Originally Posted by
inmysights
Those are the ones I am using. I even deleted and tried again, only getting ground spawns.
Here's what i'm using, it works fine, I didn't copy in the comments (lines that start with #), but you might want to keep them as they have good notes for fixing offsets yourself.
Code:
[File Info]PatchDate=8/15/2015
[Port]
port=5555
[Memory Offsets]
ZoneAddr= 0xfa8bec # ???????
SpawnHeaderAddr= 0x102e180 # pinstSpawnManager_x
CharInfo= 0xF9b618 # pinstLocalPlayer_x
TargetAddr= 0xf9b630 # pinstTarget_x
ItemsAddr= 0xf97d60 # pinstEQItemList_x
WorldAddr= 0xf9b5e8 # pinstWorldData_x
[SpawnInfo Offsets]
NextOffset= 0x0004 #/*0x0004*/ struct _SPAWNINFO* pPrev;
PrevOffset= 0x0008 #/*0x0008*/ struct _SPAWNINFO* pNext;
LastnameOffset= 0x0038 #/*0x0038*/ CHAR Lastname[0x20];
XOffset= 0x0064 #/*0x0064*/ FLOAT Y;
YOffset= 0x0068 #/*0x0068*/ FLOAT X;
ZOffset= 0x006c #/*0x006c*/ FLOAT Z;
SpeedOffset= 0x007c #/*0x007c*/ FLOAT SpeedRun;
HeadingOffset= 0x0080 #/*0x0080*/ FLOAT Heading;
NameOffset= 0x00a4 #/*0x00a4*/ CHAR Name[0x40];
TypeOffset= 0x0125 #/*0x0125*/ BYTE Type;
SpawnIDOffset= 0x0148 #/*0x0148*/ DWORD SpawnID;
LevelOffset= 0x0344 #/*0x0344*/ BYTE Level;
OwnerIDOffset= 0x0400 #/*0x0400*/ DWORD MasterID;
HideOffset= 0x042c #/*0x042c*/ BYTE HideMode;
RaceOffset= 0x0f68 #/*0x0f68*/ DWORD Race;
ClassOffset= 0x0f70 #/*0x0f70*/ BYTE Class;
# /*0x0fec*/ struct _EQUIPMENT Equipment; // size 0xb4 = 0x14 x 0x09
PrimaryOffset= 0x1078 # + 8C
OffhandOffset= 0x108c # Primary + 14
[WorldInfo Offsets]
WorldHourOffset= 0x004 #/*0x004*/ BYTE Hour;
WorldMinuteOffset= 0x005 #/*0x005*/ BYTE Minute;
WorldDayOffset= 0x006 #/*0x006*/ BYTE Day;
WorldMonthOffset= 0x007 #/*0x007*/ BYTE Month;
WorldYearOffset= 0x008 #/*0x008*/ DWORD Year;
[GroundItem Offsets]
PrevOffset= 0x00 #/*0x00*/ struct _GROUNDITEM *pPrev;
NextOffset= 0x04 #/*0x04*/ struct _GROUNDITEM *pNext;
IdOffset= 0x08 #/*0x08*/ DWORD ID;
DropIdOffset= 0x0c #/*0x0c*/ DWORD DropID;
NameOffset= 0x1c #/*0x1c*/ CHAR Name[0x20];
XOffset= 0x70 #/*0x70*/ FLOAT Y;
YOffset= 0x74 #/*0x74*/ FLOAT X;
ZOffset= 0x78 #/*0x78*/ FLOAT Z;
Keep in mind that the servers are down for an update. If there were any updates to eqgame.exe then these offsets will probably need to be changed again.
-A.