structs and opcodes...
structs and opcodes...
Thanks, Newby!
Thanks Newby and cn187. I knew there was something I was supposed to do yesterday but it slipped my mind until I saw the commit today.
Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz
ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#
Famous Quotes:
Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)
Razzle: I showeq my wife
Thanks for sharing .
Not sure if i should post on the patch thread, or create post a new thread. After the 5/15 patch, if you have a character with an aura, only the aura moves correctly. The map shows the character at its spawn point, but it never moves.
Can anyone else confirm this?
Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz
ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#
Famous Quotes:
Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)
Razzle: I showeq my wife
I haven't had a chance to try to reproduce this ( I've been on vacation for the past couple of weeks, and now that I'm back, I have the flu :-/ ) but I'll try to investigate it soon. Probably not before the weekend, or maybe early next week.
I'm wondering if it's at least partially related to this issue - https://www.showeq.net/forums/showth...)-Causes-Crash - or rather, I wonder if the fixes I made for that issue would also fix the aura issue.
epfimi - if you want to try the patch in that thread, it might be worth a shot. But no promises. Otherwise, I'll see what I can figure out in a few days.
I only have a handful of auras available to me, but I'm not able to reproduce it with any of them. So, more info or logs/captures would be helpful.
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