You just updating the primary offsets? Thats all i have been working with so far. I have been saving exe files for abt a year now. So i try to use masks and patterns that work for all.
You just updating the primary offsets? Thats all i have been working with so far. I have been saving exe files for abt a year now. So i try to use masks and patterns that work for all.
Thanks razz.. btw they basically doubled AA xp upto 4000 today.. its like having lesson on all the time
Thats what I am doing pretty much also. I have a collection of exe files going back to Nov 2009.
I can't remember the date but inbetween was a big change that made a complete rework of the masks required.
I made an Excel file with macros that I fill with multiple versions of former working patterns for each offset to automatically create a new mask if I need to update them in the offset finder. That way I created the current mask which has been working now for many patches, luckily.
I saw those major changes too. But i only started seeing how it worked recently. I was trying to get them to work back to SoF release but found multiple distinct patterns for some offsets and didnt bother.
Yes the new AA change is indeed appealing. Combine that with one of SOE’s double experience three day "weekends" and you have quad-AA experience session. It’s defiantly possible to bang out over a thousand AAs in a few days, even a few thousand.
P.S. Don't forget the Hot Zones for even more experience and if your wealthy...expereince potions. So new AA-exp rules + double-exp weekend + Hot Zone + experience potions = massive experience.
Last edited by MacQ; 06-28-2012 at 04:32 PM.
yup. with my ranger i drag a 85 into the ferrott instance and do 120-140 aa in 30 mins
I have the primary offsets finder code added to the server code. Working on reading masks and patterns from ini file next.
Razzle
FYI, todays patch on test has changes something in the offsets, maps load but no spawns.
I had it working for about 3 minutes, but hosed it up.. The only thing I think changed was SpawnHeaderAddr.. Everything else seems to check out. The docs for finding SpawnHeaderAddr in the ini file are a bit confusing but I've been playing around with them. Now if I can figure out was address I had that was working properly
These are what I get for test:
[Memory Offsets]
ZoneAddr=0xc67ff8
SpawnHeaderAddr=0xcdfac8
CharInfo=0xc5aa84
ItemsAddr=0xc577f0
TargetAddr=0xc5aa9c
WorldAddr=0xc5aa54
Try them out, see if they work. I did not test them.
Razzle
Yep, those work.. SpawnHeaderAddr changed by 1 hex char,
from SpawnHeaderAddr=0xcdeac8 to SpawnHeaderAddr=0xcdfac8
Thanks Razzle
Got my code able to read patterns and masks from an ini file. I will try to wrap it up and get out a release. I created a new config.ini for the server. So far i am putting the offset finder strings in there along with an option to make the server start up minimized. If anyone has more options for the server that they want, let me know.
Razzle
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