Here are the opcode updates for the most recent patch to live.
These DO NOT include the struct changes, as I haven't quite figured out how to do that yet. Hopefully Newby (or someone else) can post those updates soon.
Here are the opcode updates for the most recent patch to live.
These DO NOT include the struct changes, as I haven't quite figured out how to do that yet. Hopefully Newby (or someone else) can post those updates soon.
structs and opcodes...
Thank you guys as usual!
Thanks Newby!
Here's a combined patch that includes the changes in both of the above patches. I also just updated the 6.0 Beta branch so that should be good to go.
I am not going to be able to get the svn and tarball updated until Friday. Sorry. I worked a 12 and work a 12 tomorrow.
Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz
ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#
Famous Quotes:
Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)
Razzle: I showeq my wife
I did just Newby's patch above and it seemed to work, do i need to do cn187's?
My patches provide basic and, more importantly, working functionality. I try to get the program up and running asap after a game patch. I don't identify all the opcodes in the game, just the ones necessary for skittles, spawn list, maps and such.
cn187's patches provide additional opcodes that I don't find. They can open up additional functionality in the program.
Tarball and SVN have been updated.
Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz
ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#
Famous Quotes:
Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)
Razzle: I showeq my wife
What a team!
Yet another patch today :/
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