I just noticed this with the startCastStruct:
everquest.h
Code:struct startCastStruct { /*0000*/ int32_t slot; // ***Placeholder /*0004*/ uint32_t spellId; // Spell ID /*0008*/ int32_t inventorySlot; // ***Placeholder /*0012*/ uint32_t targetId; // The current selected target /*0016*/ uint8_t unknown0018[4]; // ***Placeholder /*0020*/ uint8_t unknown0020[16]; // ***Placeholder (4/7/2009) /*0036*/ };
Anything else I'm missing?