Originally Posted by
Newby
Showeq messes with names beginning with "a", "an" and "the", by moving them to the end of the name with an interspersed comma. Presumably, this is to make the spawn list sort more reasonably. I find it a bit annoying, but not sure I'd like it better if it stopped doing that. Another change showeq makes to the name is to remove any digits, which it just throws away. I agree that the digits should go away from the name, but I wish it kept it somewhere so, if we, the users, wanted to, we can differentiate "a_patrolling_gnome00" from "a_patrolling_gnome01". BTW, the offending code for all this is in spawn.cpp, starting at line 774 through 810.
Showeq doesn't mess with names that start with "#", so those are always as delivered from the server. This makes autocreating hunter filter lists a little tricky since they don't always start with "#" (especially in the early expansions). Fortunately, there are only a few nameds in the hunter achievements that begin with "a", "an", or "the". The filters are regular expressions, so you could change it to ".*crag spider" and that would match both "crag spider, a" and "#a crag spider".