This has only been tested with server version 1.9b because people (including myself) have had problems with the 1.10 server.
NOTE 2: This has also *not* been tested in any LDoN adventures yet. But since most of the LDoN issues to date have been server offset issues, there shouldn't be any problems.
New Feature:
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- The re-addition of my old View filters. The View menu is back with submenus for Map, Spawn List, and All. Each submenu has options to filter out NPCs, Corpses, Players, Invis Mobs, Mounts, Familiars, and Pets.
- The generic Show NPCs/Corpses/Players/Invis toggles in the Options menu have been removed as they are superceded by the new View options. Their hotkeys (F10, F11) have been moved to their View-All equivalents.
Fixes:
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- Various fixes that were brought up in the threads since 15.4. i.e. About box, filter file names, Stop button, etc.
- Tooltips will no longer pop up on the map for mobs that are not actually being drawn on the map due to View settings.
- A check is done during the prefs.xml load to see whether any of the directories in it don't exist. If they don't, it will now give a message and resort to the default instead of give a message and quit.
Know Issues:
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- The Pets option currently only filters out Soandso's Warder and Soandso's Pet until we have the flags from the server for normal pets like Jibarer.
Regarding CPU Utilization:
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I did a lot of testing to make sure the new view filters didn't take up much CPU utilization. Most of my tests were done in PoK because it's a crowded place that was easy to get to. In 15.4, the average utilization in PoK was between 20-25%. In 15.5, the avergage utilization in PoK with all of the view toggles turned ON was the same. The only time it increased was when you turned OFF Familiars, Pets, or Mounts. But even then, the increase wasn't more than 2-3%.
In short, if you're worried about CPU utilization, make sure you keep all of the new View filters turned ON.