Sounds good.
I will try to locate something that will allow me to filter the Skills that you don't use per your class. A 255 most of the time signifies you can't use because of Class but there are the Int, Wis, Dex, etc that could be that high. A 0 should represent you can do the Skill but have not done it yet.
In the next release I will have the Languages added (it's coded but I forgot to add to the List before I released it).
I'm going to spend time on the Spell Information now so it shows more stuff ie. Name, etc.
The Armour is about as good as we gonna get since EQ doesn't send the exact Item Number of the Armour they just send a description Number (ie. Leather, Ringmail, etc.), this is to help draw the spawn with the correct textures. We use it so you can tell the spawns are wearing something. I will be adding the Weapons as well.
I'm going to find a way to get the Max HP Info as well and add a graph to the Tester for it.
Looks like I'm getting real close to completeing the Tester with the data and once it's done I can convert the Client to use the new Server. Remember the Client will look like it currently does and the Tester is just a testing program so we can verify all the data when EQ changes.