purple (07/02/05)
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+ Strip the # off names before matching to filters to aid in filter writing
+ Strip the # off the strong of filters as well just to make the # irrevelant to filters (thanks BlueAdept for both these)
+ Cleaned up the help spew for --help. There were some bogus things in there.
+ Cleaned up the status bar exp/aa exp display
+ Added struct for OP_Illusion and a spawnshell handler so that illusions are propagated to the spawn list and the map
+ Filled in some missing races with artificial names not taken from the.exe (thanks uRit1u2CBBA=)
+ Added two known bugs to BUGS with descriptions and workarounds
+ Fixed some long zone names in zones.h and added new zones from .exe
+ Updated all opcodes for 6/29 patch (thanks Doodman, ieatacid)
+ Updated structs for 6/29 patch (spawnStruct, positioning structs mostly)